proto_top_down/Assets/Scripts/Health.cs

31 lines
675 B
C#

using UnityEngine;
public class Health : MonoBehaviour
{
public float maxHealth;
public System.Action OnDeath;
private float _currentHealth;
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Start()
{
_currentHealth = maxHealth;
}
public void DealDamage(float damage)
{
_currentHealth -= damage;
if (_currentHealth <= 0)
{
Debug.Log($"{gameObject.name} is dead!");
OnDeath();
}
}
public void HealHealth(float health)
{
_currentHealth = Mathf.Min(_currentHealth + health, maxHealth);
}
}