Added Kenney art.
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@ -23,6 +23,7 @@
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||||||
|
<SubTexture name="sandLedgeRight.png" x="856" y="912" width="5" height="18"/>
|
||||||
|
<SubTexture name="sandLeft.png" x="288" y="648" width="70" height="70"/>
|
||||||
|
<SubTexture name="sandMid.png" x="288" y="576" width="70" height="70"/>
|
||||||
|
<SubTexture name="sandRight.png" x="288" y="504" width="70" height="70"/>
|
||||||
|
<SubTexture name="sign.png" x="288" y="432" width="70" height="70"/>
|
||||||
|
<SubTexture name="signExit.png" x="288" y="360" width="70" height="70"/>
|
||||||
|
<SubTexture name="signLeft.png" x="288" y="288" width="70" height="70"/>
|
||||||
|
<SubTexture name="signRight.png" x="288" y="216" width="70" height="70"/>
|
||||||
|
<SubTexture name="snow.png" x="288" y="144" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowCenter.png" x="720" y="864" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowCenter_rounded.png" x="288" y="72" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowCliffLeft.png" x="288" y="0" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowCliffLeftAlt.png" x="216" y="864" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowCliffRight.png" x="216" y="792" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowCliffRightAlt.png" x="216" y="720" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowHalf.png" x="216" y="648" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowHalfLeft.png" x="216" y="576" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowHalfMid.png" x="216" y="504" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowHalfRight.png" x="216" y="432" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowHillLeft.png" x="216" y="360" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowHillLeft2.png" x="216" y="288" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowHillRight.png" x="216" y="216" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowHillRight2.png" x="216" y="144" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowLedgeLeft.png" x="863" y="868" width="5" height="18"/>
|
||||||
|
<SubTexture name="snowLedgeRight.png" x="863" y="888" width="5" height="18"/>
|
||||||
|
<SubTexture name="snowLeft.png" x="144" y="864" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowMid.png" x="144" y="792" width="70" height="70"/>
|
||||||
|
<SubTexture name="snowRight.png" x="144" y="720" width="70" height="70"/>
|
||||||
|
<SubTexture name="stone.png" x="144" y="648" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneCenter.png" x="144" y="576" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneCenter_rounded.png" x="144" y="504" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneCliffLeft.png" x="144" y="432" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneCliffLeftAlt.png" x="144" y="360" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneCliffRight.png" x="144" y="288" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneCliffRightAlt.png" x="144" y="216" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneHalf.png" x="144" y="144" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneHalfLeft.png" x="144" y="72" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneHalfMid.png" x="144" y="0" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneHalfRight.png" x="72" y="864" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneHillLeft2.png" x="72" y="792" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneHillRight2.png" x="72" y="720" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneLedgeLeft.png" x="863" y="908" width="5" height="24"/>
|
||||||
|
<SubTexture name="stoneLedgeRight.png" x="864" y="148" width="5" height="24"/>
|
||||||
|
<SubTexture name="stoneLeft.png" x="72" y="504" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneMid.png" x="72" y="432" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneRight.png" x="72" y="360" width="70" height="70"/>
|
||||||
|
<SubTexture name="stoneWall.png" x="72" y="288" width="70" height="70"/>
|
||||||
|
<SubTexture name="tochLit.png" x="72" y="216" width="70" height="70"/>
|
||||||
|
<SubTexture name="tochLit2.png" x="72" y="144" width="70" height="70"/>
|
||||||
|
<SubTexture name="torch.png" x="72" y="72" width="70" height="70"/>
|
||||||
|
<SubTexture name="window.png" x="72" y="0" width="70" height="70"/>
|
||||||
|
</TextureAtlas>
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 57c606f5f5c7c154dad482c98495b202
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f0fe256383e8924dba126981e3e87ac
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 23aa647f2fb21bf46b850587506ba4a2
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1430572177
|
||||||
|
licenseType: Store
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,281 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Xml;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TextureAtlasSlicer : EditorWindow {
|
||||||
|
[MenuItem("CONTEXT/TextureImporter/Slice Sprite Using XML")]
|
||||||
|
public static void SliceUsingXML(MenuCommand command) {
|
||||||
|
var textureImporter = command.context as TextureImporter;
|
||||||
|
|
||||||
|
var window = CreateInstance<TextureAtlasSlicer>();
|
||||||
|
|
||||||
|
window.importer = textureImporter;
|
||||||
|
|
||||||
|
window.ShowUtility();
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Assets/Slice Sprite Using XML")]
|
||||||
|
public static void TextureAtlasSlicerWindow() {
|
||||||
|
var window = CreateInstance<TextureAtlasSlicer>();
|
||||||
|
|
||||||
|
window.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("CONTEXT/TextureImporter/Slice Sprite Using XML", true)]
|
||||||
|
public static bool ValidateSliceUsingXML(MenuCommand command) {
|
||||||
|
var textureImporter = command.context as TextureImporter;
|
||||||
|
|
||||||
|
//valid only if the texture type is 'sprite' or 'advanced'.
|
||||||
|
return textureImporter && textureImporter.textureType == TextureImporterType.Sprite ||
|
||||||
|
textureImporter.textureType == TextureImporterType.Default;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TextureImporter importer;
|
||||||
|
|
||||||
|
public TextureAtlasSlicer() {
|
||||||
|
titleContent = new GUIContent("XML Slicer");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private TextAsset xmlAsset;
|
||||||
|
|
||||||
|
public SpriteAlignment spriteAlignment = SpriteAlignment.Center;
|
||||||
|
|
||||||
|
public Vector2 customOffset = new Vector2(0.5f, 0.5f);
|
||||||
|
|
||||||
|
public void OnSelectionChange() {
|
||||||
|
UseSelectedTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Texture2D selectedTexture;
|
||||||
|
|
||||||
|
private void UseSelectedTexture() {
|
||||||
|
if (Selection.objects.Length > 1) {
|
||||||
|
selectedTexture = null;
|
||||||
|
} else {
|
||||||
|
selectedTexture = Selection.activeObject as Texture2D;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selectedTexture != null) {
|
||||||
|
var assetPath = AssetDatabase.GetAssetPath(selectedTexture);
|
||||||
|
|
||||||
|
importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
|
||||||
|
|
||||||
|
if (importer) {
|
||||||
|
var extension = Path.GetExtension(assetPath);
|
||||||
|
var pathWithoutExtension = assetPath.Remove(assetPath.Length - extension.Length, extension.Length);
|
||||||
|
|
||||||
|
var xmlPath = pathWithoutExtension + ".xml";
|
||||||
|
|
||||||
|
var textAsset = AssetDatabase.LoadAssetAtPath(xmlPath, typeof (TextAsset));
|
||||||
|
|
||||||
|
if (textAsset != null) {
|
||||||
|
xmlAsset = textAsset as TextAsset;
|
||||||
|
} else {
|
||||||
|
xmlAsset = null;
|
||||||
|
subTextures = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
ParseXML();
|
||||||
|
} else {
|
||||||
|
xmlAsset = null;
|
||||||
|
subTextures = null;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
importer = null;
|
||||||
|
xmlAsset = null;
|
||||||
|
subTextures = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Repaint();
|
||||||
|
}
|
||||||
|
|
||||||
|
private SubTexture[] subTextures;
|
||||||
|
private int wantedWidth, wantedHeight;
|
||||||
|
|
||||||
|
private void ParseXML() {
|
||||||
|
try {
|
||||||
|
var document = new XmlDocument();
|
||||||
|
document.LoadXml(xmlAsset.text);
|
||||||
|
|
||||||
|
var root = document.DocumentElement;
|
||||||
|
if (root == null || root.Name != "TextureAtlas") {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
subTextures = root.ChildNodes
|
||||||
|
.Cast<XmlNode>()
|
||||||
|
.Where(childNode => childNode.Name == "SubTexture")
|
||||||
|
.Select(childNode => new SubTexture {
|
||||||
|
width = Convert.ToInt32(childNode.Attributes["width"].Value),
|
||||||
|
height = Convert.ToInt32(childNode.Attributes["height"].Value),
|
||||||
|
x = Convert.ToInt32(childNode.Attributes["x"].Value),
|
||||||
|
y = Convert.ToInt32(childNode.Attributes["y"].Value),
|
||||||
|
name = childNode.Attributes["name"].Value
|
||||||
|
}).ToArray();
|
||||||
|
|
||||||
|
wantedWidth = 0;
|
||||||
|
wantedHeight = 0;
|
||||||
|
|
||||||
|
foreach (var subTexture in subTextures) {
|
||||||
|
var right = subTexture.x + subTexture.width;
|
||||||
|
var bottom = subTexture.y + subTexture.height;
|
||||||
|
|
||||||
|
wantedWidth = Mathf.Max(wantedWidth, right);
|
||||||
|
wantedHeight = Mathf.Max(wantedHeight, bottom);
|
||||||
|
}
|
||||||
|
} catch (Exception) {
|
||||||
|
subTextures = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEnable() {
|
||||||
|
UseSelectedTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnGUI() {
|
||||||
|
if (importer == null) {
|
||||||
|
EditorGUILayout.LabelField("Please select a texture to slice.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
EditorGUI.BeginDisabledGroup(focusedWindow != this);
|
||||||
|
{
|
||||||
|
EditorGUI.BeginDisabledGroup(true);
|
||||||
|
EditorGUILayout.ObjectField("Texture", Selection.activeObject, typeof (Texture), false);
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
|
||||||
|
if (importer.textureType != TextureImporterType.Sprite &&
|
||||||
|
importer.textureType != TextureImporterType.Default) {
|
||||||
|
EditorGUILayout.LabelField("The Texture Type needs to be Sprite or Advanced!");
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUI.BeginDisabledGroup((importer.textureType != TextureImporterType.Sprite &&
|
||||||
|
importer.textureType != TextureImporterType.Default));
|
||||||
|
{
|
||||||
|
EditorGUI.BeginChangeCheck();
|
||||||
|
xmlAsset = EditorGUILayout.ObjectField("XML Source", xmlAsset, typeof (TextAsset), false) as TextAsset;
|
||||||
|
if (EditorGUI.EndChangeCheck()) {
|
||||||
|
ParseXML();
|
||||||
|
}
|
||||||
|
|
||||||
|
spriteAlignment = (SpriteAlignment) EditorGUILayout.EnumPopup("Pivot", spriteAlignment);
|
||||||
|
|
||||||
|
EditorGUI.BeginDisabledGroup(spriteAlignment != SpriteAlignment.Custom);
|
||||||
|
EditorGUILayout.Vector2Field("Custom Offset", customOffset);
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
|
||||||
|
var needsToResizeTexture = wantedWidth > selectedTexture.width || wantedHeight > selectedTexture.height;
|
||||||
|
|
||||||
|
if (xmlAsset != null && needsToResizeTexture) {
|
||||||
|
EditorGUILayout.LabelField(
|
||||||
|
string.Format("Texture size too small."
|
||||||
|
+ " It needs to be at least {0} by {1} pixels!",
|
||||||
|
wantedWidth,
|
||||||
|
wantedHeight));
|
||||||
|
EditorGUILayout.LabelField("Try changing the Max Size property in the importer.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (subTextures == null || subTextures.Length == 0) {
|
||||||
|
EditorGUILayout.LabelField("Could not find any SubTextures in XML.");
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUI.BeginDisabledGroup(xmlAsset == null || needsToResizeTexture || subTextures == null ||
|
||||||
|
subTextures.Length == 0);
|
||||||
|
if (GUILayout.Button("Slice")) {
|
||||||
|
PerformSlice();
|
||||||
|
}
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
}
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
}
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
private struct SubTexture {
|
||||||
|
public int width;
|
||||||
|
public int height;
|
||||||
|
public int x;
|
||||||
|
public int y;
|
||||||
|
public string name;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PerformSlice() {
|
||||||
|
if (importer == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var textureHeight = selectedTexture.height;
|
||||||
|
|
||||||
|
var needsUpdate = false;
|
||||||
|
|
||||||
|
if (importer.spriteImportMode != SpriteImportMode.Multiple) {
|
||||||
|
needsUpdate = true;
|
||||||
|
importer.spriteImportMode = SpriteImportMode.Multiple;
|
||||||
|
}
|
||||||
|
|
||||||
|
var wantedSpriteSheet = (from subTexture in subTextures
|
||||||
|
let actualY = textureHeight - (subTexture.y + subTexture.height)
|
||||||
|
select new SpriteMetaData {
|
||||||
|
alignment = (int) spriteAlignment,
|
||||||
|
border = new Vector4(),
|
||||||
|
name = subTexture.name,
|
||||||
|
pivot = GetPivotValue(spriteAlignment, customOffset),
|
||||||
|
rect = new Rect(subTexture.x, actualY, subTexture.width, subTexture.height)
|
||||||
|
}).ToArray();
|
||||||
|
if (!needsUpdate && !importer.spritesheet.SequenceEqual(wantedSpriteSheet)) {
|
||||||
|
needsUpdate = true;
|
||||||
|
importer.spritesheet = wantedSpriteSheet;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (needsUpdate) {
|
||||||
|
EditorUtility.SetDirty(importer);
|
||||||
|
|
||||||
|
try {
|
||||||
|
AssetDatabase.StartAssetEditing();
|
||||||
|
AssetDatabase.ImportAsset(importer.assetPath);
|
||||||
|
|
||||||
|
EditorUtility.DisplayDialog("Success!", "The sprite was sliced successfully.", "OK");
|
||||||
|
} catch (Exception exception) {
|
||||||
|
Debug.LogException(exception);
|
||||||
|
EditorUtility.DisplayDialog("Error", "There was an exception while trying to reimport the image." +
|
||||||
|
"\nPlease check the console log for details.", "OK");
|
||||||
|
} finally {
|
||||||
|
AssetDatabase.StopAssetEditing();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
EditorUtility.DisplayDialog("Nope!", "The sprite is already sliced according to this XML file.", "OK");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//SpriteEditorUtility
|
||||||
|
public static Vector2 GetPivotValue(SpriteAlignment alignment, Vector2 customOffset) {
|
||||||
|
switch (alignment) {
|
||||||
|
case SpriteAlignment.Center:
|
||||||
|
return new Vector2(0.5f, 0.5f);
|
||||||
|
case SpriteAlignment.TopLeft:
|
||||||
|
return new Vector2(0.0f, 1f);
|
||||||
|
case SpriteAlignment.TopCenter:
|
||||||
|
return new Vector2(0.5f, 1f);
|
||||||
|
case SpriteAlignment.TopRight:
|
||||||
|
return new Vector2(1f, 1f);
|
||||||
|
case SpriteAlignment.LeftCenter:
|
||||||
|
return new Vector2(0.0f, 0.5f);
|
||||||
|
case SpriteAlignment.RightCenter:
|
||||||
|
return new Vector2(1f, 0.5f);
|
||||||
|
case SpriteAlignment.BottomLeft:
|
||||||
|
return new Vector2(0.0f, 0.0f);
|
||||||
|
case SpriteAlignment.BottomCenter:
|
||||||
|
return new Vector2(0.5f, 0.0f);
|
||||||
|
case SpriteAlignment.BottomRight:
|
||||||
|
return new Vector2(1f, 0.0f);
|
||||||
|
case SpriteAlignment.Custom:
|
||||||
|
return customOffset;
|
||||||
|
default:
|
||||||
|
return Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
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||||||
|
# Unity3D-TextureAtlasSlicer
|
||||||
|
Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D!
|
||||||
|
|
||||||
|
![Preview Image](https://i.imgur.com/LhmcMjX.png)
|
||||||
|
|
||||||
|
Works very well to import [Kenney's sprite assets](http://opengameart.org/users/kenney)!
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
- Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the [Github project's releases](https://github.com/toxicFork/Unity3D-TextureAtlasSlicer/releases), or the [Unity3D asset store](https://www.assetstore.unity3d.com/en/#!/content/36103)!
|
||||||
|
- You can now use the Assets/Slice Sprite Using XML button!
|
||||||
|
- This will open a window.
|
||||||
|
- Select any sprite asset in your Project window
|
||||||
|
- If it has a XML file with the same name next to it, that XML file will automatically be selected
|
||||||
|
- Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window
|
||||||
|
- Configure the pivot settings
|
||||||
|
- Hit Slice!
|
||||||
|
- Enjoy! :D
|
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Loading…
Reference in New Issue