using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class Projectile : MonoBehaviour { private Transform _transform; private Rigidbody2D _rigidbody; public float speed = 7; private void Start() { _transform = transform; _rigidbody = GetComponent(); _rigidbody.gravityScale = 0; } private void Update() { _transform.position += _transform.up * (speed * Time.deltaTime); } }