proto_racer/Assets/TextureAtlasSlicer
twig 3e3a18c11d Iteration 1, added Kenney art. Also added braking.
Next iteration will be check points and lap times UI.
Then need collision of some sort, and some sort of terrain effects
(grass slows).
2021-02-15 20:30:42 -06:00
..
Editor Iteration 1, added Kenney art. Also added braking. 2021-02-15 20:30:42 -06:00
Editor.meta Iteration 1, added Kenney art. Also added braking. 2021-02-15 20:30:42 -06:00
README.md Iteration 1, added Kenney art. Also added braking. 2021-02-15 20:30:42 -06:00
README.md.meta Iteration 1, added Kenney art. Also added braking. 2021-02-15 20:30:42 -06:00

README.md

Unity3D-TextureAtlasSlicer

Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D!

Preview Image

Works very well to import Kenney's sprite assets!

Usage

  • Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the Github project's releases, or the Unity3D asset store!
  • You can now use the Assets/Slice Sprite Using XML button!
  • This will open a window.
  • Select any sprite asset in your Project window
  • If it has a XML file with the same name next to it, that XML file will automatically be selected
  • Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window
  • Configure the pivot settings
  • Hit Slice!
  • Enjoy! :D