22 lines
372 B
C#
22 lines
372 B
C#
using UnityEngine;
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public class Follow : MonoBehaviour
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{
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public Transform target;
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public Vector3 offset;
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private Transform _transform;
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private void Awake()
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{
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_transform = transform;
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}
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private void Update()
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{
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_transform.position = target.position + offset;
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_transform.rotation = target.rotation;
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}
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}
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