proto_fighter/Assets/Scripts/HealthBar.cs

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using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class HealthBar : MonoBehaviour
{
private Image _healthBar;
private Material _material;
public Player target;
private void Start()
{
_healthBar = GetComponent<Image>();
_material = Instantiate(_healthBar.material);
_healthBar.material = _material;
}
private void Update()
{
_material.SetFloat("_Value", target.HealthPercent());
}
}