28 lines
590 B
C#
28 lines
590 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.UI;
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[RequireComponent(typeof(Camera))]
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public class FovAccelerator : MonoBehaviour
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{
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public float minFov;
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public float maxFov;
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public CarLogic car;
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private Camera _camera;
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private void Start()
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{
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Assert.IsTrue(car != null);
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_camera = GetComponent<Camera>();
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}
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private void Update()
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{
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_camera.orthographicSize = Mathf.Lerp(minFov, maxFov, car.CurrentAccelerationRatio());
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}
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}
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