godot setup

This commit is contained in:
Tyler White 2026-06-22 20:42:06 -07:00
parent 0a6c51ad4f
commit 82ef6e8679
2 changed files with 33 additions and 40 deletions

View File

@ -17,11 +17,10 @@ require("lazy").setup({
"windwp/nvim-autopairs",
{"sheerun/vim-polyglot", enabled=false},
{"habamax/vim-godot", enabled=false },
"mfussenegger/nvim-dap",
})
require('statusline')
--require('packer_init')
require('keybindings')
--vim.opt.guicursor = " "
vim.opt.nu = true
vim.opt.relativenumber = true
@ -52,17 +51,7 @@ require('nvim-treesitter.configs').setup {
persist_queries = false,
}
}
--require('treesitter-context').setup {
-- enable = true,
-- max_lines = 0,
-- min_window_height = 0,
-- patterns = {
-- zig = {
-- 'fn',
-- 'struct',
-- },
-- },
--}
require('nvim-autopairs').setup{}
require('telescope').setup{
defaults = {
@ -81,37 +70,28 @@ require('telescope').setup{
extensions = {
},
}
--local parser_config = require "nvim-treesitter.parsers".get_parser_configs()
--parser_config.zimbu = {
-- install_info = {
-- url = "D:/Code/zig/treesitter",
-- files = {"src/parser.c"},
-- generate_requires_npm = true,
-- requires_generate_from_grammer = true,
-- },
-- filetype = "zu",
--}
vim.filetype.add({
extension = {
odin = "odin"
}
})
--if (vim.loop.os_uname().sysname == "Windows_NT") then
-- url = "D:\\Code\\odin\\tree-sitter-odin"
--else
-- url = "~/code/odin/tree-sitter-odin"
--end
--parser_config.odin = {
-- install_info = {
-- url = url,
-- files = {"src/parser.c"}
-- },
-- filetype = "odin",
--}
-- Server mode for godot
local paths_to_check = {'/', '/../'}
local is_godot_project = false
local godot_project_path = ''
local cwd = vim.fn.getcwd()
--local pipepath = vim.fn.stdpath("cache") .. "/server.pipe"
--if not vim.loop.fs_stat(pipepath) then
-- vim.fn.serverstart(pipepath)
--end
for key, value in pairs(paths_to_check) do
if vim.uv.fs_stat(cwd .. value .. 'project.godot') then
is_godot_project = true
godot_project_path = cwd .. value
break
end
end
local is_server_running = vim.uv.fs_stat(godot_project_path .. '/server.pipe')
if is_godot_project and not is_server_running then
vim.fn.serverstart(godot_project_path .. '/server.pipe')
end

View File

@ -72,6 +72,8 @@ end
-- flags = lsp_flags,
--}
local godot_port = os.getenv 'GDScript_Port' or '6005'
local lsps = {
{
"clangd",
@ -103,7 +105,18 @@ local lsps = {
'pylsp'
},
root_markers = { '.git' },
filetype = { 'py' },
filetypes = { 'py' },
on_attach = on_attach,
}
},
{
"godot-lsp",
{
cmd = {
vim.lsp.rpc.connect('127.0.0.1', tonumber(port))
},
filetypes = { 'gd', 'gdscript', 'gdscript3' },
root_markerts = {'project.godot', '.git' },
on_attach = on_attach,
}
}