23 lines
480 B
C#
23 lines
480 B
C#
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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public class Projectile : MonoBehaviour
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{
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private Transform _transform;
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private Rigidbody2D _rigidbody;
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public float speed = 7;
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private void Start()
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{
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_transform = transform;
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_rigidbody = GetComponent<Rigidbody2D>();
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_rigidbody.gravityScale = 0;
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}
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private void Update()
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{
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_transform.position += _transform.up * (speed * Time.deltaTime);
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}
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}
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