# Unity3D-TextureAtlasSlicer Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D! ![Preview Image](https://i.imgur.com/LhmcMjX.png) Works very well to import [Kenney's sprite assets](http://opengameart.org/users/kenney)! ## Usage - Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the [Github project's releases](https://github.com/toxicFork/Unity3D-TextureAtlasSlicer/releases), or the [Unity3D asset store](https://www.assetstore.unity3d.com/en/#!/content/36103)! - You can now use the Assets/Slice Sprite Using XML button! - This will open a window. - Select any sprite asset in your Project window - If it has a XML file with the same name next to it, that XML file will automatically be selected - Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window - Configure the pivot settings - Hit Slice! - Enjoy! :D