using UnityEngine; public class Health : MonoBehaviour { public float maxHealth; public System.Action OnDeath; private float _currentHealth; // Start is called once before the first execution of Update after the MonoBehaviour is created private void Start() { _currentHealth = maxHealth; } public void DealDamage(float damage) { _currentHealth -= damage; if (_currentHealth <= 0) { Debug.Log($"{gameObject.name} is dead!"); OnDeath(); } } public void HealHealth(float health) { _currentHealth = Mathf.Min(_currentHealth + health, maxHealth); } }