using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UI; [RequireComponent(typeof(Camera))] public class FovAccelerator : MonoBehaviour { public float minFov; public float maxFov; public CarLogic car; private Camera _camera; private void Start() { Assert.IsTrue(car != null); _camera = GetComponent(); } private void Update() { _camera.orthographicSize = Mathf.Lerp(minFov, maxFov, car.CurrentAccelerationRatio()); } }