Added Kenney Art, updated some code to use art better

This commit is contained in:
2021-02-15 20:59:41 -06:00
parent 6e7aeedb03
commit fd2c4a1a29
34 changed files with 5778 additions and 23 deletions
+6 -3
View File
@@ -12,6 +12,7 @@ public class Player : MonoBehaviour
public float fireRate;
public GameObject projectileGo;
public Transform projectileSpawn;
public Transform barrelTransform;
private Transform _transform;
private Vector3 _position;
@@ -61,25 +62,27 @@ public class Player : MonoBehaviour
angle *= -1;
}
_transform.eulerAngles = Vector3.forward * angle;
//_transform.eulerAngles = Vector3.forward * angle;
barrelTransform.eulerAngles = Vector3.forward * angle;
}
private void JoystickAim()
{
// TOOD:
}
private void Update()
{
var direction = movement.ReadValue<Vector2>();
direction.Normalize();
_transform.up = direction;
direction *= speed * Time.deltaTime;
_position.x = direction.x;
_position.y = direction.y;
_position.z = 0;
_transform.position += _position;
_aimingFunction();
if (_wantFire && _lastFireTime + (1 / fireRate) < Time.time)