20 lines
379 B
C#
20 lines
379 B
C#
using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(Text))]
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public class MineralDisplay : MonoBehaviour
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{
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private Text _text;
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private void Start()
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{
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_text = GetComponent<Text>();
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}
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private void Update()
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{
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// TODO: probably want more of an event driven UI update.
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_text.text = $"Minerals: {Team.Minerals}";
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}
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}
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