40 lines
895 B
C#
40 lines
895 B
C#
using System;
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using UnityEngine;
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using Random = System.Random;
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public class EnemyAi
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{
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public Action attackCallback;
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public Action defendCallback;
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public Action counterCallback;
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private Random rng;
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public EnemyAi()
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{
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rng = new Random(1337);
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}
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// TODO: will need more information, not sure what info should be exposed.
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public void TakeTurn()
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{
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var number = rng.Next(1, 4);
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Debug.Log($"enemy rolled {number}");
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switch (number)
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{
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case 1:
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attackCallback();
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break;
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case 2:
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defendCallback();
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break;
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case 3:
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counterCallback();
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break;
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default:
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Debug.LogWarning($"Enemy rolled something that it can't do {number}");
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break;
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}
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}
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}
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