diff --git a/.idea/.idea.proto_racer2d/.idea/indexLayout.xml b/.idea/.idea.proto_racer2d/.idea/indexLayout.xml
index 8e34e07..a389182 100644
--- a/.idea/.idea.proto_racer2d/.idea/indexLayout.xml
+++ b/.idea/.idea.proto_racer2d/.idea/indexLayout.xml
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ProjectSettings
+ .git
.idea
Library
Logs
diff --git a/.idea/.idea.proto_racer2d/.idea/vcs.xml b/.idea/.idea.proto_racer2d/.idea/vcs.xml
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\ No newline at end of file
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diff --git a/Assets/Scripts/CarLogic.cs b/Assets/Scripts/CarLogic.cs
index 29853ca..baf7303 100644
--- a/Assets/Scripts/CarLogic.cs
+++ b/Assets/Scripts/CarLogic.cs
@@ -1,84 +1,86 @@
-using System;
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(Rigidbody2D))]
public class CarLogic : MonoBehaviour
{
- public InputAction steeringAction;
- public InputAction accelerationAction;
- public InputAction brakeAction;
+ public InputAction steeringAction;
+ public InputAction accelerationAction;
+ public InputAction brakeAction;
- public float accelerationAmount = 10;
- [Tooltip("In degrees")]
- public float steeringAnglePerSecond = 10;
+ public float accelerationAmount = 10;
+ [Tooltip("In degrees")]
+ public float steeringAnglePerSecond = 10;
- public float maxAcceleration = 100;
-
- private Rigidbody2D _rigidbody;
- private Transform _transform;
- private float _currentAcceleration;
+ public float maxAcceleration = 100;
- private void Awake()
- {
- _rigidbody = GetComponent();
- _transform = transform;
- }
+ private Rigidbody2D _rigidbody;
+ private Transform _transform;
+ private float _currentAcceleration;
- private void Start()
- {
- steeringAction.Enable();
- accelerationAction.Enable();
- brakeAction.Enable();
- }
+ private void Awake()
+ {
+ _rigidbody = GetComponent();
+ _transform = transform;
+ }
- private void Update()
- {
- var steeringValue = steeringAction.ReadValue();
- var accelerationValue = accelerationAction.ReadValue();
- // TODO: The what that I changed this too I like a lot better, however I do want to eventually figure out what was wrong with this verbose approach.
- // Vector2 velocityDir = _transform.up;
- // var currentAngleRad = Mathf.Acos(Vector3.Dot(velocityDir, Vector3.up));
- // var deltaAngleRad = steeringValue * steeringAnglePerSecond * Time.deltaTime * Mathf.Deg2Rad;
- // var angleRad = deltaAngleRad + currentAngleRad;
- //
- // var angleCos = Mathf.Cos(angleRad);
- // var angleSin = Mathf.Sin(angleRad);
- // Vector2 nextVelocityDir;
- // nextVelocityDir.x = angleCos * velocityDir.x -
- // angleSin * velocityDir.y;
- // nextVelocityDir.y = angleSin * velocityDir.x +
- // angleCos * velocityDir.y;
- //
- // nextVelocityDir *= accelerationAmount * accelerationValue * Time.deltaTime;
+ private void Start()
+ {
+ steeringAction.Enable();
+ accelerationAction.Enable();
+ brakeAction.Enable();
+ }
- // TODO: probably not correct... ODE or some other formula.
- if (accelerationValue <= 0)
- {
- _currentAcceleration -= _rigidbody.drag * Time.deltaTime;
- }
+ private void Update()
+ {
+ var steeringValue = steeringAction.ReadValue();
+ var accelerationValue = accelerationAction.ReadValue();
+ var brakeValue = brakeAction.ReadValue();
+ // TODO: The way that I changed this too I like a lot better, however I do want to eventually figure out what was wrong with this verbose approach.
+ // Vector2 velocityDir = _transform.up;
+ // var currentAngleRad = Mathf.Acos(Vector3.Dot(velocityDir, Vector3.up));
+ // var deltaAngleRad = steeringValue * steeringAnglePerSecond * Time.deltaTime * Mathf.Deg2Rad;
+ // var angleRad = deltaAngleRad + currentAngleRad;
+ //
+ // var angleCos = Mathf.Cos(angleRad);
+ // var angleSin = Mathf.Sin(angleRad);
+ // Vector2 nextVelocityDir;
+ // nextVelocityDir.x = angleCos * velocityDir.x -
+ // angleSin * velocityDir.y;
+ // nextVelocityDir.y = angleSin * velocityDir.x +
+ // angleCos * velocityDir.y;
+ //
+ // nextVelocityDir *= accelerationAmount * accelerationValue * Time.deltaTime;
- _currentAcceleration += accelerationValue * accelerationAmount * Time.deltaTime;
-
- var newAngle = steeringValue * steeringAnglePerSecond * Time.deltaTime;
-
- if (_currentAcceleration > 0.01)
- {
- _transform.Rotate(Vector3.forward, newAngle, Space.World);
- }
+ // TODO: probably not correct... ODE or some other formula.
+ if (accelerationValue <= 0)
+ {
+ _currentAcceleration -= _rigidbody.drag * Time.deltaTime;
+ }
- // TODO: reverse logic.
- if (_currentAcceleration < 0)
- {
- _currentAcceleration = 0;
- }
+ _currentAcceleration += accelerationValue * accelerationAmount * Time.deltaTime;
- if (_currentAcceleration > maxAcceleration)
- {
- _currentAcceleration = maxAcceleration;
- }
+ // TODO: probably want a brake amount, up to designers to make sure braking out performs acceleration, if desired.
+ _currentAcceleration -= brakeValue * accelerationAmount * Time.deltaTime * 2;
- Debug.Log(_currentAcceleration);
- _rigidbody.velocity = _transform.up * _currentAcceleration;
- }
-}
+ var newAngle = steeringValue * steeringAnglePerSecond * Time.deltaTime;
+
+ if (_currentAcceleration > 0.01)
+ {
+ _transform.Rotate(Vector3.forward, newAngle, Space.World);
+ }
+
+ // TODO: reverse logic.
+ if (_currentAcceleration < 0)
+ {
+ _currentAcceleration = 0;
+ }
+
+ if (_currentAcceleration > maxAcceleration)
+ {
+ _currentAcceleration = maxAcceleration;
+ }
+
+ _rigidbody.velocity = _transform.up * _currentAcceleration;
+ }
+}
\ No newline at end of file
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+ internalID: -1465125007321664850
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+ indices:
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+ rect:
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+ internalID: 8220691272321144892
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+ indices:
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+ internalID: 2827919786845341106
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+ rect:
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+ internalID: -5109321867326243170
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+ indices:
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+ - serializedVersion: 2
+ name: car_yellow_2.png
+ rect:
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+ rect:
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+ internalID: 5623787827994145953
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+ indices:
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+ - serializedVersion: 2
+ name: motorcycle_green.png
+ rect:
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+ internalID: -3305011063466608718
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+ indices:
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+ name: motorcycle_red.png
+ rect:
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+ y: 93
+ width: 44
+ height: 100
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
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+ bones: []
+ spriteID: 6e651f3527fc64b60800000000000000
+ internalID: 7730093900369581798
+ vertices: []
+ indices:
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+ weights: []
+ - serializedVersion: 2
+ name: motorcycle_yellow.png
+ rect:
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+ y: 355
+ width: 44
+ height: 100
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+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
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+ tessellationDetail: -1
+ bones: []
+ spriteID: 07a89ea54bd9c9e00800000000000000
+ internalID: 1052889810842782320
+ vertices: []
+ indices:
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+ weights: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Spritesheets/spritesheet_vehicles.xml b/Assets/Spritesheets/spritesheet_vehicles.xml
new file mode 100644
index 0000000..d1ef6d5
--- /dev/null
+++ b/Assets/Spritesheets/spritesheet_vehicles.xml
@@ -0,0 +1,57 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Assets/Spritesheets/spritesheet_vehicles.xml.meta b/Assets/Spritesheets/spritesheet_vehicles.xml.meta
new file mode 100644
index 0000000..21710c8
--- /dev/null
+++ b/Assets/Spritesheets/spritesheet_vehicles.xml.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 8da4da280061d9e47bb2604c5b443adf
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/TextureAtlasSlicer.meta b/Assets/TextureAtlasSlicer.meta
new file mode 100644
index 0000000..9e87691
--- /dev/null
+++ b/Assets/TextureAtlasSlicer.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1af85bd8555c1f14aafb16b41b87556e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/TextureAtlasSlicer/Editor.meta b/Assets/TextureAtlasSlicer/Editor.meta
new file mode 100644
index 0000000..8509ee6
--- /dev/null
+++ b/Assets/TextureAtlasSlicer/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 23aa647f2fb21bf46b850587506ba4a2
+folderAsset: yes
+timeCreated: 1430572177
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/TextureAtlasSlicer/Editor/TextureAtlasSlicer.cs b/Assets/TextureAtlasSlicer/Editor/TextureAtlasSlicer.cs
new file mode 100644
index 0000000..a738c29
--- /dev/null
+++ b/Assets/TextureAtlasSlicer/Editor/TextureAtlasSlicer.cs
@@ -0,0 +1,281 @@
+using System;
+using System.IO;
+using System.Linq;
+using System.Xml;
+using UnityEditor;
+using UnityEngine;
+
+public class TextureAtlasSlicer : EditorWindow {
+ [MenuItem("CONTEXT/TextureImporter/Slice Sprite Using XML")]
+ public static void SliceUsingXML(MenuCommand command) {
+ var textureImporter = command.context as TextureImporter;
+
+ var window = CreateInstance();
+
+ window.importer = textureImporter;
+
+ window.ShowUtility();
+ }
+
+ [MenuItem("Assets/Slice Sprite Using XML")]
+ public static void TextureAtlasSlicerWindow() {
+ var window = CreateInstance();
+
+ window.Show();
+ }
+
+ [MenuItem("CONTEXT/TextureImporter/Slice Sprite Using XML", true)]
+ public static bool ValidateSliceUsingXML(MenuCommand command) {
+ var textureImporter = command.context as TextureImporter;
+
+ //valid only if the texture type is 'sprite' or 'advanced'.
+ return textureImporter && textureImporter.textureType == TextureImporterType.Sprite ||
+ textureImporter.textureType == TextureImporterType.Default;
+ }
+
+ public TextureImporter importer;
+
+ public TextureAtlasSlicer() {
+ titleContent = new GUIContent("XML Slicer");
+ }
+
+
+ [SerializeField]
+ private TextAsset xmlAsset;
+
+ public SpriteAlignment spriteAlignment = SpriteAlignment.Center;
+
+ public Vector2 customOffset = new Vector2(0.5f, 0.5f);
+
+ public void OnSelectionChange() {
+ UseSelectedTexture();
+ }
+
+ private Texture2D selectedTexture;
+
+ private void UseSelectedTexture() {
+ if (Selection.objects.Length > 1) {
+ selectedTexture = null;
+ } else {
+ selectedTexture = Selection.activeObject as Texture2D;
+ }
+
+ if (selectedTexture != null) {
+ var assetPath = AssetDatabase.GetAssetPath(selectedTexture);
+
+ importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
+
+ if (importer) {
+ var extension = Path.GetExtension(assetPath);
+ var pathWithoutExtension = assetPath.Remove(assetPath.Length - extension.Length, extension.Length);
+
+ var xmlPath = pathWithoutExtension + ".xml";
+
+ var textAsset = AssetDatabase.LoadAssetAtPath(xmlPath, typeof (TextAsset));
+
+ if (textAsset != null) {
+ xmlAsset = textAsset as TextAsset;
+ } else {
+ xmlAsset = null;
+ subTextures = null;
+ }
+
+ ParseXML();
+ } else {
+ xmlAsset = null;
+ subTextures = null;
+ }
+ } else {
+ importer = null;
+ xmlAsset = null;
+ subTextures = null;
+ }
+
+ Repaint();
+ }
+
+ private SubTexture[] subTextures;
+ private int wantedWidth, wantedHeight;
+
+ private void ParseXML() {
+ try {
+ var document = new XmlDocument();
+ document.LoadXml(xmlAsset.text);
+
+ var root = document.DocumentElement;
+ if (root == null || root.Name != "TextureAtlas") {
+ return;
+ }
+
+ subTextures = root.ChildNodes
+ .Cast()
+ .Where(childNode => childNode.Name == "SubTexture")
+ .Select(childNode => new SubTexture {
+ width = Convert.ToInt32(childNode.Attributes["width"].Value),
+ height = Convert.ToInt32(childNode.Attributes["height"].Value),
+ x = Convert.ToInt32(childNode.Attributes["x"].Value),
+ y = Convert.ToInt32(childNode.Attributes["y"].Value),
+ name = childNode.Attributes["name"].Value
+ }).ToArray();
+
+ wantedWidth = 0;
+ wantedHeight = 0;
+
+ foreach (var subTexture in subTextures) {
+ var right = subTexture.x + subTexture.width;
+ var bottom = subTexture.y + subTexture.height;
+
+ wantedWidth = Mathf.Max(wantedWidth, right);
+ wantedHeight = Mathf.Max(wantedHeight, bottom);
+ }
+ } catch (Exception) {
+ subTextures = null;
+ }
+ }
+
+ public void OnEnable() {
+ UseSelectedTexture();
+ }
+
+ public void OnGUI() {
+ if (importer == null) {
+ EditorGUILayout.LabelField("Please select a texture to slice.");
+ return;
+ }
+ EditorGUI.BeginDisabledGroup(focusedWindow != this);
+ {
+ EditorGUI.BeginDisabledGroup(true);
+ EditorGUILayout.ObjectField("Texture", Selection.activeObject, typeof (Texture), false);
+ EditorGUI.EndDisabledGroup();
+
+ if (importer.textureType != TextureImporterType.Sprite &&
+ importer.textureType != TextureImporterType.Default) {
+ EditorGUILayout.LabelField("The Texture Type needs to be Sprite or Advanced!");
+ }
+
+ EditorGUI.BeginDisabledGroup((importer.textureType != TextureImporterType.Sprite &&
+ importer.textureType != TextureImporterType.Default));
+ {
+ EditorGUI.BeginChangeCheck();
+ xmlAsset = EditorGUILayout.ObjectField("XML Source", xmlAsset, typeof (TextAsset), false) as TextAsset;
+ if (EditorGUI.EndChangeCheck()) {
+ ParseXML();
+ }
+
+ spriteAlignment = (SpriteAlignment) EditorGUILayout.EnumPopup("Pivot", spriteAlignment);
+
+ EditorGUI.BeginDisabledGroup(spriteAlignment != SpriteAlignment.Custom);
+ EditorGUILayout.Vector2Field("Custom Offset", customOffset);
+ EditorGUI.EndDisabledGroup();
+
+ var needsToResizeTexture = wantedWidth > selectedTexture.width || wantedHeight > selectedTexture.height;
+
+ if (xmlAsset != null && needsToResizeTexture) {
+ EditorGUILayout.LabelField(
+ string.Format("Texture size too small."
+ + " It needs to be at least {0} by {1} pixels!",
+ wantedWidth,
+ wantedHeight));
+ EditorGUILayout.LabelField("Try changing the Max Size property in the importer.");
+ }
+
+ if (subTextures == null || subTextures.Length == 0) {
+ EditorGUILayout.LabelField("Could not find any SubTextures in XML.");
+ }
+
+ EditorGUI.BeginDisabledGroup(xmlAsset == null || needsToResizeTexture || subTextures == null ||
+ subTextures.Length == 0);
+ if (GUILayout.Button("Slice")) {
+ PerformSlice();
+ }
+ EditorGUI.EndDisabledGroup();
+ }
+ EditorGUI.EndDisabledGroup();
+ }
+ EditorGUI.EndDisabledGroup();
+ }
+
+ private struct SubTexture {
+ public int width;
+ public int height;
+ public int x;
+ public int y;
+ public string name;
+ }
+
+ private void PerformSlice() {
+ if (importer == null) {
+ return;
+ }
+
+ var textureHeight = selectedTexture.height;
+
+ var needsUpdate = false;
+
+ if (importer.spriteImportMode != SpriteImportMode.Multiple) {
+ needsUpdate = true;
+ importer.spriteImportMode = SpriteImportMode.Multiple;
+ }
+
+ var wantedSpriteSheet = (from subTexture in subTextures
+ let actualY = textureHeight - (subTexture.y + subTexture.height)
+ select new SpriteMetaData {
+ alignment = (int) spriteAlignment,
+ border = new Vector4(),
+ name = subTexture.name,
+ pivot = GetPivotValue(spriteAlignment, customOffset),
+ rect = new Rect(subTexture.x, actualY, subTexture.width, subTexture.height)
+ }).ToArray();
+ if (!needsUpdate && !importer.spritesheet.SequenceEqual(wantedSpriteSheet)) {
+ needsUpdate = true;
+ importer.spritesheet = wantedSpriteSheet;
+ }
+
+ if (needsUpdate) {
+ EditorUtility.SetDirty(importer);
+
+ try {
+ AssetDatabase.StartAssetEditing();
+ AssetDatabase.ImportAsset(importer.assetPath);
+
+ EditorUtility.DisplayDialog("Success!", "The sprite was sliced successfully.", "OK");
+ } catch (Exception exception) {
+ Debug.LogException(exception);
+ EditorUtility.DisplayDialog("Error", "There was an exception while trying to reimport the image." +
+ "\nPlease check the console log for details.", "OK");
+ } finally {
+ AssetDatabase.StopAssetEditing();
+ }
+ } else {
+ EditorUtility.DisplayDialog("Nope!", "The sprite is already sliced according to this XML file.", "OK");
+ }
+ }
+
+ //SpriteEditorUtility
+ public static Vector2 GetPivotValue(SpriteAlignment alignment, Vector2 customOffset) {
+ switch (alignment) {
+ case SpriteAlignment.Center:
+ return new Vector2(0.5f, 0.5f);
+ case SpriteAlignment.TopLeft:
+ return new Vector2(0.0f, 1f);
+ case SpriteAlignment.TopCenter:
+ return new Vector2(0.5f, 1f);
+ case SpriteAlignment.TopRight:
+ return new Vector2(1f, 1f);
+ case SpriteAlignment.LeftCenter:
+ return new Vector2(0.0f, 0.5f);
+ case SpriteAlignment.RightCenter:
+ return new Vector2(1f, 0.5f);
+ case SpriteAlignment.BottomLeft:
+ return new Vector2(0.0f, 0.0f);
+ case SpriteAlignment.BottomCenter:
+ return new Vector2(0.5f, 0.0f);
+ case SpriteAlignment.BottomRight:
+ return new Vector2(1f, 0.0f);
+ case SpriteAlignment.Custom:
+ return customOffset;
+ default:
+ return Vector2.zero;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/TextureAtlasSlicer/Editor/TextureAtlasSlicer.cs.meta b/Assets/TextureAtlasSlicer/Editor/TextureAtlasSlicer.cs.meta
new file mode 100644
index 0000000..f6484df
--- /dev/null
+++ b/Assets/TextureAtlasSlicer/Editor/TextureAtlasSlicer.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2067bd0762faf2c48910fee768c92901
+timeCreated: 1430572201
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/TextureAtlasSlicer/README.md b/Assets/TextureAtlasSlicer/README.md
new file mode 100644
index 0000000..5c2b2fc
--- /dev/null
+++ b/Assets/TextureAtlasSlicer/README.md
@@ -0,0 +1,17 @@
+# Unity3D-TextureAtlasSlicer
+Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D!
+
+![Preview Image](https://i.imgur.com/LhmcMjX.png)
+
+Works very well to import [Kenney's sprite assets](http://opengameart.org/users/kenney)!
+
+## Usage
+- Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the [Github project's releases](https://github.com/toxicFork/Unity3D-TextureAtlasSlicer/releases), or the [Unity3D asset store](https://www.assetstore.unity3d.com/en/#!/content/36103)!
+- You can now use the Assets/Slice Sprite Using XML button!
+- This will open a window.
+- Select any sprite asset in your Project window
+- If it has a XML file with the same name next to it, that XML file will automatically be selected
+- Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window
+- Configure the pivot settings
+- Hit Slice!
+- Enjoy! :D
diff --git a/Assets/TextureAtlasSlicer/README.md.meta b/Assets/TextureAtlasSlicer/README.md.meta
new file mode 100644
index 0000000..ebeb99b
--- /dev/null
+++ b/Assets/TextureAtlasSlicer/README.md.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 463e84607d141d645b70834aa062a0d1
+timeCreated: 1430859603
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/level_palettes.meta b/Assets/level_palettes.meta
new file mode 100644
index 0000000..bc06527
--- /dev/null
+++ b/Assets/level_palettes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a3b7468dc102b134887789a7613fc052
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/level_palettes/Road.prefab b/Assets/level_palettes/Road.prefab
new file mode 100644
index 0000000..d24b007
--- /dev/null
+++ b/Assets/level_palettes/Road.prefab
@@ -0,0 +1,1851 @@
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