Upgraded to 6.0000000
Added enemies, health system, and a camera follow system.
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objectReference: {fileID: 0}
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 56112ef4abb3f4c9fb488ffecc0207d8, type: 3}
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--- !u!1 &1722323541
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2405,11 +2489,20 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1722323541}
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m_GameObject: {fileID: 1722323541}
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|
serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
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- {fileID: 820531059}
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- {fileID: 820531059}
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||||||
m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1660057539 &9223372036854775807
|
||||||
|
SceneRoots:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Roots:
|
||||||
|
- {fileID: 1092763159}
|
||||||
|
- {fileID: 746622325}
|
||||||
|
- {fileID: 1722323543}
|
||||||
|
- {fileID: 1381696769}
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FollowBox : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform target;
|
||||||
|
|
||||||
|
public Rect box;
|
||||||
|
|
||||||
|
private Vector3 _position;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (target == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_position = transform.position;
|
||||||
|
if (_position.x + box.x > target.position.x)
|
||||||
|
{
|
||||||
|
//Debug.Log($"position {_position}\nBox eval {_position.x + box.x}\nTarget position {target.position}");
|
||||||
|
_position.x = target.position.x + box.x + box.width;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_position.x + (box.x + box.width) < target.position.x)
|
||||||
|
{
|
||||||
|
_position.x = target.position.x - (box.x + box.width);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_position.y + box.y > target.position.y)
|
||||||
|
{
|
||||||
|
_position.y = target.position.y + box.y + box.height;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_position.y + (box.y + box.height) < target.position.y)
|
||||||
|
{
|
||||||
|
_position.y = target.position.y - (box.y + box.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.position = _position;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f26d2652963384d78a5a5c295ffea5fd
|
|
@ -0,0 +1,30 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Health : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float maxHealth;
|
||||||
|
public System.Action OnDeath;
|
||||||
|
|
||||||
|
private float _currentHealth;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_currentHealth = maxHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DealDamage(float damage)
|
||||||
|
{
|
||||||
|
_currentHealth -= damage;
|
||||||
|
if (_currentHealth <= 0)
|
||||||
|
{
|
||||||
|
Debug.Log($"{gameObject.name} is dead!");
|
||||||
|
OnDeath();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HealHealth(float health)
|
||||||
|
{
|
||||||
|
_currentHealth = Mathf.Min(_currentHealth + health, maxHealth);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5f0a43b17e365425092c1fc543d7cbfe
|
|
@ -0,0 +1,99 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Health))]
|
||||||
|
public class MeleeEnemy : MonoBehaviour
|
||||||
|
{
|
||||||
|
enum State
|
||||||
|
{
|
||||||
|
Wandering = 0,
|
||||||
|
Seeking = 1,
|
||||||
|
Dead = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
//private State _currentState;
|
||||||
|
private System.Action updateFunc;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
//_currentState = State::Wandering;
|
||||||
|
updateFunc = DoWander;
|
||||||
|
var h = GetComponent<Health>();
|
||||||
|
h.OnDeath += ProcessDeath;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Wander
|
||||||
|
[Header("Wander")]
|
||||||
|
public float dirChangeDuration = 2;
|
||||||
|
public float wanderSpeed;
|
||||||
|
|
||||||
|
private Vector3 wanderDir;
|
||||||
|
private float _lastDirChange = -2;
|
||||||
|
private void DoWander()
|
||||||
|
{
|
||||||
|
if (_lastDirChange + dirChangeDuration < Time.time)
|
||||||
|
{
|
||||||
|
wanderDir.x = Random.Range(-1f, 1f);
|
||||||
|
wanderDir.y = Random.Range(-1f, 1f);
|
||||||
|
_lastDirChange = Time.time;
|
||||||
|
//Debug.Log($"New wander dir: {wanderDir}");
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.position += wanderDir * wanderSpeed * Time.deltaTime;
|
||||||
|
}
|
||||||
|
#endregion Wander
|
||||||
|
|
||||||
|
#region Seek
|
||||||
|
[Header("Seek")]
|
||||||
|
public float seekSpeed = 2;
|
||||||
|
|
||||||
|
private Transform _target;
|
||||||
|
private void DoSeek()
|
||||||
|
{
|
||||||
|
var dir = (_target.position - transform.position).normalized;
|
||||||
|
transform.position += dir * seekSpeed * Time.deltaTime;
|
||||||
|
}
|
||||||
|
#endregion Seek
|
||||||
|
|
||||||
|
private void DoSleep()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
updateFunc();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessDeath()
|
||||||
|
{
|
||||||
|
// TODO: effects
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
//Debug.Log("Player is in our sphere");
|
||||||
|
_target = other.transform;
|
||||||
|
updateFunc = DoSeek;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter2D(Collision2D other)
|
||||||
|
{
|
||||||
|
if (other.collider.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Debug.Log("We have hit the player!");
|
||||||
|
var health = other.gameObject.GetComponent<Health>();
|
||||||
|
if (health != null)
|
||||||
|
{
|
||||||
|
updateFunc = DoSleep;
|
||||||
|
Destroy(gameObject);
|
||||||
|
health.DealDamage(5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 36753dfc46d484df186dc8cc4b61b712
|
|
@ -2,13 +2,14 @@ using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Health))]
|
||||||
public class Player : MonoBehaviour
|
public class Player : MonoBehaviour
|
||||||
{
|
{
|
||||||
public InputAction movement;
|
public InputAction movement;
|
||||||
public InputAction mousePosition;
|
public InputAction mousePosition;
|
||||||
public InputAction fireAction;
|
public InputAction fireAction;
|
||||||
public float speed = 10;
|
|
||||||
public Camera mainCamera;
|
public Camera mainCamera;
|
||||||
|
public float speed = 10;
|
||||||
public float fireRate;
|
public float fireRate;
|
||||||
public GameObject projectileGo;
|
public GameObject projectileGo;
|
||||||
public Transform projectileSpawn;
|
public Transform projectileSpawn;
|
||||||
|
@ -22,17 +23,27 @@ public class Player : MonoBehaviour
|
||||||
private Action _aimingFunction;
|
private Action _aimingFunction;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
{
|
||||||
|
_transform = transform;
|
||||||
|
var h = GetComponent<Health>();
|
||||||
|
h.OnDeath += ProcessDeath;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
movement.Enable();
|
movement.Enable();
|
||||||
// TODO: if no controller detected, enable mouse.
|
|
||||||
mousePosition.Enable();
|
mousePosition.Enable();
|
||||||
_aimingFunction = MouseAim;
|
_aimingFunction = MouseAim;
|
||||||
// TODO: Aim stick
|
// TODO: Aim stick
|
||||||
|
|
||||||
fireAction.Enable();
|
fireAction.Enable();
|
||||||
fireAction.started += StartFire;
|
fireAction.started += StartFire;
|
||||||
fireAction.canceled += EndFire;
|
fireAction.canceled += EndFire;
|
||||||
_transform = transform;
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
movement.Disable();
|
||||||
|
mousePosition.Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StartFire(InputAction.CallbackContext cbContext)
|
private void StartFire(InputAction.CallbackContext cbContext)
|
||||||
|
@ -62,7 +73,6 @@ public class Player : MonoBehaviour
|
||||||
angle *= -1;
|
angle *= -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
//_transform.eulerAngles = Vector3.forward * angle;
|
|
||||||
barrelTransform.eulerAngles = Vector3.forward * angle;
|
barrelTransform.eulerAngles = Vector3.forward * angle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -92,4 +102,10 @@ public class Player : MonoBehaviour
|
||||||
Instantiate(projectileGo, projectileSpawn.position, projectileSpawn.rotation);
|
Instantiate(projectileGo, projectileSpawn.position, projectileSpawn.rotation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ProcessDeath()
|
||||||
|
{
|
||||||
|
// TODO: effects, gameover screen, etc.
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,18 +5,37 @@ public class Projectile : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Transform _transform;
|
private Transform _transform;
|
||||||
private Rigidbody2D _rigidbody;
|
private Rigidbody2D _rigidbody;
|
||||||
|
private float _startTime;
|
||||||
|
|
||||||
public float speed = 7;
|
public float speed = 7;
|
||||||
|
public float lifeTime = 5;
|
||||||
|
public float damage = 2;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_transform = transform;
|
_transform = transform;
|
||||||
_rigidbody = GetComponent<Rigidbody2D>();
|
_rigidbody = GetComponent<Rigidbody2D>();
|
||||||
_rigidbody.gravityScale = 0;
|
_rigidbody.gravityScale = 0;
|
||||||
|
_startTime = Time.time;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
_transform.position += _transform.up * (speed * Time.deltaTime);
|
_transform.position += _transform.up * (speed * Time.deltaTime);
|
||||||
|
|
||||||
|
if (_startTime + lifeTime < Time.time)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: ignore owner
|
||||||
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
var health = collision.gameObject.GetComponent<Health>();
|
||||||
|
if (health != null)
|
||||||
|
{
|
||||||
|
health.DealDamage(damage);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -261,7 +261,7 @@ TextureImporter:
|
||||||
213: 8707436237485916330
|
213: 8707436237485916330
|
||||||
second: treeSmall.png
|
second: treeSmall.png
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 11
|
serializedVersion: 13
|
||||||
mipmaps:
|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
|
||||||
enableMipMap: 0
|
enableMipMap: 0
|
||||||
|
@ -278,10 +278,12 @@ TextureImporter:
|
||||||
externalNormalMap: 0
|
externalNormalMap: 0
|
||||||
heightScale: 0.25
|
heightScale: 0.25
|
||||||
normalMapFilter: 0
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
isReadable: 0
|
isReadable: 0
|
||||||
streamingMipmaps: 0
|
streamingMipmaps: 0
|
||||||
streamingMipmapsPriority: 0
|
streamingMipmapsPriority: 0
|
||||||
vTOnly: 0
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
grayScaleToAlpha: 0
|
grayScaleToAlpha: 0
|
||||||
generateCubemap: 6
|
generateCubemap: 6
|
||||||
cubemapConvolution: 0
|
cubemapConvolution: 0
|
||||||
|
@ -291,8 +293,8 @@ TextureImporter:
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@ -320,8 +322,10 @@ TextureImporter:
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@ -331,9 +335,10 @@ TextureImporter:
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@ -343,6 +348,20 @@ TextureImporter:
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@ -989,6 +1038,7 @@ TextureImporter:
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@ -1010,6 +1060,7 @@ TextureImporter:
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@ -1052,6 +1104,7 @@ TextureImporter:
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@ -1073,6 +1126,7 @@ TextureImporter:
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@ -1094,6 +1148,7 @@ TextureImporter:
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@ -1115,6 +1170,7 @@ TextureImporter:
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@ -1136,6 +1192,7 @@ TextureImporter:
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@ -1157,6 +1214,7 @@ TextureImporter:
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@ -1178,6 +1236,7 @@ TextureImporter:
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@ -1199,6 +1258,7 @@ TextureImporter:
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@ -1220,6 +1280,7 @@ TextureImporter:
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@ -1241,6 +1302,7 @@ TextureImporter:
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@ -1262,6 +1324,7 @@ TextureImporter:
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@ -1283,6 +1346,7 @@ TextureImporter:
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@ -1304,6 +1368,7 @@ TextureImporter:
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@ -1325,6 +1390,7 @@ TextureImporter:
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@ -1346,6 +1412,7 @@ TextureImporter:
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@ -1367,6 +1434,7 @@ TextureImporter:
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@ -1409,6 +1478,7 @@ TextureImporter:
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@ -1493,6 +1566,7 @@ TextureImporter:
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@ -1535,6 +1610,7 @@ TextureImporter:
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@ -1577,6 +1654,7 @@ TextureImporter:
|
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@ -1598,6 +1676,7 @@ TextureImporter:
|
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@ -1619,6 +1698,7 @@ TextureImporter:
|
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@ -1640,6 +1720,7 @@ TextureImporter:
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Loading…
Reference in New Issue