Basic platformer.
Need a dead condition and restart menu. Need a level complete Need enemies Need powerups Need Kenny Art
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using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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[RequireComponent(typeof(Rigidbody2D), typeof(BoxCollider2D))]
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{
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// without actually using gravity. That sounds odd, and maybe it can be improved, but this was the first
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Loading…
Reference in New Issue