commit 6e7aeedb038d90773c7b943e9cc9415fe3fd98b6 Author: twig Date: Thu Feb 4 15:31:55 2021 -0600 Start of top down shooter prototype, has a player that moves that can shoot projectiles. Need projectile collision, and health. Need enemies. Need Kenny art. diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..e4542ab --- /dev/null +++ b/.gitignore @@ -0,0 +1,557 @@ + +# Created by https://www.toptal.com/developers/gitignore/api/unity,rider,visualstudio,visualstudiocode,osx,windows +# Edit at https://www.toptal.com/developers/gitignore?templates=unity,rider,visualstudio,visualstudiocode,osx,windows + +### OSX ### +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +### Rider ### +# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider +# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 + +# User-specific stuff +.idea/**/workspace.xml +.idea/**/tasks.xml +.idea/**/usage.statistics.xml +.idea/**/dictionaries +.idea/**/shelf + +# Generated files +.idea/**/contentModel.xml + +# Sensitive or high-churn files +.idea/**/dataSources/ +.idea/**/dataSources.ids +.idea/**/dataSources.local.xml +.idea/**/sqlDataSources.xml +.idea/**/dynamic.xml +.idea/**/uiDesigner.xml +.idea/**/dbnavigator.xml + +# Gradle +.idea/**/gradle.xml +.idea/**/libraries + +# Gradle and Maven with auto-import +# When using Gradle or Maven with auto-import, you should exclude module files, +# since they will be recreated, and may cause churn. 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MonoBehaviour +{ + public InputAction movement; + public InputAction mousePosition; + public InputAction fireAction; + public float speed = 10; + public Camera mainCamera; + public float fireRate; + public GameObject projectileGo; + public Transform projectileSpawn; + + private Transform _transform; + private Vector3 _position; + private float _lastFireTime; + private bool _wantFire; + + private Action _aimingFunction; + + private void Start() + { + movement.Enable(); + // TODO: if no controller detected, enable mouse. + mousePosition.Enable(); + _aimingFunction = MouseAim; + // TODO: Aim stick + + fireAction.Enable(); + fireAction.started += StartFire; + fireAction.canceled += EndFire; + _transform = transform; + } + + private void StartFire(InputAction.CallbackContext cbContext) + { + _wantFire = true; + } + + private void EndFire(InputAction.CallbackContext cbContext) + { + _wantFire = false; + } + + private void MouseAim() + { + var mousePos = mousePosition.ReadValue(); + var mouseWorld = mainCamera.ScreenToWorldPoint(mousePos); + mouseWorld.z = _transform.position.z; + var direction = mouseWorld - _transform.position; + direction.Normalize(); + + var cross = Vector3.Cross(Vector3.up, direction); + var dot = Vector3.Dot(Vector3.up, direction); + var angle = Mathf.Acos(dot) * Mathf.Rad2Deg; + + if (cross.z < 0) + { + angle *= -1; + } + + _transform.eulerAngles = Vector3.forward * angle; + } + + private void JoystickAim() + { + + } + + private void Update() + { + var direction = movement.ReadValue(); + direction.Normalize(); + direction *= speed * Time.deltaTime; + + _position.x = direction.x; + _position.y = direction.y; + _position.z = 0; + _transform.position += _position; + + _aimingFunction(); + + if (_wantFire && _lastFireTime + (1 / fireRate) < Time.time) + { + _lastFireTime = Time.time; + + Instantiate(projectileGo, projectileSpawn.position, projectileSpawn.rotation); + } + } +} diff --git a/Assets/Scripts/Player.cs.meta b/Assets/Scripts/Player.cs.meta new file mode 100644 index 0000000..0c088ce --- /dev/null +++ b/Assets/Scripts/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 538fd7581e7114d4aa7467ae3532fcc2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs new file mode 100644 index 0000000..e6787f7 --- /dev/null +++ b/Assets/Scripts/Projectile.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +[RequireComponent(typeof(Rigidbody2D))] +public class Projectile : MonoBehaviour +{ + private Transform _transform; + private Rigidbody2D _rigidbody; + + public float speed = 7; + + private void Start() + { + _transform = transform; + _rigidbody = GetComponent(); + _rigidbody.gravityScale = 0; + } + + private void Update() + { + _transform.position += _transform.up * (speed * Time.deltaTime); + } +} diff 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