Iteration 1
have some art, didn't really do much there I did spend a lot more time on the code, it's more iteresting. Player is in it's own file. All Players use the same code. Refactored how turns are processed. Added a defend and counter ability, have code for "Blood Counter" that I might revisit. Want to change defend to a "Holy Shield" and add a magic ability that is countered by it. This is to stop the counter until you win strategy.
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@@ -145,7 +145,8 @@ PlayerSettings:
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resolutionScalingMode: 0
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier: {}
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applicationIdentifier:
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Standalone: com.DefaultCompany.prototurnbasedrpg
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buildNumber:
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Standalone: 0
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iPhone: 0
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@@ -1,2 +1,2 @@
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m_EditorVersion: 2020.2.3f1
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m_EditorVersionWithRevision: 2020.2.3f1 (8ff31bc5bf5b)
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m_EditorVersion: 2020.2.4f1
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m_EditorVersionWithRevision: 2020.2.4f1 (becced5a802b)
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@@ -4,7 +4,7 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 5
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m_CurrentQuality: 3
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m_QualitySettings:
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- serializedVersion: 2
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name: Very Low
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@@ -165,7 +165,7 @@ QualitySettings:
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 0
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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@@ -201,7 +201,7 @@ QualitySettings:
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skinWeights: 255
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 0
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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