proto_racer/Assets
twig 2b70c884ba Kinda lost the iteration aspect of this and just finished this prototype
up. So iteration 2 technically.
Cleaned up some CarLogic code, did todos notably the brake force.
Added the concept of wheels being on or off road and hampering
acceleration if off road.
Decided to do some camera work to get a better feel for
acceleration/speed.
Implemented Lap Timers, sections, and validation upon finishing a lap.
2021-02-19 13:29:23 -06:00
..
2D Dev Sprites Prototype of a racing game. 2021-02-02 17:24:03 -06:00
Prefabs Kinda lost the iteration aspect of this and just finished this prototype 2021-02-19 13:29:23 -06:00
Scenes Kinda lost the iteration aspect of this and just finished this prototype 2021-02-19 13:29:23 -06:00
Scripts Kinda lost the iteration aspect of this and just finished this prototype 2021-02-19 13:29:23 -06:00
Spritesheets Kinda lost the iteration aspect of this and just finished this prototype 2021-02-19 13:29:23 -06:00
TextureAtlasSlicer Iteration 1, added Kenney art. Also added braking. 2021-02-15 20:30:42 -06:00
level_palettes Kinda lost the iteration aspect of this and just finished this prototype 2021-02-19 13:29:23 -06:00
2D Dev Sprites.meta Prototype of a racing game. 2021-02-02 17:24:03 -06:00
Prefabs.meta Iteration 1, added Kenney art. Also added braking. 2021-02-15 20:30:42 -06:00
Scenes.meta Prototype of a racing game. 2021-02-02 17:24:03 -06:00
Scripts.meta Prototype of a racing game. 2021-02-02 17:24:03 -06:00
Spritesheets.meta Iteration 1, added Kenney art. Also added braking. 2021-02-15 20:30:42 -06:00
TextureAtlasSlicer.meta Iteration 1, added Kenney art. Also added braking. 2021-02-15 20:30:42 -06:00
level_palettes.meta Iteration 1, added Kenney art. Also added braking. 2021-02-15 20:30:42 -06:00