proto_racer/Assets/TextureAtlasSlicer/README.md

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# Unity3D-TextureAtlasSlicer
Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D!
![Preview Image](https://i.imgur.com/LhmcMjX.png)
Works very well to import [Kenney's sprite assets](http://opengameart.org/users/kenney)!
## Usage
- Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the [Github project's releases](https://github.com/toxicFork/Unity3D-TextureAtlasSlicer/releases), or the [Unity3D asset store](https://www.assetstore.unity3d.com/en/#!/content/36103)!
- You can now use the Assets/Slice Sprite Using XML button!
- This will open a window.
- Select any sprite asset in your Project window
- If it has a XML file with the same name next to it, that XML file will automatically be selected
- Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window
- Configure the pivot settings
- Hit Slice!
- Enjoy! :D