proto_turn_based_rpg/Assets/TextureAtlasSlicer
twig b2eb3ca9a5 Iteration 1
have some art, didn't really do much there
I did spend a lot more time on the code, it's more iteresting.
Player is in it's own file.
All Players use the same code.
Refactored how turns are processed.
Added a defend and counter ability, have code for "Blood Counter" that I
might revisit. Want to change defend to a "Holy Shield" and add a magic
ability that is countered by it. This is to stop the counter until you
win strategy.
2021-02-16 21:10:46 -06:00
..
Editor Iteration 1 2021-02-16 21:10:46 -06:00
Editor.meta Iteration 1 2021-02-16 21:10:46 -06:00
README.md Iteration 1 2021-02-16 21:10:46 -06:00
README.md.meta Iteration 1 2021-02-16 21:10:46 -06:00

README.md

Unity3D-TextureAtlasSlicer

Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D!

Preview Image

Works very well to import Kenney's sprite assets!

Usage

  • Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the Github project's releases, or the Unity3D asset store!
  • You can now use the Assets/Slice Sprite Using XML button!
  • This will open a window.
  • Select any sprite asset in your Project window
  • If it has a XML file with the same name next to it, that XML file will automatically be selected
  • Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window
  • Configure the pivot settings
  • Hit Slice!
  • Enjoy! :D