Extremely basic turn based combat.
Need to add multiple characters. need a way to select a target. need a team concept so you can't target friendlies. need an ability system. need Kenny art
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					!.axoCover/settings.json
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Coverlet is a free, cross platform Code Coverage Tool
 | 
				
			||||||
 | 
					coverage*[.json, .xml, .info]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio code coverage results
 | 
				
			||||||
 | 
					*.coverage
 | 
				
			||||||
 | 
					*.coveragexml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NCrunch
 | 
				
			||||||
 | 
					_NCrunch_*
 | 
				
			||||||
 | 
					.*crunch*.local.xml
 | 
				
			||||||
 | 
					nCrunchTemp_*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MightyMoose
 | 
				
			||||||
 | 
					*.mm.*
 | 
				
			||||||
 | 
					AutoTest.Net/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Web workbench (sass)
 | 
				
			||||||
 | 
					.sass-cache/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Installshield output folder
 | 
				
			||||||
 | 
					[Ee]xpress/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# DocProject is a documentation generator add-in
 | 
				
			||||||
 | 
					DocProject/buildhelp/
 | 
				
			||||||
 | 
					DocProject/Help/*.HxT
 | 
				
			||||||
 | 
					DocProject/Help/*.HxC
 | 
				
			||||||
 | 
					DocProject/Help/*.hhc
 | 
				
			||||||
 | 
					DocProject/Help/*.hhk
 | 
				
			||||||
 | 
					DocProject/Help/*.hhp
 | 
				
			||||||
 | 
					DocProject/Help/Html2
 | 
				
			||||||
 | 
					DocProject/Help/html
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Click-Once directory
 | 
				
			||||||
 | 
					publish/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Publish Web Output
 | 
				
			||||||
 | 
					*.[Pp]ublish.xml
 | 
				
			||||||
 | 
					*.azurePubxml
 | 
				
			||||||
 | 
					# Note: Comment the next line if you want to checkin your web deploy settings,
 | 
				
			||||||
 | 
					# but database connection strings (with potential passwords) will be unencrypted
 | 
				
			||||||
 | 
					*.pubxml
 | 
				
			||||||
 | 
					*.publishproj
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Web App publish settings. Comment the next line if you want to
 | 
				
			||||||
 | 
					# checkin your Azure Web App publish settings, but sensitive information contained
 | 
				
			||||||
 | 
					# in these scripts will be unencrypted
 | 
				
			||||||
 | 
					PublishScripts/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NuGet Packages
 | 
				
			||||||
 | 
					*.nupkg
 | 
				
			||||||
 | 
					# NuGet Symbol Packages
 | 
				
			||||||
 | 
					*.snupkg
 | 
				
			||||||
 | 
					# The packages folder can be ignored because of Package Restore
 | 
				
			||||||
 | 
					**/[Pp]ackages/*
 | 
				
			||||||
 | 
					# except build/, which is used as an MSBuild target.
 | 
				
			||||||
 | 
					!**/[Pp]ackages/build/
 | 
				
			||||||
 | 
					# Uncomment if necessary however generally it will be regenerated when needed
 | 
				
			||||||
 | 
					#!**/[Pp]ackages/repositories.config
 | 
				
			||||||
 | 
					# NuGet v3's project.json files produces more ignorable files
 | 
				
			||||||
 | 
					*.nuget.props
 | 
				
			||||||
 | 
					*.nuget.targets
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Build Output
 | 
				
			||||||
 | 
					csx/
 | 
				
			||||||
 | 
					*.build.csdef
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Emulator
 | 
				
			||||||
 | 
					ecf/
 | 
				
			||||||
 | 
					rcf/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Windows Store app package directories and files
 | 
				
			||||||
 | 
					AppPackages/
 | 
				
			||||||
 | 
					BundleArtifacts/
 | 
				
			||||||
 | 
					Package.StoreAssociation.xml
 | 
				
			||||||
 | 
					_pkginfo.txt
 | 
				
			||||||
 | 
					*.appx
 | 
				
			||||||
 | 
					*.appxbundle
 | 
				
			||||||
 | 
					*.appxupload
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio cache files
 | 
				
			||||||
 | 
					# files ending in .cache can be ignored
 | 
				
			||||||
 | 
					*.[Cc]ache
 | 
				
			||||||
 | 
					# but keep track of directories ending in .cache
 | 
				
			||||||
 | 
					!?*.[Cc]ache/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Others
 | 
				
			||||||
 | 
					ClientBin/
 | 
				
			||||||
 | 
					~$*
 | 
				
			||||||
 | 
					*~
 | 
				
			||||||
 | 
					*.dbmdl
 | 
				
			||||||
 | 
					*.dbproj.schemaview
 | 
				
			||||||
 | 
					*.jfm
 | 
				
			||||||
 | 
					*.pfx
 | 
				
			||||||
 | 
					*.publishsettings
 | 
				
			||||||
 | 
					orleans.codegen.cs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Including strong name files can present a security risk
 | 
				
			||||||
 | 
					# (https://github.com/github/gitignore/pull/2483#issue-259490424)
 | 
				
			||||||
 | 
					#*.snk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Since there are multiple workflows, uncomment next line to ignore bower_components
 | 
				
			||||||
 | 
					# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
 | 
				
			||||||
 | 
					#bower_components/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# RIA/Silverlight projects
 | 
				
			||||||
 | 
					Generated_Code/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Backup & report files from converting an old project file
 | 
				
			||||||
 | 
					# to a newer Visual Studio version. Backup files are not needed,
 | 
				
			||||||
 | 
					# because we have git ;-)
 | 
				
			||||||
 | 
					_UpgradeReport_Files/
 | 
				
			||||||
 | 
					Backup*/
 | 
				
			||||||
 | 
					UpgradeLog*.XML
 | 
				
			||||||
 | 
					UpgradeLog*.htm
 | 
				
			||||||
 | 
					ServiceFabricBackup/
 | 
				
			||||||
 | 
					*.rptproj.bak
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# SQL Server files
 | 
				
			||||||
 | 
					*.mdf
 | 
				
			||||||
 | 
					*.ldf
 | 
				
			||||||
 | 
					*.ndf
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Business Intelligence projects
 | 
				
			||||||
 | 
					*.rdl.data
 | 
				
			||||||
 | 
					*.bim.layout
 | 
				
			||||||
 | 
					*.bim_*.settings
 | 
				
			||||||
 | 
					*.rptproj.rsuser
 | 
				
			||||||
 | 
					*- [Bb]ackup.rdl
 | 
				
			||||||
 | 
					*- [Bb]ackup ([0-9]).rdl
 | 
				
			||||||
 | 
					*- [Bb]ackup ([0-9][0-9]).rdl
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Fakes
 | 
				
			||||||
 | 
					FakesAssemblies/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# GhostDoc plugin setting file
 | 
				
			||||||
 | 
					*.GhostDoc.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Node.js Tools for Visual Studio
 | 
				
			||||||
 | 
					.ntvs_analysis.dat
 | 
				
			||||||
 | 
					node_modules/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 build log
 | 
				
			||||||
 | 
					*.plg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 workspace options file
 | 
				
			||||||
 | 
					*.opt
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
 | 
				
			||||||
 | 
					*.vbw
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio LightSwitch build output
 | 
				
			||||||
 | 
					**/*.HTMLClient/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.DesktopClient/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.DesktopClient/ModelManifest.xml
 | 
				
			||||||
 | 
					**/*.Server/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.Server/ModelManifest.xml
 | 
				
			||||||
 | 
					_Pvt_Extensions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Paket dependency manager
 | 
				
			||||||
 | 
					.paket/paket.exe
 | 
				
			||||||
 | 
					paket-files/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# FAKE - F# Make
 | 
				
			||||||
 | 
					.fake/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# CodeRush personal settings
 | 
				
			||||||
 | 
					.cr/personal
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Python Tools for Visual Studio (PTVS)
 | 
				
			||||||
 | 
					__pycache__/
 | 
				
			||||||
 | 
					*.pyc
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Cake - Uncomment if you are using it
 | 
				
			||||||
 | 
					# tools/**
 | 
				
			||||||
 | 
					# !tools/packages.config
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Tabs Studio
 | 
				
			||||||
 | 
					*.tss
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Telerik's JustMock configuration file
 | 
				
			||||||
 | 
					*.jmconfig
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# BizTalk build output
 | 
				
			||||||
 | 
					*.btp.cs
 | 
				
			||||||
 | 
					*.btm.cs
 | 
				
			||||||
 | 
					*.odx.cs
 | 
				
			||||||
 | 
					*.xsd.cs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# OpenCover UI analysis results
 | 
				
			||||||
 | 
					OpenCover/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Azure Stream Analytics local run output
 | 
				
			||||||
 | 
					ASALocalRun/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MSBuild Binary and Structured Log
 | 
				
			||||||
 | 
					*.binlog
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NVidia Nsight GPU debugger configuration file
 | 
				
			||||||
 | 
					*.nvuser
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MFractors (Xamarin productivity tool) working folder
 | 
				
			||||||
 | 
					.mfractor/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Local History for Visual Studio
 | 
				
			||||||
 | 
					.localhistory/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# BeatPulse healthcheck temp database
 | 
				
			||||||
 | 
					healthchecksdb
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Backup folder for Package Reference Convert tool in Visual Studio 2017
 | 
				
			||||||
 | 
					MigrationBackup/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Ionide (cross platform F# VS Code tools) working folder
 | 
				
			||||||
 | 
					.ionide/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# End of https://www.toptal.com/developers/gitignore/api/unity,rider,visualstudio,visualstudiocode,osx,windows
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,13 @@
 | 
				
			||||||
 | 
					# Default ignored files
 | 
				
			||||||
 | 
					/shelf/
 | 
				
			||||||
 | 
					/workspace.xml
 | 
				
			||||||
 | 
					# Rider ignored files
 | 
				
			||||||
 | 
					/contentModel.xml
 | 
				
			||||||
 | 
					/modules.xml
 | 
				
			||||||
 | 
					/projectSettingsUpdater.xml
 | 
				
			||||||
 | 
					/.idea.proto_turn_based_rpg.iml
 | 
				
			||||||
 | 
					# Datasource local storage ignored files
 | 
				
			||||||
 | 
					/../../../../../../../../:\Code\cs\Unity\proto_turn_based_rpg\.idea\.idea.proto_turn_based_rpg\.idea/dataSources/
 | 
				
			||||||
 | 
					/dataSources.local.xml
 | 
				
			||||||
 | 
					# Editor-based HTTP Client requests
 | 
				
			||||||
 | 
					/httpRequests/
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,4 @@
 | 
				
			||||||
 | 
					<?xml version="1.0" encoding="UTF-8"?>
 | 
				
			||||||
 | 
					<project version="4">
 | 
				
			||||||
 | 
					  <component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
 | 
				
			||||||
 | 
					</project>
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,33 @@
 | 
				
			||||||
 | 
					<?xml version="1.0" encoding="UTF-8"?>
 | 
				
			||||||
 | 
					<project version="4">
 | 
				
			||||||
 | 
					  <component name="ContentModelUserStore">
 | 
				
			||||||
 | 
					    <attachedFolders />
 | 
				
			||||||
 | 
					    <explicitIncludes>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.animation@5.0.3</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.common@4.0.3</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.path@4.0.1</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.psdimporter@4.0.2</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.spriteshape@5.1.0</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.collab-proxy@1.3.9</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.ext.nunit@1.0.6</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.ide.rider@2.0.7</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.ide.visualstudio@2.0.5</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.ide.vscode@1.2.3</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.mathematics@1.1.0</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.test-framework@1.1.20</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.textmeshpro@3.0.1</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.timeline@1.4.5</Path>
 | 
				
			||||||
 | 
					      <Path>Packages</Path>
 | 
				
			||||||
 | 
					      <Path>ProjectSettings</Path>
 | 
				
			||||||
 | 
					    </explicitIncludes>
 | 
				
			||||||
 | 
					    <explicitExcludes>
 | 
				
			||||||
 | 
					      <Path>.idea</Path>
 | 
				
			||||||
 | 
					      <Path>Library</Path>
 | 
				
			||||||
 | 
					      <Path>Logs</Path>
 | 
				
			||||||
 | 
					      <Path>Temp</Path>
 | 
				
			||||||
 | 
					      <Path>UserSettings</Path>
 | 
				
			||||||
 | 
					      <Path>obj</Path>
 | 
				
			||||||
 | 
					    </explicitExcludes>
 | 
				
			||||||
 | 
					  </component>
 | 
				
			||||||
 | 
					</project>
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,7 @@
 | 
				
			||||||
 | 
					<?xml version="1.0" encoding="UTF-8"?>
 | 
				
			||||||
 | 
					<module type="RIDER_MODULE" version="4">
 | 
				
			||||||
 | 
					  <component name="NewModuleRootManager">
 | 
				
			||||||
 | 
					    <content url="file://$MODULE_DIR$/../.." />
 | 
				
			||||||
 | 
					    <orderEntry type="sourceFolder" forTests="false" />
 | 
				
			||||||
 | 
					  </component>
 | 
				
			||||||
 | 
					</module>
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,8 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: f8850ab21b9adb841ab1b0132a9b7a6c
 | 
				
			||||||
 | 
					folderAsset: yes
 | 
				
			||||||
 | 
					DefaultImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,762 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!29 &1
 | 
				
			||||||
 | 
					OcclusionCullingSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  m_OcclusionBakeSettings:
 | 
				
			||||||
 | 
					    smallestOccluder: 5
 | 
				
			||||||
 | 
					    smallestHole: 0.25
 | 
				
			||||||
 | 
					    backfaceThreshold: 100
 | 
				
			||||||
 | 
					  m_SceneGUID: 00000000000000000000000000000000
 | 
				
			||||||
 | 
					  m_OcclusionCullingData: {fileID: 0}
 | 
				
			||||||
 | 
					--- !u!104 &2
 | 
				
			||||||
 | 
					RenderSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
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 | 
				
			||||||
 | 
					  m_Fog: 0
 | 
				
			||||||
 | 
					  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
 | 
				
			||||||
 | 
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 | 
				
			||||||
 | 
					  m_FogDensity: 0.01
 | 
				
			||||||
 | 
					  m_LinearFogStart: 0
 | 
				
			||||||
 | 
					  m_LinearFogEnd: 300
 | 
				
			||||||
 | 
					  m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
 | 
				
			||||||
 | 
					  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
 | 
				
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					@ -0,0 +1,92 @@
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			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					using UnityEngine.UI;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class BattleMenu : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    private class Player
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        public int Health;
 | 
				
			||||||
 | 
					        public int Damage;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public Action UpdateHealth;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private Player _user;
 | 
				
			||||||
 | 
					    private Player _enemy;
 | 
				
			||||||
 | 
					    private EnemyAi _enemyLogic;
 | 
				
			||||||
 | 
					    private readonly List<Action> _turnOrder = new List<Action>();
 | 
				
			||||||
 | 
					    private int _currentTurnIndex = 0;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    public Button attackButton;
 | 
				
			||||||
 | 
					    public Text userHealth;
 | 
				
			||||||
 | 
					    public Text enemyHealth;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    private void Awake()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _user = new Player {Health = 10, Damage = 1, UpdateHealth = UpdateUserHealth};
 | 
				
			||||||
 | 
					        _enemy = new Player {Health = 10, Damage = 1, UpdateHealth = UpdateEnemyHealth};
 | 
				
			||||||
 | 
					        _enemyLogic = new EnemyAi();
 | 
				
			||||||
 | 
					        _enemyLogic.AttackCallback += EnemyAttack;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    private void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        attackButton.onClick.AddListener(PlayerAttack);
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					        _turnOrder.Add(UserTakeTurn);
 | 
				
			||||||
 | 
					        _turnOrder.Add(_enemyLogic.TakeTurn);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        _turnOrder[_currentTurnIndex]();
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					        UpdateUserHealth();
 | 
				
			||||||
 | 
					        UpdateEnemyHealth();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void UpdateUserHealth()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        userHealth.text = $"Health: {_user.Health}";
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void UpdateEnemyHealth()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        enemyHealth.text = $"Health: {_enemy.Health}";
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    private void FinishTurn()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _currentTurnIndex = ++_currentTurnIndex % _turnOrder.Count;
 | 
				
			||||||
 | 
					        _turnOrder[_currentTurnIndex]();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    private void PlayerAttack()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Attack(_user, _enemy);
 | 
				
			||||||
 | 
					        // TODO: disable hud
 | 
				
			||||||
 | 
					        attackButton.interactable = false;
 | 
				
			||||||
 | 
					        FinishTurn();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void EnemyAttack()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Attack(_enemy, _user);
 | 
				
			||||||
 | 
					        FinishTurn();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void UserTakeTurn()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        // TODO: enable hud.
 | 
				
			||||||
 | 
					        attackButton.interactable = true;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Attack(Player attacker, Player victim)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        victim.Health -= attacker.Damage;
 | 
				
			||||||
 | 
					        victim.UpdateHealth();
 | 
				
			||||||
 | 
					        if (victim.Health <= 0)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Debug.Log("The victim died!");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
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					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class EnemyAi
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public Action AttackCallback;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    public void TakeTurn()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        AttackCallback();
 | 
				
			||||||
 | 
					    }
 | 
				
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		Loading…
	
		Reference in New Issue