Iteration 1

have some art, didn't really do much there
I did spend a lot more time on the code, it's more iteresting.
Player is in it's own file.
All Players use the same code.
Refactored how turns are processed.
Added a defend and counter ability, have code for "Blood Counter" that I
might revisit. Want to change defend to a "Holy Shield" and add a magic
ability that is countered by it. This is to stop the counter until you
win strategy.
This commit is contained in:
2021-02-16 21:10:46 -06:00
parent c56a139556
commit b2eb3ca9a5
21 changed files with 3467 additions and 61 deletions
+2 -1
View File
@@ -145,7 +145,8 @@ PlayerSettings:
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier: {}
applicationIdentifier:
Standalone: com.DefaultCompany.prototurnbasedrpg
buildNumber:
Standalone: 0
iPhone: 0
+2 -2
View File
@@ -1,2 +1,2 @@
m_EditorVersion: 2020.2.3f1
m_EditorVersionWithRevision: 2020.2.3f1 (8ff31bc5bf5b)
m_EditorVersion: 2020.2.4f1
m_EditorVersionWithRevision: 2020.2.4f1 (becced5a802b)
+3 -3
View File
@@ -4,7 +4,7 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 5
m_CurrentQuality: 3
m_QualitySettings:
- serializedVersion: 2
name: Very Low
@@ -165,7 +165,7 @@ QualitySettings:
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
antiAliasing: 0
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
@@ -201,7 +201,7 @@ QualitySettings:
skinWeights: 255
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
antiAliasing: 0
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1