Commit Graph

  • b080364f71 Updated some stuff as I've noticed issues with a few things as I've written the blog. master Tyler White 2023-04-23 18:55:55 -0700
  • 2373aec5c4 Updated to 2020 LTS, removed some TODOs in CarLogic as they were not applicable or I can't remember why I wrote them Tyler White 2023-04-01 22:33:01 -0700
  • c13ecbb7c0 LICENSE and readme! twig 2023-03-28 17:20:07 -0700
  • 2b70c884ba Kinda lost the iteration aspect of this and just finished this prototype up. So iteration 2 technically. Cleaned up some CarLogic code, did todos notably the brake force. Added the concept of wheels being on or off road and hampering acceleration if off road. Decided to do some camera work to get a better feel for acceleration/speed. Implemented Lap Timers, sections, and validation upon finishing a lap. twig 2021-02-19 13:29:23 -0600
  • 3e3a18c11d Iteration 1, added Kenney art. Also added braking. Next iteration will be check points and lap times UI. Then need collision of some sort, and some sort of terrain effects (grass slows). twig 2021-02-15 20:30:42 -0600
  • e51c1d3b6c Prototype of a racing game. Need to add art via Kenny.io's sprite packs. Could also add checkpoints and lap logic to make it feel like a game and less of a prototype. twig 2021-02-02 17:24:03 -0600