twig
b2eb3ca9a5
have some art, didn't really do much there I did spend a lot more time on the code, it's more iteresting. Player is in it's own file. All Players use the same code. Refactored how turns are processed. Added a defend and counter ability, have code for "Blood Counter" that I might revisit. Want to change defend to a "Holy Shield" and add a magic ability that is countered by it. This is to stop the counter until you win strategy. |
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README.md | ||
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README.md
Unity3D-TextureAtlasSlicer
Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D!
Works very well to import Kenney's sprite assets!
Usage
- Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the Github project's releases, or the Unity3D asset store!
- You can now use the Assets/Slice Sprite Using XML button!
- This will open a window.
- Select any sprite asset in your Project window
- If it has a XML file with the same name next to it, that XML file will automatically be selected
- Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window
- Configure the pivot settings
- Hit Slice!
- Enjoy! :D