29 lines
654 B
C#
29 lines
654 B
C#
using System;
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public class Player
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{
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public int health;
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public int damage;
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public float damageReduction = 1.0f;
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public float damageModification = 1.0f;
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public bool isBloodCounter;
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public bool isCounter;
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public bool isStunned;
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public bool isHumanControlled;
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public Action<int> updateHealth;
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public Action<Player> startTurnEffects;
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public void TakeDamage(int incomingDamage)
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{
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var modifiedDamage = (int) (incomingDamage * damageReduction);
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// Not sure if blood counter should negate damage or not...
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if (isBloodCounter)
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{
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damageModification += (modifiedDamage * 0.15F);
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}
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health -= modifiedDamage;
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updateHealth(health);
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}
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} |