Really Basic rts mechanics.
Really need a way to attack and enemies to be a true MVP. But for iteration 0 this is fine. Need Kenney Art. Need a way to Attack. Need Rally Points. Need Fog of War. Need a HUD for better unit selection. Need Mini Map. I can go on, this is by far the most complex Prototype I've ever done.
This commit is contained in:
		
						commit
						2e068a625c
					
				| 
						 | 
					@ -0,0 +1,557 @@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Created by https://www.toptal.com/developers/gitignore/api/unity,rider,visualstudio,visualstudiocode,osx,windows
 | 
				
			||||||
 | 
					# Edit at https://www.toptal.com/developers/gitignore?templates=unity,rider,visualstudio,visualstudiocode,osx,windows
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### OSX ###
 | 
				
			||||||
 | 
					# General
 | 
				
			||||||
 | 
					.DS_Store
 | 
				
			||||||
 | 
					.AppleDouble
 | 
				
			||||||
 | 
					.LSOverride
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Icon must end with two \r
 | 
				
			||||||
 | 
					Icon
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Thumbnails
 | 
				
			||||||
 | 
					._*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Files that might appear in the root of a volume
 | 
				
			||||||
 | 
					.DocumentRevisions-V100
 | 
				
			||||||
 | 
					.fseventsd
 | 
				
			||||||
 | 
					.Spotlight-V100
 | 
				
			||||||
 | 
					.TemporaryItems
 | 
				
			||||||
 | 
					.Trashes
 | 
				
			||||||
 | 
					.VolumeIcon.icns
 | 
				
			||||||
 | 
					.com.apple.timemachine.donotpresent
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Directories potentially created on remote AFP share
 | 
				
			||||||
 | 
					.AppleDB
 | 
				
			||||||
 | 
					.AppleDesktop
 | 
				
			||||||
 | 
					Network Trash Folder
 | 
				
			||||||
 | 
					Temporary Items
 | 
				
			||||||
 | 
					.apdisk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### Rider ###
 | 
				
			||||||
 | 
					# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
 | 
				
			||||||
 | 
					# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# User-specific stuff
 | 
				
			||||||
 | 
					.idea/**/workspace.xml
 | 
				
			||||||
 | 
					.idea/**/tasks.xml
 | 
				
			||||||
 | 
					.idea/**/usage.statistics.xml
 | 
				
			||||||
 | 
					.idea/**/dictionaries
 | 
				
			||||||
 | 
					.idea/**/shelf
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Generated files
 | 
				
			||||||
 | 
					.idea/**/contentModel.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Sensitive or high-churn files
 | 
				
			||||||
 | 
					.idea/**/dataSources/
 | 
				
			||||||
 | 
					.idea/**/dataSources.ids
 | 
				
			||||||
 | 
					.idea/**/dataSources.local.xml
 | 
				
			||||||
 | 
					.idea/**/sqlDataSources.xml
 | 
				
			||||||
 | 
					.idea/**/dynamic.xml
 | 
				
			||||||
 | 
					.idea/**/uiDesigner.xml
 | 
				
			||||||
 | 
					.idea/**/dbnavigator.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Gradle
 | 
				
			||||||
 | 
					.idea/**/gradle.xml
 | 
				
			||||||
 | 
					.idea/**/libraries
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Gradle and Maven with auto-import
 | 
				
			||||||
 | 
					# When using Gradle or Maven with auto-import, you should exclude module files,
 | 
				
			||||||
 | 
					# since they will be recreated, and may cause churn.  Uncomment if using
 | 
				
			||||||
 | 
					# auto-import.
 | 
				
			||||||
 | 
					# .idea/artifacts
 | 
				
			||||||
 | 
					# .idea/compiler.xml
 | 
				
			||||||
 | 
					# .idea/jarRepositories.xml
 | 
				
			||||||
 | 
					# .idea/modules.xml
 | 
				
			||||||
 | 
					# .idea/*.iml
 | 
				
			||||||
 | 
					# .idea/modules
 | 
				
			||||||
 | 
					# *.iml
 | 
				
			||||||
 | 
					# *.ipr
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# CMake
 | 
				
			||||||
 | 
					cmake-build-*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Mongo Explorer plugin
 | 
				
			||||||
 | 
					.idea/**/mongoSettings.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# File-based project format
 | 
				
			||||||
 | 
					*.iws
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# IntelliJ
 | 
				
			||||||
 | 
					out/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# mpeltonen/sbt-idea plugin
 | 
				
			||||||
 | 
					.idea_modules/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# JIRA plugin
 | 
				
			||||||
 | 
					atlassian-ide-plugin.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Cursive Clojure plugin
 | 
				
			||||||
 | 
					.idea/replstate.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Crashlytics plugin (for Android Studio and IntelliJ)
 | 
				
			||||||
 | 
					com_crashlytics_export_strings.xml
 | 
				
			||||||
 | 
					crashlytics.properties
 | 
				
			||||||
 | 
					crashlytics-build.properties
 | 
				
			||||||
 | 
					fabric.properties
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Editor-based Rest Client
 | 
				
			||||||
 | 
					.idea/httpRequests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Android studio 3.1+ serialized cache file
 | 
				
			||||||
 | 
					.idea/caches/build_file_checksums.ser
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### Unity ###
 | 
				
			||||||
 | 
					# This .gitignore file should be placed at the root of your Unity project directory
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
 | 
				
			||||||
 | 
					/[Ll]ibrary/
 | 
				
			||||||
 | 
					/[Tt]emp/
 | 
				
			||||||
 | 
					/[Oo]bj/
 | 
				
			||||||
 | 
					/[Bb]uild/
 | 
				
			||||||
 | 
					/[Bb]uilds/
 | 
				
			||||||
 | 
					/[Ll]ogs/
 | 
				
			||||||
 | 
					/[Uu]ser[Ss]ettings/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MemoryCaptures can get excessive in size.
 | 
				
			||||||
 | 
					# They also could contain extremely sensitive data
 | 
				
			||||||
 | 
					/[Mm]emoryCaptures/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Asset meta data should only be ignored when the corresponding asset is also ignored
 | 
				
			||||||
 | 
					!/[Aa]ssets/**/*.meta
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Uncomment this line if you wish to ignore the asset store tools plugin
 | 
				
			||||||
 | 
					# /[Aa]ssets/AssetStoreTools*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Autogenerated Jetbrains Rider plugin
 | 
				
			||||||
 | 
					/[Aa]ssets/Plugins/Editor/JetBrains*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio cache directory
 | 
				
			||||||
 | 
					.vs/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Gradle cache directory
 | 
				
			||||||
 | 
					.gradle/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Autogenerated VS/MD/Consulo solution and project files
 | 
				
			||||||
 | 
					ExportedObj/
 | 
				
			||||||
 | 
					.consulo/
 | 
				
			||||||
 | 
					*.csproj
 | 
				
			||||||
 | 
					*.unityproj
 | 
				
			||||||
 | 
					*.sln
 | 
				
			||||||
 | 
					*.suo
 | 
				
			||||||
 | 
					*.tmp
 | 
				
			||||||
 | 
					*.user
 | 
				
			||||||
 | 
					*.userprefs
 | 
				
			||||||
 | 
					*.pidb
 | 
				
			||||||
 | 
					*.booproj
 | 
				
			||||||
 | 
					*.svd
 | 
				
			||||||
 | 
					*.pdb
 | 
				
			||||||
 | 
					*.mdb
 | 
				
			||||||
 | 
					*.opendb
 | 
				
			||||||
 | 
					*.VC.db
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Unity3D generated meta files
 | 
				
			||||||
 | 
					*.pidb.meta
 | 
				
			||||||
 | 
					*.pdb.meta
 | 
				
			||||||
 | 
					*.mdb.meta
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Unity3D generated file on crash reports
 | 
				
			||||||
 | 
					sysinfo.txt
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Builds
 | 
				
			||||||
 | 
					*.apk
 | 
				
			||||||
 | 
					*.unitypackage
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Crashlytics generated file
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Autogenerated files
 | 
				
			||||||
 | 
					InitTestScene*.unity.meta
 | 
				
			||||||
 | 
					InitTestScene*.unity
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### VisualStudioCode ###
 | 
				
			||||||
 | 
					.vscode/*
 | 
				
			||||||
 | 
					!.vscode/tasks.json
 | 
				
			||||||
 | 
					!.vscode/launch.json
 | 
				
			||||||
 | 
					*.code-workspace
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### VisualStudioCode Patch ###
 | 
				
			||||||
 | 
					# Ignore all local history of files
 | 
				
			||||||
 | 
					.history
 | 
				
			||||||
 | 
					.ionide
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### Windows ###
 | 
				
			||||||
 | 
					# Windows thumbnail cache files
 | 
				
			||||||
 | 
					Thumbs.db
 | 
				
			||||||
 | 
					Thumbs.db:encryptable
 | 
				
			||||||
 | 
					ehthumbs.db
 | 
				
			||||||
 | 
					ehthumbs_vista.db
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Dump file
 | 
				
			||||||
 | 
					*.stackdump
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Folder config file
 | 
				
			||||||
 | 
					[Dd]esktop.ini
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Recycle Bin used on file shares
 | 
				
			||||||
 | 
					$RECYCLE.BIN/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Windows Installer files
 | 
				
			||||||
 | 
					*.cab
 | 
				
			||||||
 | 
					*.msi
 | 
				
			||||||
 | 
					*.msix
 | 
				
			||||||
 | 
					*.msm
 | 
				
			||||||
 | 
					*.msp
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Windows shortcuts
 | 
				
			||||||
 | 
					*.lnk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### VisualStudio ###
 | 
				
			||||||
 | 
					## Ignore Visual Studio temporary files, build results, and
 | 
				
			||||||
 | 
					## files generated by popular Visual Studio add-ons.
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# User-specific files
 | 
				
			||||||
 | 
					*.rsuser
 | 
				
			||||||
 | 
					*.userosscache
 | 
				
			||||||
 | 
					*.sln.docstates
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# User-specific files (MonoDevelop/Xamarin Studio)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Mono auto generated files
 | 
				
			||||||
 | 
					mono_crash.*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Build results
 | 
				
			||||||
 | 
					[Dd]ebug/
 | 
				
			||||||
 | 
					[Dd]ebugPublic/
 | 
				
			||||||
 | 
					[Rr]elease/
 | 
				
			||||||
 | 
					[Rr]eleases/
 | 
				
			||||||
 | 
					x64/
 | 
				
			||||||
 | 
					x86/
 | 
				
			||||||
 | 
					[Aa][Rr][Mm]/
 | 
				
			||||||
 | 
					[Aa][Rr][Mm]64/
 | 
				
			||||||
 | 
					bld/
 | 
				
			||||||
 | 
					[Bb]in/
 | 
				
			||||||
 | 
					[Oo]bj/
 | 
				
			||||||
 | 
					[Ll]og/
 | 
				
			||||||
 | 
					[Ll]ogs/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 2015/2017 cache/options directory
 | 
				
			||||||
 | 
					# Uncomment if you have tasks that create the project's static files in wwwroot
 | 
				
			||||||
 | 
					#wwwroot/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 2017 auto generated files
 | 
				
			||||||
 | 
					Generated\ Files/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MSTest test Results
 | 
				
			||||||
 | 
					[Tt]est[Rr]esult*/
 | 
				
			||||||
 | 
					[Bb]uild[Ll]og.*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NUnit
 | 
				
			||||||
 | 
					*.VisualState.xml
 | 
				
			||||||
 | 
					TestResult.xml
 | 
				
			||||||
 | 
					nunit-*.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Build Results of an ATL Project
 | 
				
			||||||
 | 
					[Dd]ebugPS/
 | 
				
			||||||
 | 
					[Rr]eleasePS/
 | 
				
			||||||
 | 
					dlldata.c
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Benchmark Results
 | 
				
			||||||
 | 
					BenchmarkDotNet.Artifacts/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# .NET Core
 | 
				
			||||||
 | 
					project.lock.json
 | 
				
			||||||
 | 
					project.fragment.lock.json
 | 
				
			||||||
 | 
					artifacts/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# StyleCop
 | 
				
			||||||
 | 
					StyleCopReport.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Files built by Visual Studio
 | 
				
			||||||
 | 
					*_i.c
 | 
				
			||||||
 | 
					*_p.c
 | 
				
			||||||
 | 
					*_h.h
 | 
				
			||||||
 | 
					*.ilk
 | 
				
			||||||
 | 
					*.obj
 | 
				
			||||||
 | 
					*.iobj
 | 
				
			||||||
 | 
					*.pch
 | 
				
			||||||
 | 
					*.ipdb
 | 
				
			||||||
 | 
					*.pgc
 | 
				
			||||||
 | 
					*.pgd
 | 
				
			||||||
 | 
					*.rsp
 | 
				
			||||||
 | 
					*.sbr
 | 
				
			||||||
 | 
					*.tlb
 | 
				
			||||||
 | 
					*.tli
 | 
				
			||||||
 | 
					*.tlh
 | 
				
			||||||
 | 
					*.tmp_proj
 | 
				
			||||||
 | 
					*_wpftmp.csproj
 | 
				
			||||||
 | 
					*.log
 | 
				
			||||||
 | 
					*.vspscc
 | 
				
			||||||
 | 
					*.vssscc
 | 
				
			||||||
 | 
					.builds
 | 
				
			||||||
 | 
					*.svclog
 | 
				
			||||||
 | 
					*.scc
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Chutzpah Test files
 | 
				
			||||||
 | 
					_Chutzpah*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual C++ cache files
 | 
				
			||||||
 | 
					ipch/
 | 
				
			||||||
 | 
					*.aps
 | 
				
			||||||
 | 
					*.ncb
 | 
				
			||||||
 | 
					*.opensdf
 | 
				
			||||||
 | 
					*.sdf
 | 
				
			||||||
 | 
					*.cachefile
 | 
				
			||||||
 | 
					*.VC.VC.opendb
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio profiler
 | 
				
			||||||
 | 
					*.psess
 | 
				
			||||||
 | 
					*.vsp
 | 
				
			||||||
 | 
					*.vspx
 | 
				
			||||||
 | 
					*.sap
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio Trace Files
 | 
				
			||||||
 | 
					*.e2e
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# TFS 2012 Local Workspace
 | 
				
			||||||
 | 
					$tf/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Guidance Automation Toolkit
 | 
				
			||||||
 | 
					*.gpState
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# ReSharper is a .NET coding add-in
 | 
				
			||||||
 | 
					_ReSharper*/
 | 
				
			||||||
 | 
					*.[Rr]e[Ss]harper
 | 
				
			||||||
 | 
					*.DotSettings.user
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# TeamCity is a build add-in
 | 
				
			||||||
 | 
					_TeamCity*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# DotCover is a Code Coverage Tool
 | 
				
			||||||
 | 
					*.dotCover
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# AxoCover is a Code Coverage Tool
 | 
				
			||||||
 | 
					.axoCover/*
 | 
				
			||||||
 | 
					!.axoCover/settings.json
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Coverlet is a free, cross platform Code Coverage Tool
 | 
				
			||||||
 | 
					coverage*[.json, .xml, .info]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio code coverage results
 | 
				
			||||||
 | 
					*.coverage
 | 
				
			||||||
 | 
					*.coveragexml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NCrunch
 | 
				
			||||||
 | 
					_NCrunch_*
 | 
				
			||||||
 | 
					.*crunch*.local.xml
 | 
				
			||||||
 | 
					nCrunchTemp_*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MightyMoose
 | 
				
			||||||
 | 
					*.mm.*
 | 
				
			||||||
 | 
					AutoTest.Net/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Web workbench (sass)
 | 
				
			||||||
 | 
					.sass-cache/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Installshield output folder
 | 
				
			||||||
 | 
					[Ee]xpress/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# DocProject is a documentation generator add-in
 | 
				
			||||||
 | 
					DocProject/buildhelp/
 | 
				
			||||||
 | 
					DocProject/Help/*.HxT
 | 
				
			||||||
 | 
					DocProject/Help/*.HxC
 | 
				
			||||||
 | 
					DocProject/Help/*.hhc
 | 
				
			||||||
 | 
					DocProject/Help/*.hhk
 | 
				
			||||||
 | 
					DocProject/Help/*.hhp
 | 
				
			||||||
 | 
					DocProject/Help/Html2
 | 
				
			||||||
 | 
					DocProject/Help/html
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Click-Once directory
 | 
				
			||||||
 | 
					publish/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Publish Web Output
 | 
				
			||||||
 | 
					*.[Pp]ublish.xml
 | 
				
			||||||
 | 
					*.azurePubxml
 | 
				
			||||||
 | 
					# Note: Comment the next line if you want to checkin your web deploy settings,
 | 
				
			||||||
 | 
					# but database connection strings (with potential passwords) will be unencrypted
 | 
				
			||||||
 | 
					*.pubxml
 | 
				
			||||||
 | 
					*.publishproj
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Web App publish settings. Comment the next line if you want to
 | 
				
			||||||
 | 
					# checkin your Azure Web App publish settings, but sensitive information contained
 | 
				
			||||||
 | 
					# in these scripts will be unencrypted
 | 
				
			||||||
 | 
					PublishScripts/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NuGet Packages
 | 
				
			||||||
 | 
					*.nupkg
 | 
				
			||||||
 | 
					# NuGet Symbol Packages
 | 
				
			||||||
 | 
					*.snupkg
 | 
				
			||||||
 | 
					# The packages folder can be ignored because of Package Restore
 | 
				
			||||||
 | 
					**/[Pp]ackages/*
 | 
				
			||||||
 | 
					# except build/, which is used as an MSBuild target.
 | 
				
			||||||
 | 
					!**/[Pp]ackages/build/
 | 
				
			||||||
 | 
					# Uncomment if necessary however generally it will be regenerated when needed
 | 
				
			||||||
 | 
					#!**/[Pp]ackages/repositories.config
 | 
				
			||||||
 | 
					# NuGet v3's project.json files produces more ignorable files
 | 
				
			||||||
 | 
					*.nuget.props
 | 
				
			||||||
 | 
					*.nuget.targets
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Build Output
 | 
				
			||||||
 | 
					csx/
 | 
				
			||||||
 | 
					*.build.csdef
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Emulator
 | 
				
			||||||
 | 
					ecf/
 | 
				
			||||||
 | 
					rcf/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Windows Store app package directories and files
 | 
				
			||||||
 | 
					AppPackages/
 | 
				
			||||||
 | 
					BundleArtifacts/
 | 
				
			||||||
 | 
					Package.StoreAssociation.xml
 | 
				
			||||||
 | 
					_pkginfo.txt
 | 
				
			||||||
 | 
					*.appx
 | 
				
			||||||
 | 
					*.appxbundle
 | 
				
			||||||
 | 
					*.appxupload
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio cache files
 | 
				
			||||||
 | 
					# files ending in .cache can be ignored
 | 
				
			||||||
 | 
					*.[Cc]ache
 | 
				
			||||||
 | 
					# but keep track of directories ending in .cache
 | 
				
			||||||
 | 
					!?*.[Cc]ache/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Others
 | 
				
			||||||
 | 
					ClientBin/
 | 
				
			||||||
 | 
					~$*
 | 
				
			||||||
 | 
					*~
 | 
				
			||||||
 | 
					*.dbmdl
 | 
				
			||||||
 | 
					*.dbproj.schemaview
 | 
				
			||||||
 | 
					*.jfm
 | 
				
			||||||
 | 
					*.pfx
 | 
				
			||||||
 | 
					*.publishsettings
 | 
				
			||||||
 | 
					orleans.codegen.cs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Including strong name files can present a security risk
 | 
				
			||||||
 | 
					# (https://github.com/github/gitignore/pull/2483#issue-259490424)
 | 
				
			||||||
 | 
					#*.snk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Since there are multiple workflows, uncomment next line to ignore bower_components
 | 
				
			||||||
 | 
					# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
 | 
				
			||||||
 | 
					#bower_components/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# RIA/Silverlight projects
 | 
				
			||||||
 | 
					Generated_Code/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Backup & report files from converting an old project file
 | 
				
			||||||
 | 
					# to a newer Visual Studio version. Backup files are not needed,
 | 
				
			||||||
 | 
					# because we have git ;-)
 | 
				
			||||||
 | 
					_UpgradeReport_Files/
 | 
				
			||||||
 | 
					Backup*/
 | 
				
			||||||
 | 
					UpgradeLog*.XML
 | 
				
			||||||
 | 
					UpgradeLog*.htm
 | 
				
			||||||
 | 
					ServiceFabricBackup/
 | 
				
			||||||
 | 
					*.rptproj.bak
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# SQL Server files
 | 
				
			||||||
 | 
					*.mdf
 | 
				
			||||||
 | 
					*.ldf
 | 
				
			||||||
 | 
					*.ndf
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Business Intelligence projects
 | 
				
			||||||
 | 
					*.rdl.data
 | 
				
			||||||
 | 
					*.bim.layout
 | 
				
			||||||
 | 
					*.bim_*.settings
 | 
				
			||||||
 | 
					*.rptproj.rsuser
 | 
				
			||||||
 | 
					*- [Bb]ackup.rdl
 | 
				
			||||||
 | 
					*- [Bb]ackup ([0-9]).rdl
 | 
				
			||||||
 | 
					*- [Bb]ackup ([0-9][0-9]).rdl
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Fakes
 | 
				
			||||||
 | 
					FakesAssemblies/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# GhostDoc plugin setting file
 | 
				
			||||||
 | 
					*.GhostDoc.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Node.js Tools for Visual Studio
 | 
				
			||||||
 | 
					.ntvs_analysis.dat
 | 
				
			||||||
 | 
					node_modules/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 build log
 | 
				
			||||||
 | 
					*.plg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 workspace options file
 | 
				
			||||||
 | 
					*.opt
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
 | 
				
			||||||
 | 
					*.vbw
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio LightSwitch build output
 | 
				
			||||||
 | 
					**/*.HTMLClient/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.DesktopClient/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.DesktopClient/ModelManifest.xml
 | 
				
			||||||
 | 
					**/*.Server/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.Server/ModelManifest.xml
 | 
				
			||||||
 | 
					_Pvt_Extensions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Paket dependency manager
 | 
				
			||||||
 | 
					.paket/paket.exe
 | 
				
			||||||
 | 
					paket-files/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# FAKE - F# Make
 | 
				
			||||||
 | 
					.fake/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# CodeRush personal settings
 | 
				
			||||||
 | 
					.cr/personal
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Python Tools for Visual Studio (PTVS)
 | 
				
			||||||
 | 
					__pycache__/
 | 
				
			||||||
 | 
					*.pyc
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Cake - Uncomment if you are using it
 | 
				
			||||||
 | 
					# tools/**
 | 
				
			||||||
 | 
					# !tools/packages.config
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Tabs Studio
 | 
				
			||||||
 | 
					*.tss
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Telerik's JustMock configuration file
 | 
				
			||||||
 | 
					*.jmconfig
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# BizTalk build output
 | 
				
			||||||
 | 
					*.btp.cs
 | 
				
			||||||
 | 
					*.btm.cs
 | 
				
			||||||
 | 
					*.odx.cs
 | 
				
			||||||
 | 
					*.xsd.cs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# OpenCover UI analysis results
 | 
				
			||||||
 | 
					OpenCover/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Azure Stream Analytics local run output
 | 
				
			||||||
 | 
					ASALocalRun/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MSBuild Binary and Structured Log
 | 
				
			||||||
 | 
					*.binlog
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NVidia Nsight GPU debugger configuration file
 | 
				
			||||||
 | 
					*.nvuser
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MFractors (Xamarin productivity tool) working folder
 | 
				
			||||||
 | 
					.mfractor/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Local History for Visual Studio
 | 
				
			||||||
 | 
					.localhistory/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# BeatPulse healthcheck temp database
 | 
				
			||||||
 | 
					healthchecksdb
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Backup folder for Package Reference Convert tool in Visual Studio 2017
 | 
				
			||||||
 | 
					MigrationBackup/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Ionide (cross platform F# VS Code tools) working folder
 | 
				
			||||||
 | 
					.ionide/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# End of https://www.toptal.com/developers/gitignore/api/unity,rider,visualstudio,visualstudiocode,osx,windows
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,13 @@
 | 
				
			||||||
 | 
					# Default ignored files
 | 
				
			||||||
 | 
					/shelf/
 | 
				
			||||||
 | 
					/workspace.xml
 | 
				
			||||||
 | 
					# Rider ignored files
 | 
				
			||||||
 | 
					/.idea.proto_rts.iml
 | 
				
			||||||
 | 
					/contentModel.xml
 | 
				
			||||||
 | 
					/modules.xml
 | 
				
			||||||
 | 
					/projectSettingsUpdater.xml
 | 
				
			||||||
 | 
					# Datasource local storage ignored files
 | 
				
			||||||
 | 
					/../../../../../../../../:\Code\cs\Unity\proto_rts\.idea\.idea.proto_rts\.idea/dataSources/
 | 
				
			||||||
 | 
					/dataSources.local.xml
 | 
				
			||||||
 | 
					# Editor-based HTTP Client requests
 | 
				
			||||||
 | 
					/httpRequests/
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,4 @@
 | 
				
			||||||
 | 
					<?xml version="1.0" encoding="UTF-8"?>
 | 
				
			||||||
 | 
					<project version="4">
 | 
				
			||||||
 | 
					  <component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
 | 
				
			||||||
 | 
					</project>
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,34 @@
 | 
				
			||||||
 | 
					<?xml version="1.0" encoding="UTF-8"?>
 | 
				
			||||||
 | 
					<project version="4">
 | 
				
			||||||
 | 
					  <component name="ContentModelUserStore">
 | 
				
			||||||
 | 
					    <attachedFolders />
 | 
				
			||||||
 | 
					    <explicitIncludes>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.animation@5.0.3</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.common@4.0.3</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.path@4.0.1</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.pixel-perfect@4.0.1</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.psdimporter@4.0.2</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.2d.spriteshape@5.1.0</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.collab-proxy@1.3.9</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.ext.nunit@1.0.6</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.ide.rider@2.0.7</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.ide.visualstudio@2.0.5</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.ide.vscode@1.2.3</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.inputsystem@1.0.2</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.mathematics@1.1.0</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.test-framework@1.1.20</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.textmeshpro@3.0.1</Path>
 | 
				
			||||||
 | 
					      <Path>Library/PackageCache/com.unity.timeline@1.4.5</Path>
 | 
				
			||||||
 | 
					      <Path>Packages</Path>
 | 
				
			||||||
 | 
					      <Path>ProjectSettings</Path>
 | 
				
			||||||
 | 
					    </explicitIncludes>
 | 
				
			||||||
 | 
					    <explicitExcludes>
 | 
				
			||||||
 | 
					      <Path>.idea</Path>
 | 
				
			||||||
 | 
					      <Path>Library</Path>
 | 
				
			||||||
 | 
					      <Path>Logs</Path>
 | 
				
			||||||
 | 
					      <Path>Temp</Path>
 | 
				
			||||||
 | 
					      <Path>UserSettings</Path>
 | 
				
			||||||
 | 
					      <Path>obj</Path>
 | 
				
			||||||
 | 
					    </explicitExcludes>
 | 
				
			||||||
 | 
					  </component>
 | 
				
			||||||
 | 
					</project>
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,7 @@
 | 
				
			||||||
 | 
					<?xml version="1.0" encoding="UTF-8"?>
 | 
				
			||||||
 | 
					<module type="RIDER_MODULE" version="4">
 | 
				
			||||||
 | 
					  <component name="NewModuleRootManager">
 | 
				
			||||||
 | 
					    <content url="file://$MODULE_DIR$/../.." />
 | 
				
			||||||
 | 
					    <orderEntry type="sourceFolder" forTests="false" />
 | 
				
			||||||
 | 
					  </component>
 | 
				
			||||||
 | 
					</module>
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,8 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: fe36bfe70835d7b4c87415b7a495c2b6
 | 
				
			||||||
 | 
					folderAsset: yes
 | 
				
			||||||
 | 
					DefaultImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,133 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!1 &8863533778884661587
 | 
				
			||||||
 | 
					GameObject:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  serializedVersion: 6
 | 
				
			||||||
 | 
					  m_Component:
 | 
				
			||||||
 | 
					  - component: {fileID: 3332726793779100338}
 | 
				
			||||||
 | 
					  - component: {fileID: 8331495129034588036}
 | 
				
			||||||
 | 
					  - component: {fileID: -6558995854984629099}
 | 
				
			||||||
 | 
					  - component: {fileID: -6879160297171757447}
 | 
				
			||||||
 | 
					  m_Layer: 0
 | 
				
			||||||
 | 
					  m_Name: Barracks
 | 
				
			||||||
 | 
					  m_TagString: Untagged
 | 
				
			||||||
 | 
					  m_Icon: {fileID: 0}
 | 
				
			||||||
 | 
					  m_NavMeshLayer: 0
 | 
				
			||||||
 | 
					  m_StaticEditorFlags: 0
 | 
				
			||||||
 | 
					  m_IsActive: 1
 | 
				
			||||||
 | 
					--- !u!4 &3332726793779100338
 | 
				
			||||||
 | 
					Transform:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 8863533778884661587}
 | 
				
			||||||
 | 
					  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
				
			||||||
 | 
					  m_LocalPosition: {x: 0.5, y: 0, z: 0}
 | 
				
			||||||
 | 
					  m_LocalScale: {x: 2, y: 1, z: 1}
 | 
				
			||||||
 | 
					  m_Children: []
 | 
				
			||||||
 | 
					  m_Father: {fileID: 0}
 | 
				
			||||||
 | 
					  m_RootOrder: 0
 | 
				
			||||||
 | 
					  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
				
			||||||
 | 
					--- !u!212 &8331495129034588036
 | 
				
			||||||
 | 
					SpriteRenderer:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 8863533778884661587}
 | 
				
			||||||
 | 
					  m_Enabled: 1
 | 
				
			||||||
 | 
					  m_CastShadows: 0
 | 
				
			||||||
 | 
					  m_ReceiveShadows: 0
 | 
				
			||||||
 | 
					  m_DynamicOccludee: 1
 | 
				
			||||||
 | 
					  m_MotionVectors: 1
 | 
				
			||||||
 | 
					  m_LightProbeUsage: 1
 | 
				
			||||||
 | 
					  m_ReflectionProbeUsage: 1
 | 
				
			||||||
 | 
					  m_RayTracingMode: 0
 | 
				
			||||||
 | 
					  m_RayTraceProcedural: 0
 | 
				
			||||||
 | 
					  m_RenderingLayerMask: 1
 | 
				
			||||||
 | 
					  m_RendererPriority: 0
 | 
				
			||||||
 | 
					  m_Materials:
 | 
				
			||||||
 | 
					  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_StaticBatchInfo:
 | 
				
			||||||
 | 
					    firstSubMesh: 0
 | 
				
			||||||
 | 
					    subMeshCount: 0
 | 
				
			||||||
 | 
					  m_StaticBatchRoot: {fileID: 0}
 | 
				
			||||||
 | 
					  m_ProbeAnchor: {fileID: 0}
 | 
				
			||||||
 | 
					  m_LightProbeVolumeOverride: {fileID: 0}
 | 
				
			||||||
 | 
					  m_ScaleInLightmap: 1
 | 
				
			||||||
 | 
					  m_ReceiveGI: 1
 | 
				
			||||||
 | 
					  m_PreserveUVs: 0
 | 
				
			||||||
 | 
					  m_IgnoreNormalsForChartDetection: 0
 | 
				
			||||||
 | 
					  m_ImportantGI: 0
 | 
				
			||||||
 | 
					  m_StitchLightmapSeams: 1
 | 
				
			||||||
 | 
					  m_SelectedEditorRenderState: 0
 | 
				
			||||||
 | 
					  m_MinimumChartSize: 4
 | 
				
			||||||
 | 
					  m_AutoUVMaxDistance: 0.5
 | 
				
			||||||
 | 
					  m_AutoUVMaxAngle: 89
 | 
				
			||||||
 | 
					  m_LightmapParameters: {fileID: 0}
 | 
				
			||||||
 | 
					  m_SortingLayerID: 0
 | 
				
			||||||
 | 
					  m_SortingLayer: 0
 | 
				
			||||||
 | 
					  m_SortingOrder: 0
 | 
				
			||||||
 | 
					  m_Sprite: {fileID: 7482667652216324306, guid: db750325989564987a34393247d883b4, type: 3}
 | 
				
			||||||
 | 
					  m_Color: {r: 1, g: 1, b: 1, a: 1}
 | 
				
			||||||
 | 
					  m_FlipX: 0
 | 
				
			||||||
 | 
					  m_FlipY: 0
 | 
				
			||||||
 | 
					  m_DrawMode: 0
 | 
				
			||||||
 | 
					  m_Size: {x: 1, y: 1}
 | 
				
			||||||
 | 
					  m_AdaptiveModeThreshold: 0.5
 | 
				
			||||||
 | 
					  m_SpriteTileMode: 0
 | 
				
			||||||
 | 
					  m_WasSpriteAssigned: 1
 | 
				
			||||||
 | 
					  m_MaskInteraction: 0
 | 
				
			||||||
 | 
					  m_SpriteSortPoint: 0
 | 
				
			||||||
 | 
					--- !u!61 &-6558995854984629099
 | 
				
			||||||
 | 
					BoxCollider2D:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 8863533778884661587}
 | 
				
			||||||
 | 
					  m_Enabled: 1
 | 
				
			||||||
 | 
					  m_Density: 1
 | 
				
			||||||
 | 
					  m_Material: {fileID: 0}
 | 
				
			||||||
 | 
					  m_IsTrigger: 0
 | 
				
			||||||
 | 
					  m_UsedByEffector: 0
 | 
				
			||||||
 | 
					  m_UsedByComposite: 0
 | 
				
			||||||
 | 
					  m_Offset: {x: 0, y: 0}
 | 
				
			||||||
 | 
					  m_SpriteTilingProperty:
 | 
				
			||||||
 | 
					    border: {x: 0, y: 0, z: 0, w: 0}
 | 
				
			||||||
 | 
					    pivot: {x: 0.5, y: 0.5}
 | 
				
			||||||
 | 
					    oldSize: {x: 1, y: 1}
 | 
				
			||||||
 | 
					    newSize: {x: 1, y: 1}
 | 
				
			||||||
 | 
					    adaptiveTilingThreshold: 0.5
 | 
				
			||||||
 | 
					    drawMode: 0
 | 
				
			||||||
 | 
					    adaptiveTiling: 0
 | 
				
			||||||
 | 
					  m_AutoTiling: 0
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  m_Size: {x: 1, y: 1}
 | 
				
			||||||
 | 
					  m_EdgeRadius: 0
 | 
				
			||||||
 | 
					--- !u!114 &-6879160297171757447
 | 
				
			||||||
 | 
					MonoBehaviour:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 8863533778884661587}
 | 
				
			||||||
 | 
					  m_Enabled: 1
 | 
				
			||||||
 | 
					  m_EditorHideFlags: 0
 | 
				
			||||||
 | 
					  m_Script: {fileID: 11500000, guid: 7dcd2279d5fa112459fa847e09209f5e, type: 3}
 | 
				
			||||||
 | 
					  m_Name: 
 | 
				
			||||||
 | 
					  m_EditorClassIdentifier: 
 | 
				
			||||||
 | 
					  maxQueueCount: 6
 | 
				
			||||||
 | 
					  constructionTime: 2
 | 
				
			||||||
 | 
					  startBuilt: 0
 | 
				
			||||||
 | 
					  buildingCost: 50
 | 
				
			||||||
 | 
					  buildableUnits:
 | 
				
			||||||
 | 
					  - unit: {fileID: -7742571370159994443, guid: 10b46a9a0c3db03448db05acac1e63ea, type: 3}
 | 
				
			||||||
 | 
					    keyControl: 15
 | 
				
			||||||
 | 
					    cost: 15
 | 
				
			||||||
 | 
					    buildDuration: 2.5
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,7 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: a14aba96a74ffe34baa7feed56f2c160
 | 
				
			||||||
 | 
					PrefabImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,98 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!1 &8132017027243850031
 | 
				
			||||||
 | 
					GameObject:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  serializedVersion: 6
 | 
				
			||||||
 | 
					  m_Component:
 | 
				
			||||||
 | 
					  - component: {fileID: 1378422307262488562}
 | 
				
			||||||
 | 
					  - component: {fileID: 2555331841539869893}
 | 
				
			||||||
 | 
					  - component: {fileID: -7742571370159994443}
 | 
				
			||||||
 | 
					  m_Layer: 0
 | 
				
			||||||
 | 
					  m_Name: Marine
 | 
				
			||||||
 | 
					  m_TagString: Untagged
 | 
				
			||||||
 | 
					  m_Icon: {fileID: 0}
 | 
				
			||||||
 | 
					  m_NavMeshLayer: 0
 | 
				
			||||||
 | 
					  m_StaticEditorFlags: 0
 | 
				
			||||||
 | 
					  m_IsActive: 1
 | 
				
			||||||
 | 
					--- !u!4 &1378422307262488562
 | 
				
			||||||
 | 
					Transform:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 8132017027243850031}
 | 
				
			||||||
 | 
					  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
				
			||||||
 | 
					  m_LocalPosition: {x: 0, y: 0, z: 0}
 | 
				
			||||||
 | 
					  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					  m_Children: []
 | 
				
			||||||
 | 
					  m_Father: {fileID: 0}
 | 
				
			||||||
 | 
					  m_RootOrder: 0
 | 
				
			||||||
 | 
					  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
				
			||||||
 | 
					--- !u!212 &2555331841539869893
 | 
				
			||||||
 | 
					SpriteRenderer:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 8132017027243850031}
 | 
				
			||||||
 | 
					  m_Enabled: 1
 | 
				
			||||||
 | 
					  m_CastShadows: 0
 | 
				
			||||||
 | 
					  m_ReceiveShadows: 0
 | 
				
			||||||
 | 
					  m_DynamicOccludee: 1
 | 
				
			||||||
 | 
					  m_MotionVectors: 1
 | 
				
			||||||
 | 
					  m_LightProbeUsage: 1
 | 
				
			||||||
 | 
					  m_ReflectionProbeUsage: 1
 | 
				
			||||||
 | 
					  m_RayTracingMode: 0
 | 
				
			||||||
 | 
					  m_RayTraceProcedural: 0
 | 
				
			||||||
 | 
					  m_RenderingLayerMask: 1
 | 
				
			||||||
 | 
					  m_RendererPriority: 0
 | 
				
			||||||
 | 
					  m_Materials:
 | 
				
			||||||
 | 
					  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_StaticBatchInfo:
 | 
				
			||||||
 | 
					    firstSubMesh: 0
 | 
				
			||||||
 | 
					    subMeshCount: 0
 | 
				
			||||||
 | 
					  m_StaticBatchRoot: {fileID: 0}
 | 
				
			||||||
 | 
					  m_ProbeAnchor: {fileID: 0}
 | 
				
			||||||
 | 
					  m_LightProbeVolumeOverride: {fileID: 0}
 | 
				
			||||||
 | 
					  m_ScaleInLightmap: 1
 | 
				
			||||||
 | 
					  m_ReceiveGI: 1
 | 
				
			||||||
 | 
					  m_PreserveUVs: 0
 | 
				
			||||||
 | 
					  m_IgnoreNormalsForChartDetection: 0
 | 
				
			||||||
 | 
					  m_ImportantGI: 0
 | 
				
			||||||
 | 
					  m_StitchLightmapSeams: 1
 | 
				
			||||||
 | 
					  m_SelectedEditorRenderState: 0
 | 
				
			||||||
 | 
					  m_MinimumChartSize: 4
 | 
				
			||||||
 | 
					  m_AutoUVMaxDistance: 0.5
 | 
				
			||||||
 | 
					  m_AutoUVMaxAngle: 89
 | 
				
			||||||
 | 
					  m_LightmapParameters: {fileID: 0}
 | 
				
			||||||
 | 
					  m_SortingLayerID: 0
 | 
				
			||||||
 | 
					  m_SortingLayer: 0
 | 
				
			||||||
 | 
					  m_SortingOrder: 1
 | 
				
			||||||
 | 
					  m_Sprite: {fileID: -2413806693520163455, guid: 4adeaf2d2b1c7417e89f026626d8264f, type: 3}
 | 
				
			||||||
 | 
					  m_Color: {r: 1, g: 0, b: 0, a: 1}
 | 
				
			||||||
 | 
					  m_FlipX: 0
 | 
				
			||||||
 | 
					  m_FlipY: 0
 | 
				
			||||||
 | 
					  m_DrawMode: 0
 | 
				
			||||||
 | 
					  m_Size: {x: 1, y: 1}
 | 
				
			||||||
 | 
					  m_AdaptiveModeThreshold: 0.5
 | 
				
			||||||
 | 
					  m_SpriteTileMode: 0
 | 
				
			||||||
 | 
					  m_WasSpriteAssigned: 1
 | 
				
			||||||
 | 
					  m_MaskInteraction: 0
 | 
				
			||||||
 | 
					  m_SpriteSortPoint: 0
 | 
				
			||||||
 | 
					--- !u!114 &-7742571370159994443
 | 
				
			||||||
 | 
					MonoBehaviour:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 8132017027243850031}
 | 
				
			||||||
 | 
					  m_Enabled: 1
 | 
				
			||||||
 | 
					  m_EditorHideFlags: 0
 | 
				
			||||||
 | 
					  m_Script: {fileID: 11500000, guid: 6c3931f60c368434f8e1375690a83af5, type: 3}
 | 
				
			||||||
 | 
					  m_Name: 
 | 
				
			||||||
 | 
					  m_EditorClassIdentifier: 
 | 
				
			||||||
 | 
					  speed: 1.9
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,7 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 10b46a9a0c3db03448db05acac1e63ea
 | 
				
			||||||
 | 
					PrefabImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,101 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!1 &1301544530901877382
 | 
				
			||||||
 | 
					GameObject:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  serializedVersion: 6
 | 
				
			||||||
 | 
					  m_Component:
 | 
				
			||||||
 | 
					  - component: {fileID: 1301544530901877376}
 | 
				
			||||||
 | 
					  - component: {fileID: 1301544530901877383}
 | 
				
			||||||
 | 
					  - component: {fileID: 1301544530901877377}
 | 
				
			||||||
 | 
					  m_Layer: 0
 | 
				
			||||||
 | 
					  m_Name: SCV
 | 
				
			||||||
 | 
					  m_TagString: Untagged
 | 
				
			||||||
 | 
					  m_Icon: {fileID: 0}
 | 
				
			||||||
 | 
					  m_NavMeshLayer: 0
 | 
				
			||||||
 | 
					  m_StaticEditorFlags: 0
 | 
				
			||||||
 | 
					  m_IsActive: 1
 | 
				
			||||||
 | 
					--- !u!4 &1301544530901877376
 | 
				
			||||||
 | 
					Transform:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 1301544530901877382}
 | 
				
			||||||
 | 
					  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
				
			||||||
 | 
					  m_LocalPosition: {x: 0, y: 0, z: 0}
 | 
				
			||||||
 | 
					  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
				
			||||||
 | 
					  m_Children: []
 | 
				
			||||||
 | 
					  m_Father: {fileID: 0}
 | 
				
			||||||
 | 
					  m_RootOrder: 0
 | 
				
			||||||
 | 
					  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
				
			||||||
 | 
					--- !u!212 &1301544530901877383
 | 
				
			||||||
 | 
					SpriteRenderer:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 1301544530901877382}
 | 
				
			||||||
 | 
					  m_Enabled: 1
 | 
				
			||||||
 | 
					  m_CastShadows: 0
 | 
				
			||||||
 | 
					  m_ReceiveShadows: 0
 | 
				
			||||||
 | 
					  m_DynamicOccludee: 1
 | 
				
			||||||
 | 
					  m_MotionVectors: 1
 | 
				
			||||||
 | 
					  m_LightProbeUsage: 1
 | 
				
			||||||
 | 
					  m_ReflectionProbeUsage: 1
 | 
				
			||||||
 | 
					  m_RayTracingMode: 0
 | 
				
			||||||
 | 
					  m_RayTraceProcedural: 0
 | 
				
			||||||
 | 
					  m_RenderingLayerMask: 1
 | 
				
			||||||
 | 
					  m_RendererPriority: 0
 | 
				
			||||||
 | 
					  m_Materials:
 | 
				
			||||||
 | 
					  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_StaticBatchInfo:
 | 
				
			||||||
 | 
					    firstSubMesh: 0
 | 
				
			||||||
 | 
					    subMeshCount: 0
 | 
				
			||||||
 | 
					  m_StaticBatchRoot: {fileID: 0}
 | 
				
			||||||
 | 
					  m_ProbeAnchor: {fileID: 0}
 | 
				
			||||||
 | 
					  m_LightProbeVolumeOverride: {fileID: 0}
 | 
				
			||||||
 | 
					  m_ScaleInLightmap: 1
 | 
				
			||||||
 | 
					  m_ReceiveGI: 1
 | 
				
			||||||
 | 
					  m_PreserveUVs: 0
 | 
				
			||||||
 | 
					  m_IgnoreNormalsForChartDetection: 0
 | 
				
			||||||
 | 
					  m_ImportantGI: 0
 | 
				
			||||||
 | 
					  m_StitchLightmapSeams: 1
 | 
				
			||||||
 | 
					  m_SelectedEditorRenderState: 0
 | 
				
			||||||
 | 
					  m_MinimumChartSize: 4
 | 
				
			||||||
 | 
					  m_AutoUVMaxDistance: 0.5
 | 
				
			||||||
 | 
					  m_AutoUVMaxAngle: 89
 | 
				
			||||||
 | 
					  m_LightmapParameters: {fileID: 0}
 | 
				
			||||||
 | 
					  m_SortingLayerID: 0
 | 
				
			||||||
 | 
					  m_SortingLayer: 0
 | 
				
			||||||
 | 
					  m_SortingOrder: 1
 | 
				
			||||||
 | 
					  m_Sprite: {fileID: -2413806693520163455, guid: 4adeaf2d2b1c7417e89f026626d8264f, type: 3}
 | 
				
			||||||
 | 
					  m_Color: {r: 1, g: 1, b: 1, a: 1}
 | 
				
			||||||
 | 
					  m_FlipX: 0
 | 
				
			||||||
 | 
					  m_FlipY: 0
 | 
				
			||||||
 | 
					  m_DrawMode: 0
 | 
				
			||||||
 | 
					  m_Size: {x: 1, y: 1}
 | 
				
			||||||
 | 
					  m_AdaptiveModeThreshold: 0.5
 | 
				
			||||||
 | 
					  m_SpriteTileMode: 0
 | 
				
			||||||
 | 
					  m_WasSpriteAssigned: 1
 | 
				
			||||||
 | 
					  m_MaskInteraction: 0
 | 
				
			||||||
 | 
					  m_SpriteSortPoint: 0
 | 
				
			||||||
 | 
					--- !u!114 &1301544530901877377
 | 
				
			||||||
 | 
					MonoBehaviour:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 1301544530901877382}
 | 
				
			||||||
 | 
					  m_Enabled: 1
 | 
				
			||||||
 | 
					  m_EditorHideFlags: 0
 | 
				
			||||||
 | 
					  m_Script: {fileID: 11500000, guid: 32f92ee571b07704d883772d5a8bb0d6, type: 3}
 | 
				
			||||||
 | 
					  m_Name: 
 | 
				
			||||||
 | 
					  m_EditorClassIdentifier: 
 | 
				
			||||||
 | 
					  speed: 2
 | 
				
			||||||
 | 
					  barracksGo: {fileID: -6879160297171757447, guid: a14aba96a74ffe34baa7feed56f2c160, type: 3}
 | 
				
			||||||
 | 
					  mineDuration: 1
 | 
				
			||||||
 | 
					  mineralHarvestAmount: 5
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,7 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 1b15934d58b15d84484f99cb33468eae
 | 
				
			||||||
 | 
					PrefabImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,8 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: d7def64869dca744c83ae6e0f03de4b4
 | 
				
			||||||
 | 
					folderAsset: yes
 | 
				
			||||||
 | 
					DefaultImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
					@ -0,0 +1,7 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 2cda990e2423bbf4892e6590ba056729
 | 
				
			||||||
 | 
					DefaultImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,8 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: af1e1af8d0d1a614b823ae866a47308d
 | 
				
			||||||
 | 
					folderAsset: yes
 | 
				
			||||||
 | 
					DefaultImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,24 @@
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// TODO: remove me!
 | 
				
			||||||
 | 
					public class AddToTeam : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public bool addToBuilding;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    private void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        var building = GetComponent<Building>();
 | 
				
			||||||
 | 
					        if (addToBuilding)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Team.AllBuildings.Add(building);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        var unit = GetComponent<Unit>();
 | 
				
			||||||
 | 
					        if (!addToBuilding)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Team.AllUnits.Add(unit);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Destroy(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 51bf038dd0e34e240b57160e0b947f93
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,130 @@
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					using UnityEngine.InputSystem;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// TODO: The actual building logic and the construction logic should be separated!
 | 
				
			||||||
 | 
					[RequireComponent(typeof(BoxCollider2D), typeof(SpriteRenderer))]
 | 
				
			||||||
 | 
					public class Building : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						private struct WorkOrder
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							public float startTime;
 | 
				
			||||||
 | 
							public float duration;
 | 
				
			||||||
 | 
							public Action completed;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						[Serializable]
 | 
				
			||||||
 | 
						public struct UnitCommand
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							public Unit unit;
 | 
				
			||||||
 | 
							public Key keyControl;
 | 
				
			||||||
 | 
							public int cost;
 | 
				
			||||||
 | 
							public float buildDuration;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						[NonSerialized] public BoxCollider2D buildingCollider;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						public int maxQueueCount;
 | 
				
			||||||
 | 
						public float constructionTime;
 | 
				
			||||||
 | 
						public bool startBuilt;
 | 
				
			||||||
 | 
						public int buildingCost;
 | 
				
			||||||
 | 
						public List<UnitCommand> buildableUnits;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						[NonSerialized] public bool isUnderConstruction = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						private readonly Queue<WorkOrder> _workQueue = new Queue<WorkOrder>();
 | 
				
			||||||
 | 
						private WorkOrder _currentWorkOrder;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						private bool _hasCurrentWorkOrder;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// In seconds.
 | 
				
			||||||
 | 
						private float _currentConstructionProgress;
 | 
				
			||||||
 | 
						private readonly Color _constructionColor = Color.black;
 | 
				
			||||||
 | 
						private SpriteRenderer _sprite;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						private Transform _transform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						private void Start()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							buildingCollider = GetComponent<BoxCollider2D>();
 | 
				
			||||||
 | 
							_sprite = GetComponent<SpriteRenderer>();
 | 
				
			||||||
 | 
							isUnderConstruction = !startBuilt;
 | 
				
			||||||
 | 
							_transform = transform;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						public void UpdateBuildProgress(float amount)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (isUnderConstruction)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								_currentConstructionProgress += amount;
 | 
				
			||||||
 | 
								if (_currentConstructionProgress >= constructionTime)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									isUnderConstruction = false;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								_sprite.color = Color.Lerp(_constructionColor, Color.white,
 | 
				
			||||||
 | 
									_currentConstructionProgress / constructionTime);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						private void Update()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (_hasCurrentWorkOrder)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								if (Time.time > _currentWorkOrder.startTime + _currentWorkOrder.duration)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									_currentWorkOrder.completed();
 | 
				
			||||||
 | 
									_hasCurrentWorkOrder = false;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								// Could probably do all this once we complete the order.
 | 
				
			||||||
 | 
								// Would also need to do it when we receive an order.
 | 
				
			||||||
 | 
								if (_workQueue.Count > 0)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									_currentWorkOrder = _workQueue.Dequeue();
 | 
				
			||||||
 | 
									_currentWorkOrder.startTime = Time.time;
 | 
				
			||||||
 | 
									_hasCurrentWorkOrder = true;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						public void ProcessKeyInput(Key key)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (isUnderConstruction)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								return;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							foreach (var command in buildableUnits)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								if (command.keyControl == key)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									if (command.cost > Team.Minerals)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										// TODO: announcer.
 | 
				
			||||||
 | 
										Debug.LogWarning("You've not enough minerals");
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (maxQueueCount > _workQueue.Count)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										Team.Minerals -= command.cost;
 | 
				
			||||||
 | 
										_workQueue.Enqueue(new WorkOrder
 | 
				
			||||||
 | 
										{
 | 
				
			||||||
 | 
											startTime = Time.time,
 | 
				
			||||||
 | 
											duration = command.buildDuration,
 | 
				
			||||||
 | 
											completed = () =>
 | 
				
			||||||
 | 
											{
 | 
				
			||||||
 | 
												var unitGo = Instantiate(command.unit,
 | 
				
			||||||
 | 
													_transform.position, _transform.rotation);
 | 
				
			||||||
 | 
												Team.AllUnits.Add(unitGo);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										});
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 7dcd2279d5fa112459fa847e09209f5e
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,275 @@
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					using UnityEngine.InputSystem;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[RequireComponent(typeof(Camera))]
 | 
				
			||||||
 | 
					public class CameraController : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public float scrollSpeed;
 | 
				
			||||||
 | 
					    public RectTransform unitSelector;
 | 
				
			||||||
 | 
					    // TODO: this is not ideal.
 | 
				
			||||||
 | 
					    public List<Minerals> minerals;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private Camera _camera;
 | 
				
			||||||
 | 
					    private Keyboard _keyboard;
 | 
				
			||||||
 | 
					    private Mouse _mouse;
 | 
				
			||||||
 | 
					    private Transform _transform;
 | 
				
			||||||
 | 
					    private Vector3 _positionChange;
 | 
				
			||||||
 | 
					    private bool _isSelecting;
 | 
				
			||||||
 | 
					    private Rect _selectorRect;
 | 
				
			||||||
 | 
					    private readonly List<Unit> _selectedUnits = new List<Unit>();
 | 
				
			||||||
 | 
					    private Building _currentBuilding;
 | 
				
			||||||
 | 
					    private bool _wantsBuildBarracks;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _mouse = Mouse.current;
 | 
				
			||||||
 | 
					        _keyboard = Keyboard.current;
 | 
				
			||||||
 | 
					        _transform = transform;
 | 
				
			||||||
 | 
					        _positionChange = Vector3.zero;
 | 
				
			||||||
 | 
					        _camera = GetComponent<Camera>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Cursor.lockState = CursorLockMode.Confined;
 | 
				
			||||||
 | 
					        var pivot = unitSelector.pivot;
 | 
				
			||||||
 | 
					        pivot.x = 0;
 | 
				
			||||||
 | 
					        pivot.y = 0;
 | 
				
			||||||
 | 
					        unitSelector.pivot = pivot;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Team.Minerals = 10;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        _keyboard.onTextInput += OnTextInput;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void OnTextInput(char ch)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        var keyControl = _keyboard.FindKeyOnCurrentKeyboardLayout(ch.ToString());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (_currentBuilding != null && keyControl != null)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _currentBuilding.ProcessKeyInput(keyControl.keyCode);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Update()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        #if UNITY_EDITOR
 | 
				
			||||||
 | 
					        if (_keyboard.escapeKey.wasPressedThisFrame)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Cursor.lockState = CursorLockMode.None;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        #endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (!Application.isFocused)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        var mousePos = _mouse.position.ReadValue();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        _positionChange.x = 0;
 | 
				
			||||||
 | 
					        _positionChange.y = 0;
 | 
				
			||||||
 | 
					        if (mousePos.x <= 1)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _positionChange.x -= scrollSpeed * Time.deltaTime;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (mousePos.x >= Screen.width - 1)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _positionChange.x += scrollSpeed * Time.deltaTime;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (mousePos.y <= 1)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _positionChange.y -= scrollSpeed * Time.deltaTime;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (mousePos.y >= Screen.height - 1)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _positionChange.y += scrollSpeed * Time.deltaTime;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        _transform.position += _positionChange;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (_mouse.rightButton.wasPressedThisFrame)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            // TODO: pick logic, if the mouse was not dragged then it should select whatever is in the tile.
 | 
				
			||||||
 | 
					            var worldPos = _camera.ScreenToWorldPoint(mousePos);
 | 
				
			||||||
 | 
					            worldPos.x = Mathf.RoundToInt(worldPos.x);
 | 
				
			||||||
 | 
					            worldPos.y = Mathf.RoundToInt(worldPos.y);
 | 
				
			||||||
 | 
					            worldPos.z = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var hasIssuedCommand = false;
 | 
				
			||||||
 | 
					            foreach (var building in Team.AllBuildings)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (building.buildingCollider.OverlapPoint(worldPos) && building.isUnderConstruction)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    //var worker = Team.AllUnits.FirstOrDefault() as Worker;
 | 
				
			||||||
 | 
					                    var worker = _selectedUnits.FirstOrDefault(u => u is Worker) as Worker;
 | 
				
			||||||
 | 
					                    if (worker)
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        hasIssuedCommand = true;
 | 
				
			||||||
 | 
					                        worker.ConstructBuilding(building, worldPos);
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            foreach (var mineral in minerals)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (mineral.boxCollider.OverlapPoint(worldPos))
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    var cmd = Team.AllBuildings.FirstOrDefault(b => b.name == "CommandCenter");
 | 
				
			||||||
 | 
					                    // Not the best, but it will do.
 | 
				
			||||||
 | 
					                    // TODO: basically will need to search all buildings for command centers (should be a type?) then find the closest to the patch.
 | 
				
			||||||
 | 
					                    if (cmd)
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        var workers = _selectedUnits.FindAll(u => u is Worker);
 | 
				
			||||||
 | 
					                        hasIssuedCommand = workers.Count > 0;
 | 
				
			||||||
 | 
					                        Debug.Log($"has issued cmd: {hasIssuedCommand}");
 | 
				
			||||||
 | 
					                        workers.ForEach(w => ((Worker)w).StartMining(mineral, 
 | 
				
			||||||
 | 
					                            mineral.transform.position,
 | 
				
			||||||
 | 
					                            cmd.transform.position));
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (!hasIssuedCommand)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                MoveAllSelectedUnits(worldPos);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // TODO: for the selection box, we should select whatever thing there is most of in the box.
 | 
				
			||||||
 | 
					        // IE: if there is one worker but 3 combat units, then select the 3 combat units.
 | 
				
			||||||
 | 
					        // This is not ideal but since the prototype for iteration 0 is limited to 2 buildings, a worker, and a combat
 | 
				
			||||||
 | 
					        // unit for the types of selectables, I think it will be acceptable until I add more stuff.   
 | 
				
			||||||
 | 
					        if (_mouse.leftButton.wasPressedThisFrame && !_wantsBuildBarracks)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _isSelecting = true;
 | 
				
			||||||
 | 
					            _selectorRect = unitSelector.rect;
 | 
				
			||||||
 | 
					            _selectorRect.min = _mouse.position.ReadValue();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (_isSelecting)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _selectorRect.max = _mouse.position.ReadValue();
 | 
				
			||||||
 | 
					            if (_mouse.leftButton.wasReleasedThisFrame)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                // Needs to be called before we clear the selector rect.
 | 
				
			||||||
 | 
					                FillSelection();
 | 
				
			||||||
 | 
					                _isSelecting = false;
 | 
				
			||||||
 | 
					                _selectorRect.min = Vector2.zero;
 | 
				
			||||||
 | 
					                _selectorRect.max = Vector2.zero;
 | 
				
			||||||
 | 
					                unitSelector.anchoredPosition = _selectorRect.min;
 | 
				
			||||||
 | 
					                unitSelector.sizeDelta = _selectorRect.max;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            Vector2 min;
 | 
				
			||||||
 | 
					            min.x = _selectorRect.min.x > _selectorRect.max.x ? _selectorRect.max.x : _selectorRect.min.x;
 | 
				
			||||||
 | 
					            min.y = _selectorRect.min.y > _selectorRect.max.y ? _selectorRect.max.y : _selectorRect.min.y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            Vector2 max;
 | 
				
			||||||
 | 
					            max.x = _selectorRect.min.x > _selectorRect.max.x ? _selectorRect.min.x : _selectorRect.max.x;
 | 
				
			||||||
 | 
					            max.y = _selectorRect.min.y > _selectorRect.max.y ? _selectorRect.min.y : _selectorRect.max.y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            unitSelector.anchoredPosition = min;
 | 
				
			||||||
 | 
					            unitSelector.sizeDelta = max - min;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // if (_keyboard.sKey.wasPressedThisFrame && _currentBuilding)
 | 
				
			||||||
 | 
					        // {
 | 
				
			||||||
 | 
					        //     _currentBuilding.BuildWorker();
 | 
				
			||||||
 | 
					        // }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // TODO: this needs to cost money
 | 
				
			||||||
 | 
					        // B->B build barracks
 | 
				
			||||||
 | 
					        if (_selectedUnits.Count > 0)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (_keyboard.bKey.wasPressedThisFrame)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                _wantsBuildBarracks = true;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (_wantsBuildBarracks && _selectedUnits.Count > 0)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (_mouse.leftButton.wasPressedThisFrame)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                var worldPos = _camera.ScreenToWorldPoint(mousePos);
 | 
				
			||||||
 | 
					                worldPos.z = 0;
 | 
				
			||||||
 | 
					                worldPos.x = Mathf.RoundToInt(worldPos.x);
 | 
				
			||||||
 | 
					                worldPos.y = Mathf.RoundToInt(worldPos.y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                var worker = _selectedUnits.FirstOrDefault() as Worker;
 | 
				
			||||||
 | 
					                if (worker)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    worker.BuildBarracks(worldPos);
 | 
				
			||||||
 | 
					                    _wantsBuildBarracks = false;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _wantsBuildBarracks = false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        // Barracks -> A marine
 | 
				
			||||||
 | 
					        // B->C command center.
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void FillSelection()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _selectedUnits.Clear();
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					        var worldMin = _camera.ScreenToWorldPoint(_selectorRect.min);
 | 
				
			||||||
 | 
					        var worldMax = _camera.ScreenToWorldPoint(_selectorRect.max);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        var min = Vector3.zero;
 | 
				
			||||||
 | 
					        min.x = worldMin.x > worldMax.x ? worldMax.x : worldMin.x;
 | 
				
			||||||
 | 
					        min.y = worldMin.y > worldMax.y ? worldMax.y : worldMin.y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        var max = Vector3.zero;
 | 
				
			||||||
 | 
					        max.x = worldMin.x > worldMax.x ? worldMin.x : worldMax.x;
 | 
				
			||||||
 | 
					        max.y = worldMin.y > worldMax.y ? worldMin.y : worldMax.y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        var hasUnits = false;
 | 
				
			||||||
 | 
					        foreach (var unit in Team.AllUnits)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var pos = unit.transform.position;
 | 
				
			||||||
 | 
					            if (pos.x > min.x && pos.y > min.y &&
 | 
				
			||||||
 | 
					                pos.x < max.x && pos.y < max.y)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                _selectedUnits.Add(unit);
 | 
				
			||||||
 | 
					                hasUnits = true;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // TODO: this is really not good, Ideally would just have a selectable type that provides abilities to the user.
 | 
				
			||||||
 | 
					        // IE a unit selectable type provides the ability to move. A building selectable type provides the ability to manufacture a unit. etc.
 | 
				
			||||||
 | 
					        if (!hasUnits)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            // Try to select a building
 | 
				
			||||||
 | 
					            foreach (var building in Team.AllBuildings)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (building.buildingCollider.OverlapPoint(min)
 | 
				
			||||||
 | 
					                    || building.buildingCollider.OverlapPoint(max))
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    Debug.Log("Building selected");
 | 
				
			||||||
 | 
					                    _currentBuilding = building;
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void MoveAllSelectedUnits(Vector3 worldPos)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        // TODO: not sure if pathfinding should happen here or on each unit.
 | 
				
			||||||
 | 
					        // Probably start with each unit and when swarming logic is needed re-think the solution.
 | 
				
			||||||
 | 
					        foreach (var unit in _selectedUnits)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            unit.MoveTo(worldPos);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 5822fae2646a8c943b31d77e917f8d21
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,20 @@
 | 
				
			||||||
 | 
					public class Marine : Unit
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    protected override void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        base.Start();
 | 
				
			||||||
 | 
					        // TODO: obviously this will be removed...
 | 
				
			||||||
 | 
					        MoveTo(_transform.position);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    protected override void CancelCurrentTask()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Update is called once per frame
 | 
				
			||||||
 | 
					    private void Update()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        MovementRoutine();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 6c3931f60c368434f8e1375690a83af5
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,19 @@
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					using UnityEngine.UI;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[RequireComponent(typeof(Text))]
 | 
				
			||||||
 | 
					public class MineralDisplay : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    private Text _text;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _text = GetComponent<Text>();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Update()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        // TODO: probably want more of an event driven UI update.
 | 
				
			||||||
 | 
					        _text.text = $"Minerals: {Team.Minerals}";
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: eb5c2f049d9f7bb49b6570fed958ea9d
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,15 @@
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[RequireComponent(typeof(BoxCollider2D))]
 | 
				
			||||||
 | 
					public class Minerals : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    [NonSerialized]
 | 
				
			||||||
 | 
					    public BoxCollider2D boxCollider;
 | 
				
			||||||
 | 
					    public int amount;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        boxCollider = GetComponent<BoxCollider2D>();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 78d69b3c81ba1e54cbf6735fb66af605
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,18 @@
 | 
				
			||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class Pathfinder : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    // Start is called before the first frame update
 | 
				
			||||||
 | 
					    void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Update is called once per frame
 | 
				
			||||||
 | 
					    void Update()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: e98790d9791e90c498ee2b0187d66f76
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,9 @@
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// TODO: this is probably the least final piece of code in this project.
 | 
				
			||||||
 | 
					public static class Team
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public static List<Unit> AllUnits = new List<Unit>();
 | 
				
			||||||
 | 
					    public static List<Building> AllBuildings = new List<Building>();
 | 
				
			||||||
 | 
					    public static int Minerals;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: c3744dac5e4f019449ee54cb770831b0
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,44 @@
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public abstract class Unit : MonoBehaviour
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    // Meters is 1 unity unit, also a tile width/height.
 | 
				
			||||||
 | 
					    [Tooltip("How many meters per second")]
 | 
				
			||||||
 | 
					    public float speed;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    protected Transform _transform;
 | 
				
			||||||
 | 
					    private Vector3 _startPosition;
 | 
				
			||||||
 | 
					    private Vector3 _moveToPosition;
 | 
				
			||||||
 | 
					    private float _startTime;
 | 
				
			||||||
 | 
					    private float _moveDuration;
 | 
				
			||||||
 | 
					    protected Action _doThingAfterMove;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    protected virtual void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _transform = transform;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    protected void MovementRoutine()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _startTime += Time.deltaTime;
 | 
				
			||||||
 | 
					        _transform.position = Vector3.Lerp(_startPosition, _moveToPosition, _startTime / _moveDuration);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (_startTime / _moveDuration > 1.0f)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _doThingAfterMove?.Invoke();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    protected abstract void CancelCurrentTask();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // TODO: replace this with pathfinding.
 | 
				
			||||||
 | 
					    public virtual void MoveTo(Vector3 position)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        CancelCurrentTask();
 | 
				
			||||||
 | 
					        _startPosition = _transform.position;
 | 
				
			||||||
 | 
					        _moveToPosition = position;
 | 
				
			||||||
 | 
					        _moveDuration = Vector3.Distance(_startPosition, _moveToPosition) / speed;
 | 
				
			||||||
 | 
					        _startTime = 0;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 2719e163c057add49bd4bee7081826fd
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,176 @@
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using UnityEngine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// TODO: maybe instead of inheritance I could use behaviours
 | 
				
			||||||
 | 
					// So the Unit will still be a thing, and that's what the CameraController interfaces with
 | 
				
			||||||
 | 
					// But then commands will be sent to any attached behaviour (worker, marine, etc).
 | 
				
			||||||
 | 
					// and that behaviour can do whatever it needs.
 | 
				
			||||||
 | 
					// Now that I think about it more, maybe more granular behaviours (move, mine, build, attack, etc).
 | 
				
			||||||
 | 
					public class Worker : Unit
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    private enum WorkerState
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        None,
 | 
				
			||||||
 | 
					        Building,
 | 
				
			||||||
 | 
					        Mining,
 | 
				
			||||||
 | 
					        Moving
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Building barracksGo;
 | 
				
			||||||
 | 
					    public float mineDuration;
 | 
				
			||||||
 | 
					    public int mineralHarvestAmount;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private WorkerState _currentState;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    private Building _constructionBuilding;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private Minerals _minerals;
 | 
				
			||||||
 | 
					    private Vector2 _mineralPatch;
 | 
				
			||||||
 | 
					    private Vector2 _commandCenter;
 | 
				
			||||||
 | 
					    private int _currentMineralsHeld;
 | 
				
			||||||
 | 
					    private float _mineStartTime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    protected override void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        base.Start();
 | 
				
			||||||
 | 
					        _currentState = WorkerState.None;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void Update()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        // TODO: maybe a function pointer instead of this switch?
 | 
				
			||||||
 | 
					        switch (_currentState)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            case WorkerState.None:
 | 
				
			||||||
 | 
					                // Literally do nothing.
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            case WorkerState.Building:
 | 
				
			||||||
 | 
					                BuildBarracks();
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            case WorkerState.Mining:
 | 
				
			||||||
 | 
					                MineMinerals();
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            case WorkerState.Moving:
 | 
				
			||||||
 | 
					                MovementRoutine();
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            default:
 | 
				
			||||||
 | 
					                throw new ArgumentOutOfRangeException();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void MineMinerals()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _currentState = WorkerState.Mining;
 | 
				
			||||||
 | 
					        if (_currentMineralsHeld <= 0)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if ((Vector2) _transform.position != _mineralPatch)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                MoveTo(_mineralPatch);
 | 
				
			||||||
 | 
					                _doThingAfterMove = () =>
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    _mineStartTime = Time.time;
 | 
				
			||||||
 | 
					                    MineMinerals();
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                // TODO: wait to mine minerals;
 | 
				
			||||||
 | 
					                if (Time.time >= _mineStartTime + mineDuration)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    var amount = mineralHarvestAmount;
 | 
				
			||||||
 | 
					                    if (_minerals.amount < amount)
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        amount = _minerals.amount;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    _minerals.amount -= amount;
 | 
				
			||||||
 | 
					                    _currentMineralsHeld = amount;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if ((Vector2) _transform.position != _commandCenter)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                MoveTo(_commandCenter);
 | 
				
			||||||
 | 
					                _doThingAfterMove = MineMinerals;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                Team.Minerals += _currentMineralsHeld;
 | 
				
			||||||
 | 
					                _currentMineralsHeld = 0;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void BuildBarracks()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        // Since we are in the Building state, just assume we have a construction building.
 | 
				
			||||||
 | 
					        if (_constructionBuilding.isUnderConstruction)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _constructionBuilding.UpdateBuildProgress(Time.deltaTime);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            // change state
 | 
				
			||||||
 | 
					            _currentState = WorkerState.None;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void InstantiateBarracks()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if (barracksGo.buildingCost > Team.Minerals)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Debug.LogWarning("You've not enough minerals!");
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Team.Minerals -= barracksGo.buildingCost;
 | 
				
			||||||
 | 
					        _constructionBuilding = Instantiate(barracksGo,
 | 
				
			||||||
 | 
					            _transform.position + new Vector3(0.5f, 0, 0),
 | 
				
			||||||
 | 
					            _transform.rotation);
 | 
				
			||||||
 | 
					        Team.AllBuildings.Add(_constructionBuilding);
 | 
				
			||||||
 | 
					        _currentState = WorkerState.Building;
 | 
				
			||||||
 | 
					        _doThingAfterMove = null;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    protected override void CancelCurrentTask()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _currentState = WorkerState.None;
 | 
				
			||||||
 | 
					        _doThingAfterMove = null;
 | 
				
			||||||
 | 
					        // Might be able to just set the building to null all the time?
 | 
				
			||||||
 | 
					        if (_currentState == WorkerState.Building)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _constructionBuilding = null;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public override void MoveTo(Vector3 position)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        base.MoveTo(position);
 | 
				
			||||||
 | 
					        _currentState = WorkerState.Moving;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Called when the user selects the build barracks command.
 | 
				
			||||||
 | 
					    public void BuildBarracks(Vector3 position)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        MoveTo(position);
 | 
				
			||||||
 | 
					        _doThingAfterMove = InstantiateBarracks;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Called when the user right clicks on an unfinished building.
 | 
				
			||||||
 | 
					    public void ConstructBuilding(Building building, Vector3 position)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        MoveTo(position);
 | 
				
			||||||
 | 
					        _constructionBuilding = building;
 | 
				
			||||||
 | 
					        _doThingAfterMove = () => _currentState = WorkerState.Building;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void StartMining(Minerals patch, Vector2 patchLocation, Vector2 commandCenterLocation)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _mineralPatch = patchLocation;
 | 
				
			||||||
 | 
					        _commandCenter = commandCenterLocation;
 | 
				
			||||||
 | 
					        _minerals = patch;
 | 
				
			||||||
 | 
					        _currentState = WorkerState.Mining;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 32f92ee571b07704d883772d5a8bb0d6
 | 
				
			||||||
 | 
					MonoImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  defaultReferences: []
 | 
				
			||||||
 | 
					  executionOrder: 0
 | 
				
			||||||
 | 
					  icon: {instanceID: 0}
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,19 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!11 &1
 | 
				
			||||||
 | 
					AudioManager:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  m_Volume: 1
 | 
				
			||||||
 | 
					  Rolloff Scale: 1
 | 
				
			||||||
 | 
					  Doppler Factor: 1
 | 
				
			||||||
 | 
					  Default Speaker Mode: 2
 | 
				
			||||||
 | 
					  m_SampleRate: 0
 | 
				
			||||||
 | 
					  m_DSPBufferSize: 1024
 | 
				
			||||||
 | 
					  m_VirtualVoiceCount: 512
 | 
				
			||||||
 | 
					  m_RealVoiceCount: 32
 | 
				
			||||||
 | 
					  m_SpatializerPlugin: 
 | 
				
			||||||
 | 
					  m_AmbisonicDecoderPlugin: 
 | 
				
			||||||
 | 
					  m_DisableAudio: 0
 | 
				
			||||||
 | 
					  m_VirtualizeEffects: 1
 | 
				
			||||||
 | 
					  m_RequestedDSPBufferSize: 0
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,6 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!236 &1
 | 
				
			||||||
 | 
					ClusterInputManager:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_Inputs: []
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,36 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!55 &1
 | 
				
			||||||
 | 
					PhysicsManager:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 13
 | 
				
			||||||
 | 
					  m_Gravity: {x: 0, y: -9.81, z: 0}
 | 
				
			||||||
 | 
					  m_DefaultMaterial: {fileID: 0}
 | 
				
			||||||
 | 
					  m_BounceThreshold: 2
 | 
				
			||||||
 | 
					  m_SleepThreshold: 0.005
 | 
				
			||||||
 | 
					  m_DefaultContactOffset: 0.01
 | 
				
			||||||
 | 
					  m_DefaultSolverIterations: 6
 | 
				
			||||||
 | 
					  m_DefaultSolverVelocityIterations: 1
 | 
				
			||||||
 | 
					  m_QueriesHitBackfaces: 0
 | 
				
			||||||
 | 
					  m_QueriesHitTriggers: 1
 | 
				
			||||||
 | 
					  m_EnableAdaptiveForce: 0
 | 
				
			||||||
 | 
					  m_ClothInterCollisionDistance: 0.1
 | 
				
			||||||
 | 
					  m_ClothInterCollisionStiffness: 0.2
 | 
				
			||||||
 | 
					  m_ContactsGeneration: 1
 | 
				
			||||||
 | 
					  m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
 | 
				
			||||||
 | 
					  m_AutoSimulation: 1
 | 
				
			||||||
 | 
					  m_AutoSyncTransforms: 0
 | 
				
			||||||
 | 
					  m_ReuseCollisionCallbacks: 1
 | 
				
			||||||
 | 
					  m_ClothInterCollisionSettingsToggle: 0
 | 
				
			||||||
 | 
					  m_ClothGravity: {x: 0, y: -9.81, z: 0}
 | 
				
			||||||
 | 
					  m_ContactPairsMode: 0
 | 
				
			||||||
 | 
					  m_BroadphaseType: 0
 | 
				
			||||||
 | 
					  m_WorldBounds:
 | 
				
			||||||
 | 
					    m_Center: {x: 0, y: 0, z: 0}
 | 
				
			||||||
 | 
					    m_Extent: {x: 250, y: 250, z: 250}
 | 
				
			||||||
 | 
					  m_WorldSubdivisions: 8
 | 
				
			||||||
 | 
					  m_FrictionType: 0
 | 
				
			||||||
 | 
					  m_EnableEnhancedDeterminism: 0
 | 
				
			||||||
 | 
					  m_EnableUnifiedHeightmaps: 1
 | 
				
			||||||
 | 
					  m_SolverType: 0
 | 
				
			||||||
 | 
					  m_DefaultMaxAngularSpeed: 50
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,11 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!1045 &1
 | 
				
			||||||
 | 
					EditorBuildSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  m_Scenes:
 | 
				
			||||||
 | 
					  - enabled: 1
 | 
				
			||||||
 | 
					    path: Assets/Scenes/SampleScene.unity
 | 
				
			||||||
 | 
					    guid: 2cda990e2423bbf4892e6590ba056729
 | 
				
			||||||
 | 
					  m_configObjects: {}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,36 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!159 &1
 | 
				
			||||||
 | 
					EditorSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 10
 | 
				
			||||||
 | 
					  m_ExternalVersionControlSupport: Visible Meta Files
 | 
				
			||||||
 | 
					  m_SerializationMode: 2
 | 
				
			||||||
 | 
					  m_LineEndingsForNewScripts: 0
 | 
				
			||||||
 | 
					  m_DefaultBehaviorMode: 1
 | 
				
			||||||
 | 
					  m_PrefabRegularEnvironment: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabUIEnvironment: {fileID: 0}
 | 
				
			||||||
 | 
					  m_SpritePackerMode: 4
 | 
				
			||||||
 | 
					  m_SpritePackerPaddingPower: 1
 | 
				
			||||||
 | 
					  m_EtcTextureCompressorBehavior: 1
 | 
				
			||||||
 | 
					  m_EtcTextureFastCompressor: 1
 | 
				
			||||||
 | 
					  m_EtcTextureNormalCompressor: 2
 | 
				
			||||||
 | 
					  m_EtcTextureBestCompressor: 4
 | 
				
			||||||
 | 
					  m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
 | 
				
			||||||
 | 
					  m_ProjectGenerationRootNamespace: 
 | 
				
			||||||
 | 
					  m_CollabEditorSettings:
 | 
				
			||||||
 | 
					    inProgressEnabled: 1
 | 
				
			||||||
 | 
					  m_EnableTextureStreamingInEditMode: 1
 | 
				
			||||||
 | 
					  m_EnableTextureStreamingInPlayMode: 1
 | 
				
			||||||
 | 
					  m_AsyncShaderCompilation: 1
 | 
				
			||||||
 | 
					  m_EnterPlayModeOptionsEnabled: 0
 | 
				
			||||||
 | 
					  m_EnterPlayModeOptions: 3
 | 
				
			||||||
 | 
					  m_ShowLightmapResolutionOverlay: 1
 | 
				
			||||||
 | 
					  m_UseLegacyProbeSampleCount: 0
 | 
				
			||||||
 | 
					  m_SerializeInlineMappingsOnOneLine: 1
 | 
				
			||||||
 | 
					  m_AssetPipelineMode: 1
 | 
				
			||||||
 | 
					  m_CacheServerMode: 0
 | 
				
			||||||
 | 
					  m_CacheServerEndpoint: 
 | 
				
			||||||
 | 
					  m_CacheServerNamespacePrefix: default
 | 
				
			||||||
 | 
					  m_CacheServerEnableDownload: 1
 | 
				
			||||||
 | 
					  m_CacheServerEnableUpload: 1
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,63 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!30 &1
 | 
				
			||||||
 | 
					GraphicsSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 13
 | 
				
			||||||
 | 
					  m_Deferred:
 | 
				
			||||||
 | 
					    m_Mode: 1
 | 
				
			||||||
 | 
					    m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_DeferredReflections:
 | 
				
			||||||
 | 
					    m_Mode: 1
 | 
				
			||||||
 | 
					    m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_ScreenSpaceShadows:
 | 
				
			||||||
 | 
					    m_Mode: 1
 | 
				
			||||||
 | 
					    m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_LegacyDeferred:
 | 
				
			||||||
 | 
					    m_Mode: 1
 | 
				
			||||||
 | 
					    m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_DepthNormals:
 | 
				
			||||||
 | 
					    m_Mode: 1
 | 
				
			||||||
 | 
					    m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_MotionVectors:
 | 
				
			||||||
 | 
					    m_Mode: 1
 | 
				
			||||||
 | 
					    m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_LightHalo:
 | 
				
			||||||
 | 
					    m_Mode: 1
 | 
				
			||||||
 | 
					    m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_LensFlare:
 | 
				
			||||||
 | 
					    m_Mode: 1
 | 
				
			||||||
 | 
					    m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_VideoShadersIncludeMode: 2
 | 
				
			||||||
 | 
					  m_AlwaysIncludedShaders:
 | 
				
			||||||
 | 
					  - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_PreloadedShaders: []
 | 
				
			||||||
 | 
					  m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_CustomRenderPipeline: {fileID: 0}
 | 
				
			||||||
 | 
					  m_TransparencySortMode: 0
 | 
				
			||||||
 | 
					  m_TransparencySortAxis: {x: 0, y: 0, z: 1}
 | 
				
			||||||
 | 
					  m_DefaultRenderingPath: 1
 | 
				
			||||||
 | 
					  m_DefaultMobileRenderingPath: 1
 | 
				
			||||||
 | 
					  m_TierSettings: []
 | 
				
			||||||
 | 
					  m_LightmapStripping: 0
 | 
				
			||||||
 | 
					  m_FogStripping: 0
 | 
				
			||||||
 | 
					  m_InstancingStripping: 0
 | 
				
			||||||
 | 
					  m_LightmapKeepPlain: 1
 | 
				
			||||||
 | 
					  m_LightmapKeepDirCombined: 1
 | 
				
			||||||
 | 
					  m_LightmapKeepDynamicPlain: 1
 | 
				
			||||||
 | 
					  m_LightmapKeepDynamicDirCombined: 1
 | 
				
			||||||
 | 
					  m_LightmapKeepShadowMask: 1
 | 
				
			||||||
 | 
					  m_LightmapKeepSubtractive: 1
 | 
				
			||||||
 | 
					  m_FogKeepLinear: 1
 | 
				
			||||||
 | 
					  m_FogKeepExp: 1
 | 
				
			||||||
 | 
					  m_FogKeepExp2: 1
 | 
				
			||||||
 | 
					  m_AlbedoSwatchInfos: []
 | 
				
			||||||
 | 
					  m_LightsUseLinearIntensity: 0
 | 
				
			||||||
 | 
					  m_LightsUseColorTemperature: 0
 | 
				
			||||||
 | 
					  m_LogWhenShaderIsCompiled: 0
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,487 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!13 &1
 | 
				
			||||||
 | 
					InputManager:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  m_Axes:
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Horizontal
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: left
 | 
				
			||||||
 | 
					    positiveButton: right
 | 
				
			||||||
 | 
					    altNegativeButton: a
 | 
				
			||||||
 | 
					    altPositiveButton: d
 | 
				
			||||||
 | 
					    gravity: 3
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 3
 | 
				
			||||||
 | 
					    snap: 1
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Vertical
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: down
 | 
				
			||||||
 | 
					    positiveButton: up
 | 
				
			||||||
 | 
					    altNegativeButton: s
 | 
				
			||||||
 | 
					    altPositiveButton: w
 | 
				
			||||||
 | 
					    gravity: 3
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 3
 | 
				
			||||||
 | 
					    snap: 1
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Fire1
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: left ctrl
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: mouse 0
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Fire2
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: left alt
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: mouse 1
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Fire3
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: left shift
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: mouse 2
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Jump
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: space
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Mouse X
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: 
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0.1
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 1
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Mouse Y
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: 
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0.1
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 1
 | 
				
			||||||
 | 
					    axis: 1
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Mouse ScrollWheel
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: 
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0.1
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 1
 | 
				
			||||||
 | 
					    axis: 2
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Horizontal
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: 
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0.19
 | 
				
			||||||
 | 
					    sensitivity: 1
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 2
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Vertical
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: 
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0.19
 | 
				
			||||||
 | 
					    sensitivity: 1
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 1
 | 
				
			||||||
 | 
					    type: 2
 | 
				
			||||||
 | 
					    axis: 1
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Fire1
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: joystick button 0
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Fire2
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: joystick button 1
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Fire3
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: joystick button 2
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Jump
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: joystick button 3
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Submit
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: return
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 0
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Submit
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: enter
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: space
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Cancel
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: escape
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 1
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Enable Debug Button 1
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: left ctrl
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 8
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Enable Debug Button 2
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: backspace
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 9
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Reset
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: left alt
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 1
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Next
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: page down
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 5
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Previous
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: page up
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 4
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Validate
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: return
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 0
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Persistent
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: right shift
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 2
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Multiplier
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: 
 | 
				
			||||||
 | 
					    positiveButton: left shift
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: joystick button 3
 | 
				
			||||||
 | 
					    gravity: 0
 | 
				
			||||||
 | 
					    dead: 0
 | 
				
			||||||
 | 
					    sensitivity: 0
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Horizontal
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: left
 | 
				
			||||||
 | 
					    positiveButton: right
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Vertical
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: down
 | 
				
			||||||
 | 
					    positiveButton: up
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 0
 | 
				
			||||||
 | 
					    axis: 0
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Vertical
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: down
 | 
				
			||||||
 | 
					    positiveButton: up
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 2
 | 
				
			||||||
 | 
					    axis: 6
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    m_Name: Debug Horizontal
 | 
				
			||||||
 | 
					    descriptiveName: 
 | 
				
			||||||
 | 
					    descriptiveNegativeName: 
 | 
				
			||||||
 | 
					    negativeButton: left
 | 
				
			||||||
 | 
					    positiveButton: right
 | 
				
			||||||
 | 
					    altNegativeButton: 
 | 
				
			||||||
 | 
					    altPositiveButton: 
 | 
				
			||||||
 | 
					    gravity: 1000
 | 
				
			||||||
 | 
					    dead: 0.001
 | 
				
			||||||
 | 
					    sensitivity: 1000
 | 
				
			||||||
 | 
					    snap: 0
 | 
				
			||||||
 | 
					    invert: 0
 | 
				
			||||||
 | 
					    type: 2
 | 
				
			||||||
 | 
					    axis: 5
 | 
				
			||||||
 | 
					    joyNum: 0
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,91 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!126 &1
 | 
				
			||||||
 | 
					NavMeshProjectSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  areas:
 | 
				
			||||||
 | 
					  - name: Walkable
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: Not Walkable
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: Jump
 | 
				
			||||||
 | 
					    cost: 2
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  - name: 
 | 
				
			||||||
 | 
					    cost: 1
 | 
				
			||||||
 | 
					  m_LastAgentTypeID: -887442657
 | 
				
			||||||
 | 
					  m_Settings:
 | 
				
			||||||
 | 
					  - serializedVersion: 2
 | 
				
			||||||
 | 
					    agentTypeID: 0
 | 
				
			||||||
 | 
					    agentRadius: 0.5
 | 
				
			||||||
 | 
					    agentHeight: 2
 | 
				
			||||||
 | 
					    agentSlope: 45
 | 
				
			||||||
 | 
					    agentClimb: 0.75
 | 
				
			||||||
 | 
					    ledgeDropHeight: 0
 | 
				
			||||||
 | 
					    maxJumpAcrossDistance: 0
 | 
				
			||||||
 | 
					    minRegionArea: 2
 | 
				
			||||||
 | 
					    manualCellSize: 0
 | 
				
			||||||
 | 
					    cellSize: 0.16666667
 | 
				
			||||||
 | 
					    manualTileSize: 0
 | 
				
			||||||
 | 
					    tileSize: 256
 | 
				
			||||||
 | 
					    accuratePlacement: 0
 | 
				
			||||||
 | 
					    debug:
 | 
				
			||||||
 | 
					      m_Flags: 0
 | 
				
			||||||
 | 
					  m_SettingNames:
 | 
				
			||||||
 | 
					  - Humanoid
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,8 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!149 &1
 | 
				
			||||||
 | 
					NetworkManager:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_DebugLevel: 0
 | 
				
			||||||
 | 
					  m_Sendrate: 15
 | 
				
			||||||
 | 
					  m_AssetToPrefab: {}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,43 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!114 &1
 | 
				
			||||||
 | 
					MonoBehaviour:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 61
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 0}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					  m_GameObject: {fileID: 0}
 | 
				
			||||||
 | 
					  m_Enabled: 1
 | 
				
			||||||
 | 
					  m_EditorHideFlags: 0
 | 
				
			||||||
 | 
					  m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
 | 
				
			||||||
 | 
					  m_Name: 
 | 
				
			||||||
 | 
					  m_EditorClassIdentifier: 
 | 
				
			||||||
 | 
					  m_EnablePreviewPackages: 0
 | 
				
			||||||
 | 
					  m_EnablePackageDependencies: 0
 | 
				
			||||||
 | 
					  m_AdvancedSettingsExpanded: 1
 | 
				
			||||||
 | 
					  m_ScopedRegistriesSettingsExpanded: 1
 | 
				
			||||||
 | 
					  oneTimeWarningShown: 0
 | 
				
			||||||
 | 
					  m_Registries:
 | 
				
			||||||
 | 
					  - m_Id: main
 | 
				
			||||||
 | 
					    m_Name: 
 | 
				
			||||||
 | 
					    m_Url: https://packages.unity.com
 | 
				
			||||||
 | 
					    m_Scopes: []
 | 
				
			||||||
 | 
					    m_IsDefault: 1
 | 
				
			||||||
 | 
					    m_Capabilities: 7
 | 
				
			||||||
 | 
					  m_UserSelectedRegistryName: 
 | 
				
			||||||
 | 
					  m_UserAddingNewScopedRegistry: 0
 | 
				
			||||||
 | 
					  m_RegistryInfoDraft:
 | 
				
			||||||
 | 
					    m_ErrorMessage: 
 | 
				
			||||||
 | 
					    m_Original:
 | 
				
			||||||
 | 
					      m_Id: 
 | 
				
			||||||
 | 
					      m_Name: 
 | 
				
			||||||
 | 
					      m_Url: 
 | 
				
			||||||
 | 
					      m_Scopes: []
 | 
				
			||||||
 | 
					      m_IsDefault: 0
 | 
				
			||||||
 | 
					      m_Capabilities: 0
 | 
				
			||||||
 | 
					    m_Modified: 0
 | 
				
			||||||
 | 
					    m_Name: 
 | 
				
			||||||
 | 
					    m_Url: 
 | 
				
			||||||
 | 
					    m_Scopes:
 | 
				
			||||||
 | 
					    - 
 | 
				
			||||||
 | 
					    m_SelectedScopeIndex: 0
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,56 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!19 &1
 | 
				
			||||||
 | 
					Physics2DSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 5
 | 
				
			||||||
 | 
					  m_Gravity: {x: 0, y: -9.81}
 | 
				
			||||||
 | 
					  m_DefaultMaterial: {fileID: 0}
 | 
				
			||||||
 | 
					  m_VelocityIterations: 8
 | 
				
			||||||
 | 
					  m_PositionIterations: 3
 | 
				
			||||||
 | 
					  m_VelocityThreshold: 1
 | 
				
			||||||
 | 
					  m_MaxLinearCorrection: 0.2
 | 
				
			||||||
 | 
					  m_MaxAngularCorrection: 8
 | 
				
			||||||
 | 
					  m_MaxTranslationSpeed: 100
 | 
				
			||||||
 | 
					  m_MaxRotationSpeed: 360
 | 
				
			||||||
 | 
					  m_BaumgarteScale: 0.2
 | 
				
			||||||
 | 
					  m_BaumgarteTimeOfImpactScale: 0.75
 | 
				
			||||||
 | 
					  m_TimeToSleep: 0.5
 | 
				
			||||||
 | 
					  m_LinearSleepTolerance: 0.01
 | 
				
			||||||
 | 
					  m_AngularSleepTolerance: 2
 | 
				
			||||||
 | 
					  m_DefaultContactOffset: 0.01
 | 
				
			||||||
 | 
					  m_JobOptions:
 | 
				
			||||||
 | 
					    serializedVersion: 2
 | 
				
			||||||
 | 
					    useMultithreading: 0
 | 
				
			||||||
 | 
					    useConsistencySorting: 0
 | 
				
			||||||
 | 
					    m_InterpolationPosesPerJob: 100
 | 
				
			||||||
 | 
					    m_NewContactsPerJob: 30
 | 
				
			||||||
 | 
					    m_CollideContactsPerJob: 100
 | 
				
			||||||
 | 
					    m_ClearFlagsPerJob: 200
 | 
				
			||||||
 | 
					    m_ClearBodyForcesPerJob: 200
 | 
				
			||||||
 | 
					    m_SyncDiscreteFixturesPerJob: 50
 | 
				
			||||||
 | 
					    m_SyncContinuousFixturesPerJob: 50
 | 
				
			||||||
 | 
					    m_FindNearestContactsPerJob: 100
 | 
				
			||||||
 | 
					    m_UpdateTriggerContactsPerJob: 100
 | 
				
			||||||
 | 
					    m_IslandSolverCostThreshold: 100
 | 
				
			||||||
 | 
					    m_IslandSolverBodyCostScale: 1
 | 
				
			||||||
 | 
					    m_IslandSolverContactCostScale: 10
 | 
				
			||||||
 | 
					    m_IslandSolverJointCostScale: 10
 | 
				
			||||||
 | 
					    m_IslandSolverBodiesPerJob: 50
 | 
				
			||||||
 | 
					    m_IslandSolverContactsPerJob: 50
 | 
				
			||||||
 | 
					  m_SimulationMode: 0
 | 
				
			||||||
 | 
					  m_QueriesHitTriggers: 1
 | 
				
			||||||
 | 
					  m_QueriesStartInColliders: 1
 | 
				
			||||||
 | 
					  m_CallbacksOnDisable: 1
 | 
				
			||||||
 | 
					  m_ReuseCollisionCallbacks: 1
 | 
				
			||||||
 | 
					  m_AutoSyncTransforms: 0
 | 
				
			||||||
 | 
					  m_AlwaysShowColliders: 0
 | 
				
			||||||
 | 
					  m_ShowColliderSleep: 1
 | 
				
			||||||
 | 
					  m_ShowColliderContacts: 0
 | 
				
			||||||
 | 
					  m_ShowColliderAABB: 0
 | 
				
			||||||
 | 
					  m_ContactArrowScale: 0.2
 | 
				
			||||||
 | 
					  m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
 | 
				
			||||||
 | 
					  m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
 | 
				
			||||||
 | 
					  m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
 | 
				
			||||||
 | 
					  m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
 | 
				
			||||||
 | 
					  m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,7 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!1386491679 &1
 | 
				
			||||||
 | 
					PresetManager:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  m_DefaultPresets: {}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,642 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!129 &1
 | 
				
			||||||
 | 
					PlayerSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 22
 | 
				
			||||||
 | 
					  productGUID: 7c0388446e7de574dafb8719cff72cf0
 | 
				
			||||||
 | 
					  AndroidProfiler: 0
 | 
				
			||||||
 | 
					  AndroidFilterTouchesWhenObscured: 0
 | 
				
			||||||
 | 
					  AndroidEnableSustainedPerformanceMode: 0
 | 
				
			||||||
 | 
					  defaultScreenOrientation: 4
 | 
				
			||||||
 | 
					  targetDevice: 2
 | 
				
			||||||
 | 
					  useOnDemandResources: 0
 | 
				
			||||||
 | 
					  accelerometerFrequency: 60
 | 
				
			||||||
 | 
					  companyName: DefaultCompany
 | 
				
			||||||
 | 
					  productName: proto_rts
 | 
				
			||||||
 | 
					  defaultCursor: {fileID: 0}
 | 
				
			||||||
 | 
					  cursorHotspot: {x: 0, y: 0}
 | 
				
			||||||
 | 
					  m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
 | 
				
			||||||
 | 
					  m_ShowUnitySplashScreen: 1
 | 
				
			||||||
 | 
					  m_ShowUnitySplashLogo: 1
 | 
				
			||||||
 | 
					  m_SplashScreenOverlayOpacity: 1
 | 
				
			||||||
 | 
					  m_SplashScreenAnimation: 1
 | 
				
			||||||
 | 
					  m_SplashScreenLogoStyle: 1
 | 
				
			||||||
 | 
					  m_SplashScreenDrawMode: 0
 | 
				
			||||||
 | 
					  m_SplashScreenBackgroundAnimationZoom: 1
 | 
				
			||||||
 | 
					  m_SplashScreenLogoAnimationZoom: 1
 | 
				
			||||||
 | 
					  m_SplashScreenBackgroundLandscapeAspect: 1
 | 
				
			||||||
 | 
					  m_SplashScreenBackgroundPortraitAspect: 1
 | 
				
			||||||
 | 
					  m_SplashScreenBackgroundLandscapeUvs:
 | 
				
			||||||
 | 
					    serializedVersion: 2
 | 
				
			||||||
 | 
					    x: 0
 | 
				
			||||||
 | 
					    y: 0
 | 
				
			||||||
 | 
					    width: 1
 | 
				
			||||||
 | 
					    height: 1
 | 
				
			||||||
 | 
					  m_SplashScreenBackgroundPortraitUvs:
 | 
				
			||||||
 | 
					    serializedVersion: 2
 | 
				
			||||||
 | 
					    x: 0
 | 
				
			||||||
 | 
					    y: 0
 | 
				
			||||||
 | 
					    width: 1
 | 
				
			||||||
 | 
					    height: 1
 | 
				
			||||||
 | 
					  m_SplashScreenLogos: []
 | 
				
			||||||
 | 
					  m_VirtualRealitySplashScreen: {fileID: 0}
 | 
				
			||||||
 | 
					  m_HolographicTrackingLossScreen: {fileID: 0}
 | 
				
			||||||
 | 
					  defaultScreenWidth: 1920
 | 
				
			||||||
 | 
					  defaultScreenHeight: 1080
 | 
				
			||||||
 | 
					  defaultScreenWidthWeb: 960
 | 
				
			||||||
 | 
					  defaultScreenHeightWeb: 600
 | 
				
			||||||
 | 
					  m_StereoRenderingPath: 0
 | 
				
			||||||
 | 
					  m_ActiveColorSpace: 0
 | 
				
			||||||
 | 
					  m_MTRendering: 1
 | 
				
			||||||
 | 
					  mipStripping: 0
 | 
				
			||||||
 | 
					  numberOfMipsStripped: 0
 | 
				
			||||||
 | 
					  m_StackTraceTypes: 010000000100000001000000010000000100000001000000
 | 
				
			||||||
 | 
					  iosShowActivityIndicatorOnLoading: -1
 | 
				
			||||||
 | 
					  androidShowActivityIndicatorOnLoading: -1
 | 
				
			||||||
 | 
					  iosUseCustomAppBackgroundBehavior: 0
 | 
				
			||||||
 | 
					  iosAllowHTTPDownload: 1
 | 
				
			||||||
 | 
					  allowedAutorotateToPortrait: 1
 | 
				
			||||||
 | 
					  allowedAutorotateToPortraitUpsideDown: 1
 | 
				
			||||||
 | 
					  allowedAutorotateToLandscapeRight: 1
 | 
				
			||||||
 | 
					  allowedAutorotateToLandscapeLeft: 1
 | 
				
			||||||
 | 
					  useOSAutorotation: 1
 | 
				
			||||||
 | 
					  use32BitDisplayBuffer: 1
 | 
				
			||||||
 | 
					  preserveFramebufferAlpha: 0
 | 
				
			||||||
 | 
					  disableDepthAndStencilBuffers: 0
 | 
				
			||||||
 | 
					  androidStartInFullscreen: 1
 | 
				
			||||||
 | 
					  androidRenderOutsideSafeArea: 1
 | 
				
			||||||
 | 
					  androidUseSwappy: 1
 | 
				
			||||||
 | 
					  androidBlitType: 0
 | 
				
			||||||
 | 
					  defaultIsNativeResolution: 1
 | 
				
			||||||
 | 
					  macRetinaSupport: 1
 | 
				
			||||||
 | 
					  runInBackground: 0
 | 
				
			||||||
 | 
					  captureSingleScreen: 0
 | 
				
			||||||
 | 
					  muteOtherAudioSources: 0
 | 
				
			||||||
 | 
					  Prepare IOS For Recording: 0
 | 
				
			||||||
 | 
					  Force IOS Speakers When Recording: 0
 | 
				
			||||||
 | 
					  deferSystemGesturesMode: 0
 | 
				
			||||||
 | 
					  hideHomeButton: 0
 | 
				
			||||||
 | 
					  submitAnalytics: 1
 | 
				
			||||||
 | 
					  usePlayerLog: 1
 | 
				
			||||||
 | 
					  bakeCollisionMeshes: 0
 | 
				
			||||||
 | 
					  forceSingleInstance: 0
 | 
				
			||||||
 | 
					  useFlipModelSwapchain: 1
 | 
				
			||||||
 | 
					  resizableWindow: 0
 | 
				
			||||||
 | 
					  useMacAppStoreValidation: 0
 | 
				
			||||||
 | 
					  macAppStoreCategory: public.app-category.games
 | 
				
			||||||
 | 
					  gpuSkinning: 0
 | 
				
			||||||
 | 
					  xboxPIXTextureCapture: 0
 | 
				
			||||||
 | 
					  xboxEnableAvatar: 0
 | 
				
			||||||
 | 
					  xboxEnableKinect: 0
 | 
				
			||||||
 | 
					  xboxEnableKinectAutoTracking: 0
 | 
				
			||||||
 | 
					  xboxEnableFitness: 0
 | 
				
			||||||
 | 
					  visibleInBackground: 1
 | 
				
			||||||
 | 
					  allowFullscreenSwitch: 1
 | 
				
			||||||
 | 
					  fullscreenMode: 1
 | 
				
			||||||
 | 
					  xboxSpeechDB: 0
 | 
				
			||||||
 | 
					  xboxEnableHeadOrientation: 0
 | 
				
			||||||
 | 
					  xboxEnableGuest: 0
 | 
				
			||||||
 | 
					  xboxEnablePIXSampling: 0
 | 
				
			||||||
 | 
					  metalFramebufferOnly: 0
 | 
				
			||||||
 | 
					  xboxOneResolution: 0
 | 
				
			||||||
 | 
					  xboxOneSResolution: 0
 | 
				
			||||||
 | 
					  xboxOneXResolution: 3
 | 
				
			||||||
 | 
					  xboxOneMonoLoggingLevel: 0
 | 
				
			||||||
 | 
					  xboxOneLoggingLevel: 1
 | 
				
			||||||
 | 
					  xboxOneDisableEsram: 0
 | 
				
			||||||
 | 
					  xboxOneEnableTypeOptimization: 0
 | 
				
			||||||
 | 
					  xboxOnePresentImmediateThreshold: 0
 | 
				
			||||||
 | 
					  switchQueueCommandMemory: 1048576
 | 
				
			||||||
 | 
					  switchQueueControlMemory: 16384
 | 
				
			||||||
 | 
					  switchQueueComputeMemory: 262144
 | 
				
			||||||
 | 
					  switchNVNShaderPoolsGranularity: 33554432
 | 
				
			||||||
 | 
					  switchNVNDefaultPoolsGranularity: 16777216
 | 
				
			||||||
 | 
					  switchNVNOtherPoolsGranularity: 16777216
 | 
				
			||||||
 | 
					  switchNVNMaxPublicTextureIDCount: 0
 | 
				
			||||||
 | 
					  switchNVNMaxPublicSamplerIDCount: 0
 | 
				
			||||||
 | 
					  stadiaPresentMode: 0
 | 
				
			||||||
 | 
					  stadiaTargetFramerate: 0
 | 
				
			||||||
 | 
					  vulkanNumSwapchainBuffers: 3
 | 
				
			||||||
 | 
					  vulkanEnableSetSRGBWrite: 0
 | 
				
			||||||
 | 
					  vulkanEnablePreTransform: 0
 | 
				
			||||||
 | 
					  vulkanEnableLateAcquireNextImage: 0
 | 
				
			||||||
 | 
					  m_SupportedAspectRatios:
 | 
				
			||||||
 | 
					    4:3: 1
 | 
				
			||||||
 | 
					    5:4: 1
 | 
				
			||||||
 | 
					    16:10: 1
 | 
				
			||||||
 | 
					    16:9: 1
 | 
				
			||||||
 | 
					    Others: 1
 | 
				
			||||||
 | 
					  bundleVersion: 1.0
 | 
				
			||||||
 | 
					  preloadedAssets:
 | 
				
			||||||
 | 
					  - {fileID: 0}
 | 
				
			||||||
 | 
					  metroInputSource: 0
 | 
				
			||||||
 | 
					  wsaTransparentSwapchain: 0
 | 
				
			||||||
 | 
					  m_HolographicPauseOnTrackingLoss: 1
 | 
				
			||||||
 | 
					  xboxOneDisableKinectGpuReservation: 1
 | 
				
			||||||
 | 
					  xboxOneEnable7thCore: 1
 | 
				
			||||||
 | 
					  vrSettings:
 | 
				
			||||||
 | 
					    enable360StereoCapture: 0
 | 
				
			||||||
 | 
					  isWsaHolographicRemotingEnabled: 0
 | 
				
			||||||
 | 
					  enableFrameTimingStats: 0
 | 
				
			||||||
 | 
					  useHDRDisplay: 0
 | 
				
			||||||
 | 
					  D3DHDRBitDepth: 0
 | 
				
			||||||
 | 
					  m_ColorGamuts: 00000000
 | 
				
			||||||
 | 
					  targetPixelDensity: 30
 | 
				
			||||||
 | 
					  resolutionScalingMode: 0
 | 
				
			||||||
 | 
					  androidSupportedAspectRatio: 1
 | 
				
			||||||
 | 
					  androidMaxAspectRatio: 2.1
 | 
				
			||||||
 | 
					  applicationIdentifier:
 | 
				
			||||||
 | 
					    Standalone: com.DefaultCompany.protorts
 | 
				
			||||||
 | 
					  buildNumber:
 | 
				
			||||||
 | 
					    Standalone: 0
 | 
				
			||||||
 | 
					    iPhone: 0
 | 
				
			||||||
 | 
					    tvOS: 0
 | 
				
			||||||
 | 
					  overrideDefaultApplicationIdentifier: 0
 | 
				
			||||||
 | 
					  AndroidBundleVersionCode: 1
 | 
				
			||||||
 | 
					  AndroidMinSdkVersion: 19
 | 
				
			||||||
 | 
					  AndroidTargetSdkVersion: 0
 | 
				
			||||||
 | 
					  AndroidPreferredInstallLocation: 1
 | 
				
			||||||
 | 
					  aotOptions: 
 | 
				
			||||||
 | 
					  stripEngineCode: 1
 | 
				
			||||||
 | 
					  iPhoneStrippingLevel: 0
 | 
				
			||||||
 | 
					  iPhoneScriptCallOptimization: 0
 | 
				
			||||||
 | 
					  ForceInternetPermission: 0
 | 
				
			||||||
 | 
					  ForceSDCardPermission: 0
 | 
				
			||||||
 | 
					  CreateWallpaper: 0
 | 
				
			||||||
 | 
					  APKExpansionFiles: 0
 | 
				
			||||||
 | 
					  keepLoadedShadersAlive: 0
 | 
				
			||||||
 | 
					  StripUnusedMeshComponents: 0
 | 
				
			||||||
 | 
					  VertexChannelCompressionMask: 4054
 | 
				
			||||||
 | 
					  iPhoneSdkVersion: 988
 | 
				
			||||||
 | 
					  iOSTargetOSVersionString: 11.0
 | 
				
			||||||
 | 
					  tvOSSdkVersion: 0
 | 
				
			||||||
 | 
					  tvOSRequireExtendedGameController: 0
 | 
				
			||||||
 | 
					  tvOSTargetOSVersionString: 11.0
 | 
				
			||||||
 | 
					  uIPrerenderedIcon: 0
 | 
				
			||||||
 | 
					  uIRequiresPersistentWiFi: 0
 | 
				
			||||||
 | 
					  uIRequiresFullScreen: 1
 | 
				
			||||||
 | 
					  uIStatusBarHidden: 1
 | 
				
			||||||
 | 
					  uIExitOnSuspend: 0
 | 
				
			||||||
 | 
					  uIStatusBarStyle: 0
 | 
				
			||||||
 | 
					  appleTVSplashScreen: {fileID: 0}
 | 
				
			||||||
 | 
					  appleTVSplashScreen2x: {fileID: 0}
 | 
				
			||||||
 | 
					  tvOSSmallIconLayers: []
 | 
				
			||||||
 | 
					  tvOSSmallIconLayers2x: []
 | 
				
			||||||
 | 
					  tvOSLargeIconLayers: []
 | 
				
			||||||
 | 
					  tvOSLargeIconLayers2x: []
 | 
				
			||||||
 | 
					  tvOSTopShelfImageLayers: []
 | 
				
			||||||
 | 
					  tvOSTopShelfImageLayers2x: []
 | 
				
			||||||
 | 
					  tvOSTopShelfImageWideLayers: []
 | 
				
			||||||
 | 
					  tvOSTopShelfImageWideLayers2x: []
 | 
				
			||||||
 | 
					  iOSLaunchScreenType: 0
 | 
				
			||||||
 | 
					  iOSLaunchScreenPortrait: {fileID: 0}
 | 
				
			||||||
 | 
					  iOSLaunchScreenLandscape: {fileID: 0}
 | 
				
			||||||
 | 
					  iOSLaunchScreenBackgroundColor:
 | 
				
			||||||
 | 
					    serializedVersion: 2
 | 
				
			||||||
 | 
					    rgba: 0
 | 
				
			||||||
 | 
					  iOSLaunchScreenFillPct: 100
 | 
				
			||||||
 | 
					  iOSLaunchScreenSize: 100
 | 
				
			||||||
 | 
					  iOSLaunchScreenCustomXibPath: 
 | 
				
			||||||
 | 
					  iOSLaunchScreeniPadType: 0
 | 
				
			||||||
 | 
					  iOSLaunchScreeniPadImage: {fileID: 0}
 | 
				
			||||||
 | 
					  iOSLaunchScreeniPadBackgroundColor:
 | 
				
			||||||
 | 
					    serializedVersion: 2
 | 
				
			||||||
 | 
					    rgba: 0
 | 
				
			||||||
 | 
					  iOSLaunchScreeniPadFillPct: 100
 | 
				
			||||||
 | 
					  iOSLaunchScreeniPadSize: 100
 | 
				
			||||||
 | 
					  iOSLaunchScreeniPadCustomXibPath: 
 | 
				
			||||||
 | 
					  iOSLaunchScreenCustomStoryboardPath: 
 | 
				
			||||||
 | 
					  iOSLaunchScreeniPadCustomStoryboardPath: 
 | 
				
			||||||
 | 
					  iOSDeviceRequirements: []
 | 
				
			||||||
 | 
					  iOSURLSchemes: []
 | 
				
			||||||
 | 
					  iOSBackgroundModes: 0
 | 
				
			||||||
 | 
					  iOSMetalForceHardShadows: 0
 | 
				
			||||||
 | 
					  metalEditorSupport: 1
 | 
				
			||||||
 | 
					  metalAPIValidation: 1
 | 
				
			||||||
 | 
					  iOSRenderExtraFrameOnPause: 0
 | 
				
			||||||
 | 
					  iosCopyPluginsCodeInsteadOfSymlink: 0
 | 
				
			||||||
 | 
					  appleDeveloperTeamID: 
 | 
				
			||||||
 | 
					  iOSManualSigningProvisioningProfileID: 
 | 
				
			||||||
 | 
					  tvOSManualSigningProvisioningProfileID: 
 | 
				
			||||||
 | 
					  iOSManualSigningProvisioningProfileType: 0
 | 
				
			||||||
 | 
					  tvOSManualSigningProvisioningProfileType: 0
 | 
				
			||||||
 | 
					  appleEnableAutomaticSigning: 0
 | 
				
			||||||
 | 
					  iOSRequireARKit: 0
 | 
				
			||||||
 | 
					  iOSAutomaticallyDetectAndAddCapabilities: 1
 | 
				
			||||||
 | 
					  appleEnableProMotion: 0
 | 
				
			||||||
 | 
					  shaderPrecisionModel: 0
 | 
				
			||||||
 | 
					  clonedFromGUID: 10ad67313f4034357812315f3c407484
 | 
				
			||||||
 | 
					  templatePackageId: com.unity.template.2d@5.0.0
 | 
				
			||||||
 | 
					  templateDefaultScene: Assets/Scenes/SampleScene.unity
 | 
				
			||||||
 | 
					  useCustomMainManifest: 0
 | 
				
			||||||
 | 
					  useCustomLauncherManifest: 0
 | 
				
			||||||
 | 
					  useCustomMainGradleTemplate: 0
 | 
				
			||||||
 | 
					  useCustomLauncherGradleManifest: 0
 | 
				
			||||||
 | 
					  useCustomBaseGradleTemplate: 0
 | 
				
			||||||
 | 
					  useCustomGradlePropertiesTemplate: 0
 | 
				
			||||||
 | 
					  useCustomProguardFile: 0
 | 
				
			||||||
 | 
					  AndroidTargetArchitectures: 1
 | 
				
			||||||
 | 
					  AndroidSplashScreenScale: 0
 | 
				
			||||||
 | 
					  androidSplashScreen: {fileID: 0}
 | 
				
			||||||
 | 
					  AndroidKeystoreName: 
 | 
				
			||||||
 | 
					  AndroidKeyaliasName: 
 | 
				
			||||||
 | 
					  AndroidBuildApkPerCpuArchitecture: 0
 | 
				
			||||||
 | 
					  AndroidTVCompatibility: 0
 | 
				
			||||||
 | 
					  AndroidIsGame: 1
 | 
				
			||||||
 | 
					  AndroidEnableTango: 0
 | 
				
			||||||
 | 
					  androidEnableBanner: 1
 | 
				
			||||||
 | 
					  androidUseLowAccuracyLocation: 0
 | 
				
			||||||
 | 
					  androidUseCustomKeystore: 0
 | 
				
			||||||
 | 
					  m_AndroidBanners:
 | 
				
			||||||
 | 
					  - width: 320
 | 
				
			||||||
 | 
					    height: 180
 | 
				
			||||||
 | 
					    banner: {fileID: 0}
 | 
				
			||||||
 | 
					  androidGamepadSupportLevel: 0
 | 
				
			||||||
 | 
					  AndroidMinifyWithR8: 0
 | 
				
			||||||
 | 
					  AndroidMinifyRelease: 0
 | 
				
			||||||
 | 
					  AndroidMinifyDebug: 0
 | 
				
			||||||
 | 
					  AndroidValidateAppBundleSize: 1
 | 
				
			||||||
 | 
					  AndroidAppBundleSizeToValidate: 150
 | 
				
			||||||
 | 
					  m_BuildTargetIcons: []
 | 
				
			||||||
 | 
					  m_BuildTargetPlatformIcons: []
 | 
				
			||||||
 | 
					  m_BuildTargetBatching: []
 | 
				
			||||||
 | 
					  m_BuildTargetGraphicsJobs:
 | 
				
			||||||
 | 
					  - m_BuildTarget: MacStandaloneSupport
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: Switch
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: MetroSupport
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: AppleTVSupport
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: BJMSupport
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: LinuxStandaloneSupport
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: PS4Player
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: iOSSupport
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: WindowsStandaloneSupport
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: XboxOnePlayer
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: LuminSupport
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: AndroidPlayer
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: WebGLSupport
 | 
				
			||||||
 | 
					    m_GraphicsJobs: 0
 | 
				
			||||||
 | 
					  m_BuildTargetGraphicsJobMode: []
 | 
				
			||||||
 | 
					  m_BuildTargetGraphicsAPIs:
 | 
				
			||||||
 | 
					  - m_BuildTarget: AndroidPlayer
 | 
				
			||||||
 | 
					    m_APIs: 150000000b000000
 | 
				
			||||||
 | 
					    m_Automatic: 0
 | 
				
			||||||
 | 
					  - m_BuildTarget: iOSSupport
 | 
				
			||||||
 | 
					    m_APIs: 10000000
 | 
				
			||||||
 | 
					    m_Automatic: 1
 | 
				
			||||||
 | 
					  m_BuildTargetVRSettings: []
 | 
				
			||||||
 | 
					  openGLRequireES31: 0
 | 
				
			||||||
 | 
					  openGLRequireES31AEP: 0
 | 
				
			||||||
 | 
					  openGLRequireES32: 0
 | 
				
			||||||
 | 
					  m_TemplateCustomTags: {}
 | 
				
			||||||
 | 
					  mobileMTRendering:
 | 
				
			||||||
 | 
					    Android: 1
 | 
				
			||||||
 | 
					    iPhone: 1
 | 
				
			||||||
 | 
					    tvOS: 1
 | 
				
			||||||
 | 
					  m_BuildTargetGroupLightmapEncodingQuality: []
 | 
				
			||||||
 | 
					  m_BuildTargetGroupLightmapSettings: []
 | 
				
			||||||
 | 
					  m_BuildTargetNormalMapEncoding: []
 | 
				
			||||||
 | 
					  playModeTestRunnerEnabled: 0
 | 
				
			||||||
 | 
					  runPlayModeTestAsEditModeTest: 0
 | 
				
			||||||
 | 
					  actionOnDotNetUnhandledException: 1
 | 
				
			||||||
 | 
					  enableInternalProfiler: 0
 | 
				
			||||||
 | 
					  logObjCUncaughtExceptions: 1
 | 
				
			||||||
 | 
					  enableCrashReportAPI: 0
 | 
				
			||||||
 | 
					  cameraUsageDescription: 
 | 
				
			||||||
 | 
					  locationUsageDescription: 
 | 
				
			||||||
 | 
					  microphoneUsageDescription: 
 | 
				
			||||||
 | 
					  switchNMETAOverride: 
 | 
				
			||||||
 | 
					  switchNetLibKey: 
 | 
				
			||||||
 | 
					  switchSocketMemoryPoolSize: 6144
 | 
				
			||||||
 | 
					  switchSocketAllocatorPoolSize: 128
 | 
				
			||||||
 | 
					  switchSocketConcurrencyLimit: 14
 | 
				
			||||||
 | 
					  switchScreenResolutionBehavior: 2
 | 
				
			||||||
 | 
					  switchUseCPUProfiler: 0
 | 
				
			||||||
 | 
					  switchUseGOLDLinker: 0
 | 
				
			||||||
 | 
					  switchApplicationID: 0x01004b9000490000
 | 
				
			||||||
 | 
					  switchNSODependencies: 
 | 
				
			||||||
 | 
					  switchTitleNames_0: 
 | 
				
			||||||
 | 
					  switchTitleNames_1: 
 | 
				
			||||||
 | 
					  switchTitleNames_2: 
 | 
				
			||||||
 | 
					  switchTitleNames_3: 
 | 
				
			||||||
 | 
					  switchTitleNames_4: 
 | 
				
			||||||
 | 
					  switchTitleNames_5: 
 | 
				
			||||||
 | 
					  switchTitleNames_6: 
 | 
				
			||||||
 | 
					  switchTitleNames_7: 
 | 
				
			||||||
 | 
					  switchTitleNames_8: 
 | 
				
			||||||
 | 
					  switchTitleNames_9: 
 | 
				
			||||||
 | 
					  switchTitleNames_10: 
 | 
				
			||||||
 | 
					  switchTitleNames_11: 
 | 
				
			||||||
 | 
					  switchTitleNames_12: 
 | 
				
			||||||
 | 
					  switchTitleNames_13: 
 | 
				
			||||||
 | 
					  switchTitleNames_14: 
 | 
				
			||||||
 | 
					  switchPublisherNames_0: 
 | 
				
			||||||
 | 
					  switchPublisherNames_1: 
 | 
				
			||||||
 | 
					  switchPublisherNames_2: 
 | 
				
			||||||
 | 
					  switchPublisherNames_3: 
 | 
				
			||||||
 | 
					  switchPublisherNames_4: 
 | 
				
			||||||
 | 
					  switchPublisherNames_5: 
 | 
				
			||||||
 | 
					  switchPublisherNames_6: 
 | 
				
			||||||
 | 
					  switchPublisherNames_7: 
 | 
				
			||||||
 | 
					  switchPublisherNames_8: 
 | 
				
			||||||
 | 
					  switchPublisherNames_9: 
 | 
				
			||||||
 | 
					  switchPublisherNames_10: 
 | 
				
			||||||
 | 
					  switchPublisherNames_11: 
 | 
				
			||||||
 | 
					  switchPublisherNames_12: 
 | 
				
			||||||
 | 
					  switchPublisherNames_13: 
 | 
				
			||||||
 | 
					  switchPublisherNames_14: 
 | 
				
			||||||
 | 
					  switchIcons_0: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_1: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_2: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_3: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_4: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_5: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_6: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_7: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_8: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_9: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_10: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_11: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_12: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_13: {fileID: 0}
 | 
				
			||||||
 | 
					  switchIcons_14: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_0: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_1: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_2: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_3: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_4: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_5: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_6: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_7: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_8: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_9: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_10: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_11: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_12: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_13: {fileID: 0}
 | 
				
			||||||
 | 
					  switchSmallIcons_14: {fileID: 0}
 | 
				
			||||||
 | 
					  switchManualHTML: 
 | 
				
			||||||
 | 
					  switchAccessibleURLs: 
 | 
				
			||||||
 | 
					  switchLegalInformation: 
 | 
				
			||||||
 | 
					  switchMainThreadStackSize: 1048576
 | 
				
			||||||
 | 
					  switchPresenceGroupId: 
 | 
				
			||||||
 | 
					  switchLogoHandling: 0
 | 
				
			||||||
 | 
					  switchReleaseVersion: 0
 | 
				
			||||||
 | 
					  switchDisplayVersion: 1.0.0
 | 
				
			||||||
 | 
					  switchStartupUserAccount: 0
 | 
				
			||||||
 | 
					  switchTouchScreenUsage: 0
 | 
				
			||||||
 | 
					  switchSupportedLanguagesMask: 0
 | 
				
			||||||
 | 
					  switchLogoType: 0
 | 
				
			||||||
 | 
					  switchApplicationErrorCodeCategory: 
 | 
				
			||||||
 | 
					  switchUserAccountSaveDataSize: 0
 | 
				
			||||||
 | 
					  switchUserAccountSaveDataJournalSize: 0
 | 
				
			||||||
 | 
					  switchApplicationAttribute: 0
 | 
				
			||||||
 | 
					  switchCardSpecSize: -1
 | 
				
			||||||
 | 
					  switchCardSpecClock: -1
 | 
				
			||||||
 | 
					  switchRatingsMask: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_0: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_1: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_2: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_3: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_4: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_5: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_6: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_7: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_8: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_9: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_10: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_11: 0
 | 
				
			||||||
 | 
					  switchRatingsInt_12: 0
 | 
				
			||||||
 | 
					  switchLocalCommunicationIds_0: 
 | 
				
			||||||
 | 
					  switchLocalCommunicationIds_1: 
 | 
				
			||||||
 | 
					  switchLocalCommunicationIds_2: 
 | 
				
			||||||
 | 
					  switchLocalCommunicationIds_3: 
 | 
				
			||||||
 | 
					  switchLocalCommunicationIds_4: 
 | 
				
			||||||
 | 
					  switchLocalCommunicationIds_5: 
 | 
				
			||||||
 | 
					  switchLocalCommunicationIds_6: 
 | 
				
			||||||
 | 
					  switchLocalCommunicationIds_7: 
 | 
				
			||||||
 | 
					  switchParentalControl: 0
 | 
				
			||||||
 | 
					  switchAllowsScreenshot: 1
 | 
				
			||||||
 | 
					  switchAllowsVideoCapturing: 1
 | 
				
			||||||
 | 
					  switchAllowsRuntimeAddOnContentInstall: 0
 | 
				
			||||||
 | 
					  switchDataLossConfirmation: 0
 | 
				
			||||||
 | 
					  switchUserAccountLockEnabled: 0
 | 
				
			||||||
 | 
					  switchSystemResourceMemory: 16777216
 | 
				
			||||||
 | 
					  switchSupportedNpadStyles: 22
 | 
				
			||||||
 | 
					  switchNativeFsCacheSize: 32
 | 
				
			||||||
 | 
					  switchIsHoldTypeHorizontal: 0
 | 
				
			||||||
 | 
					  switchSupportedNpadCount: 8
 | 
				
			||||||
 | 
					  switchSocketConfigEnabled: 0
 | 
				
			||||||
 | 
					  switchTcpInitialSendBufferSize: 32
 | 
				
			||||||
 | 
					  switchTcpInitialReceiveBufferSize: 64
 | 
				
			||||||
 | 
					  switchTcpAutoSendBufferSizeMax: 256
 | 
				
			||||||
 | 
					  switchTcpAutoReceiveBufferSizeMax: 256
 | 
				
			||||||
 | 
					  switchUdpSendBufferSize: 9
 | 
				
			||||||
 | 
					  switchUdpReceiveBufferSize: 42
 | 
				
			||||||
 | 
					  switchSocketBufferEfficiency: 4
 | 
				
			||||||
 | 
					  switchSocketInitializeEnabled: 1
 | 
				
			||||||
 | 
					  switchNetworkInterfaceManagerInitializeEnabled: 1
 | 
				
			||||||
 | 
					  switchPlayerConnectionEnabled: 1
 | 
				
			||||||
 | 
					  switchUseNewStyleFilepaths: 0
 | 
				
			||||||
 | 
					  ps4NPAgeRating: 12
 | 
				
			||||||
 | 
					  ps4NPTitleSecret: 
 | 
				
			||||||
 | 
					  ps4NPTrophyPackPath: 
 | 
				
			||||||
 | 
					  ps4ParentalLevel: 11
 | 
				
			||||||
 | 
					  ps4ContentID: ED1633-NPXX51362_00-0000000000000000
 | 
				
			||||||
 | 
					  ps4Category: 0
 | 
				
			||||||
 | 
					  ps4MasterVersion: 01.00
 | 
				
			||||||
 | 
					  ps4AppVersion: 01.00
 | 
				
			||||||
 | 
					  ps4AppType: 0
 | 
				
			||||||
 | 
					  ps4ParamSfxPath: 
 | 
				
			||||||
 | 
					  ps4VideoOutPixelFormat: 0
 | 
				
			||||||
 | 
					  ps4VideoOutInitialWidth: 1920
 | 
				
			||||||
 | 
					  ps4VideoOutBaseModeInitialWidth: 1920
 | 
				
			||||||
 | 
					  ps4VideoOutReprojectionRate: 60
 | 
				
			||||||
 | 
					  ps4PronunciationXMLPath: 
 | 
				
			||||||
 | 
					  ps4PronunciationSIGPath: 
 | 
				
			||||||
 | 
					  ps4BackgroundImagePath: 
 | 
				
			||||||
 | 
					  ps4StartupImagePath: 
 | 
				
			||||||
 | 
					  ps4StartupImagesFolder: 
 | 
				
			||||||
 | 
					  ps4IconImagesFolder: 
 | 
				
			||||||
 | 
					  ps4SaveDataImagePath: 
 | 
				
			||||||
 | 
					  ps4SdkOverride: 
 | 
				
			||||||
 | 
					  ps4BGMPath: 
 | 
				
			||||||
 | 
					  ps4ShareFilePath: 
 | 
				
			||||||
 | 
					  ps4ShareOverlayImagePath: 
 | 
				
			||||||
 | 
					  ps4PrivacyGuardImagePath: 
 | 
				
			||||||
 | 
					  ps4ExtraSceSysFile: 
 | 
				
			||||||
 | 
					  ps4NPtitleDatPath: 
 | 
				
			||||||
 | 
					  ps4RemotePlayKeyAssignment: -1
 | 
				
			||||||
 | 
					  ps4RemotePlayKeyMappingDir: 
 | 
				
			||||||
 | 
					  ps4PlayTogetherPlayerCount: 0
 | 
				
			||||||
 | 
					  ps4EnterButtonAssignment: 2
 | 
				
			||||||
 | 
					  ps4ApplicationParam1: 0
 | 
				
			||||||
 | 
					  ps4ApplicationParam2: 0
 | 
				
			||||||
 | 
					  ps4ApplicationParam3: 0
 | 
				
			||||||
 | 
					  ps4ApplicationParam4: 0
 | 
				
			||||||
 | 
					  ps4DownloadDataSize: 0
 | 
				
			||||||
 | 
					  ps4GarlicHeapSize: 2048
 | 
				
			||||||
 | 
					  ps4ProGarlicHeapSize: 2560
 | 
				
			||||||
 | 
					  playerPrefsMaxSize: 32768
 | 
				
			||||||
 | 
					  ps4Passcode: bi9UOuSpM2Tlh01vOzwvSikHFswuzleh
 | 
				
			||||||
 | 
					  ps4pnSessions: 1
 | 
				
			||||||
 | 
					  ps4pnPresence: 1
 | 
				
			||||||
 | 
					  ps4pnFriends: 1
 | 
				
			||||||
 | 
					  ps4pnGameCustomData: 1
 | 
				
			||||||
 | 
					  playerPrefsSupport: 0
 | 
				
			||||||
 | 
					  enableApplicationExit: 0
 | 
				
			||||||
 | 
					  resetTempFolder: 1
 | 
				
			||||||
 | 
					  restrictedAudioUsageRights: 0
 | 
				
			||||||
 | 
					  ps4UseResolutionFallback: 0
 | 
				
			||||||
 | 
					  ps4ReprojectionSupport: 0
 | 
				
			||||||
 | 
					  ps4UseAudio3dBackend: 0
 | 
				
			||||||
 | 
					  ps4UseLowGarlicFragmentationMode: 1
 | 
				
			||||||
 | 
					  ps4SocialScreenEnabled: 0
 | 
				
			||||||
 | 
					  ps4ScriptOptimizationLevel: 2
 | 
				
			||||||
 | 
					  ps4Audio3dVirtualSpeakerCount: 14
 | 
				
			||||||
 | 
					  ps4attribCpuUsage: 0
 | 
				
			||||||
 | 
					  ps4PatchPkgPath: 
 | 
				
			||||||
 | 
					  ps4PatchLatestPkgPath: 
 | 
				
			||||||
 | 
					  ps4PatchChangeinfoPath: 
 | 
				
			||||||
 | 
					  ps4PatchDayOne: 0
 | 
				
			||||||
 | 
					  ps4attribUserManagement: 0
 | 
				
			||||||
 | 
					  ps4attribMoveSupport: 0
 | 
				
			||||||
 | 
					  ps4attrib3DSupport: 0
 | 
				
			||||||
 | 
					  ps4attribShareSupport: 0
 | 
				
			||||||
 | 
					  ps4attribExclusiveVR: 0
 | 
				
			||||||
 | 
					  ps4disableAutoHideSplash: 0
 | 
				
			||||||
 | 
					  ps4videoRecordingFeaturesUsed: 0
 | 
				
			||||||
 | 
					  ps4contentSearchFeaturesUsed: 0
 | 
				
			||||||
 | 
					  ps4CompatibilityPS5: 0
 | 
				
			||||||
 | 
					  ps4GPU800MHz: 1
 | 
				
			||||||
 | 
					  ps4attribEyeToEyeDistanceSettingVR: 0
 | 
				
			||||||
 | 
					  ps4IncludedModules: []
 | 
				
			||||||
 | 
					  ps4attribVROutputEnabled: 0
 | 
				
			||||||
 | 
					  monoEnv: 
 | 
				
			||||||
 | 
					  splashScreenBackgroundSourceLandscape: {fileID: 0}
 | 
				
			||||||
 | 
					  splashScreenBackgroundSourcePortrait: {fileID: 0}
 | 
				
			||||||
 | 
					  blurSplashScreenBackground: 1
 | 
				
			||||||
 | 
					  spritePackerPolicy: 
 | 
				
			||||||
 | 
					  webGLMemorySize: 32
 | 
				
			||||||
 | 
					  webGLExceptionSupport: 1
 | 
				
			||||||
 | 
					  webGLNameFilesAsHashes: 0
 | 
				
			||||||
 | 
					  webGLDataCaching: 1
 | 
				
			||||||
 | 
					  webGLDebugSymbols: 0
 | 
				
			||||||
 | 
					  webGLEmscriptenArgs: 
 | 
				
			||||||
 | 
					  webGLModulesDirectory: 
 | 
				
			||||||
 | 
					  webGLTemplate: APPLICATION:Default
 | 
				
			||||||
 | 
					  webGLAnalyzeBuildSize: 0
 | 
				
			||||||
 | 
					  webGLUseEmbeddedResources: 0
 | 
				
			||||||
 | 
					  webGLCompressionFormat: 0
 | 
				
			||||||
 | 
					  webGLWasmArithmeticExceptions: 0
 | 
				
			||||||
 | 
					  webGLLinkerTarget: 1
 | 
				
			||||||
 | 
					  webGLThreadsSupport: 0
 | 
				
			||||||
 | 
					  webGLDecompressionFallback: 0
 | 
				
			||||||
 | 
					  scriptingDefineSymbols: {}
 | 
				
			||||||
 | 
					  additionalCompilerArguments: {}
 | 
				
			||||||
 | 
					  platformArchitecture: {}
 | 
				
			||||||
 | 
					  scriptingBackend: {}
 | 
				
			||||||
 | 
					  il2cppCompilerConfiguration: {}
 | 
				
			||||||
 | 
					  managedStrippingLevel: {}
 | 
				
			||||||
 | 
					  incrementalIl2cppBuild: {}
 | 
				
			||||||
 | 
					  suppressCommonWarnings: 1
 | 
				
			||||||
 | 
					  allowUnsafeCode: 0
 | 
				
			||||||
 | 
					  useDeterministicCompilation: 1
 | 
				
			||||||
 | 
					  useReferenceAssemblies: 1
 | 
				
			||||||
 | 
					  enableRoslynAnalyzers: 1
 | 
				
			||||||
 | 
					  additionalIl2CppArgs: 
 | 
				
			||||||
 | 
					  scriptingRuntimeVersion: 1
 | 
				
			||||||
 | 
					  gcIncremental: 1
 | 
				
			||||||
 | 
					  assemblyVersionValidation: 1
 | 
				
			||||||
 | 
					  gcWBarrierValidation: 0
 | 
				
			||||||
 | 
					  apiCompatibilityLevelPerPlatform: {}
 | 
				
			||||||
 | 
					  m_RenderingPath: 1
 | 
				
			||||||
 | 
					  m_MobileRenderingPath: 1
 | 
				
			||||||
 | 
					  metroPackageName: 2D_BuiltInRenderer
 | 
				
			||||||
 | 
					  metroPackageVersion: 
 | 
				
			||||||
 | 
					  metroCertificatePath: 
 | 
				
			||||||
 | 
					  metroCertificatePassword: 
 | 
				
			||||||
 | 
					  metroCertificateSubject: 
 | 
				
			||||||
 | 
					  metroCertificateIssuer: 
 | 
				
			||||||
 | 
					  metroCertificateNotAfter: 0000000000000000
 | 
				
			||||||
 | 
					  metroApplicationDescription: 2D_BuiltInRenderer
 | 
				
			||||||
 | 
					  wsaImages: {}
 | 
				
			||||||
 | 
					  metroTileShortName: 
 | 
				
			||||||
 | 
					  metroTileShowName: 0
 | 
				
			||||||
 | 
					  metroMediumTileShowName: 0
 | 
				
			||||||
 | 
					  metroLargeTileShowName: 0
 | 
				
			||||||
 | 
					  metroWideTileShowName: 0
 | 
				
			||||||
 | 
					  metroSupportStreamingInstall: 0
 | 
				
			||||||
 | 
					  metroLastRequiredScene: 0
 | 
				
			||||||
 | 
					  metroDefaultTileSize: 1
 | 
				
			||||||
 | 
					  metroTileForegroundText: 2
 | 
				
			||||||
 | 
					  metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
 | 
				
			||||||
 | 
					  metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
 | 
				
			||||||
 | 
					  metroSplashScreenUseBackgroundColor: 0
 | 
				
			||||||
 | 
					  platformCapabilities: {}
 | 
				
			||||||
 | 
					  metroTargetDeviceFamilies: {}
 | 
				
			||||||
 | 
					  metroFTAName: 
 | 
				
			||||||
 | 
					  metroFTAFileTypes: []
 | 
				
			||||||
 | 
					  metroProtocolName: 
 | 
				
			||||||
 | 
					  XboxOneProductId: 
 | 
				
			||||||
 | 
					  XboxOneUpdateKey: 
 | 
				
			||||||
 | 
					  XboxOneSandboxId: 
 | 
				
			||||||
 | 
					  XboxOneContentId: 
 | 
				
			||||||
 | 
					  XboxOneTitleId: 
 | 
				
			||||||
 | 
					  XboxOneSCId: 
 | 
				
			||||||
 | 
					  XboxOneGameOsOverridePath: 
 | 
				
			||||||
 | 
					  XboxOnePackagingOverridePath: 
 | 
				
			||||||
 | 
					  XboxOneAppManifestOverridePath: 
 | 
				
			||||||
 | 
					  XboxOneVersion: 1.0.0.0
 | 
				
			||||||
 | 
					  XboxOnePackageEncryption: 0
 | 
				
			||||||
 | 
					  XboxOnePackageUpdateGranularity: 2
 | 
				
			||||||
 | 
					  XboxOneDescription: 
 | 
				
			||||||
 | 
					  XboxOneLanguage:
 | 
				
			||||||
 | 
					  - enus
 | 
				
			||||||
 | 
					  XboxOneCapability: []
 | 
				
			||||||
 | 
					  XboxOneGameRating: {}
 | 
				
			||||||
 | 
					  XboxOneIsContentPackage: 0
 | 
				
			||||||
 | 
					  XboxOneEnhancedXboxCompatibilityMode: 0
 | 
				
			||||||
 | 
					  XboxOneEnableGPUVariability: 1
 | 
				
			||||||
 | 
					  XboxOneSockets: {}
 | 
				
			||||||
 | 
					  XboxOneSplashScreen: {fileID: 0}
 | 
				
			||||||
 | 
					  XboxOneAllowedProductIds: []
 | 
				
			||||||
 | 
					  XboxOnePersistentLocalStorageSize: 0
 | 
				
			||||||
 | 
					  XboxOneXTitleMemory: 8
 | 
				
			||||||
 | 
					  XboxOneOverrideIdentityName: 
 | 
				
			||||||
 | 
					  XboxOneOverrideIdentityPublisher: 
 | 
				
			||||||
 | 
					  vrEditorSettings: {}
 | 
				
			||||||
 | 
					  cloudServicesEnabled: {}
 | 
				
			||||||
 | 
					  luminIcon:
 | 
				
			||||||
 | 
					    m_Name: 
 | 
				
			||||||
 | 
					    m_ModelFolderPath: 
 | 
				
			||||||
 | 
					    m_PortalFolderPath: 
 | 
				
			||||||
 | 
					  luminCert:
 | 
				
			||||||
 | 
					    m_CertPath: 
 | 
				
			||||||
 | 
					    m_SignPackage: 1
 | 
				
			||||||
 | 
					  luminIsChannelApp: 0
 | 
				
			||||||
 | 
					  luminVersion:
 | 
				
			||||||
 | 
					    m_VersionCode: 1
 | 
				
			||||||
 | 
					    m_VersionName: 
 | 
				
			||||||
 | 
					  apiCompatibilityLevel: 6
 | 
				
			||||||
 | 
					  activeInputHandler: 1
 | 
				
			||||||
 | 
					  cloudProjectId: 
 | 
				
			||||||
 | 
					  framebufferDepthMemorylessMode: 0
 | 
				
			||||||
 | 
					  qualitySettingsNames: []
 | 
				
			||||||
 | 
					  projectName: 
 | 
				
			||||||
 | 
					  organizationId: 
 | 
				
			||||||
 | 
					  cloudEnabled: 0
 | 
				
			||||||
 | 
					  legacyClampBlendShapeWeights: 0
 | 
				
			||||||
 | 
					  virtualTexturingSupportEnabled: 0
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,2 @@
 | 
				
			||||||
 | 
					m_EditorVersion: 2020.2.4f1
 | 
				
			||||||
 | 
					m_EditorVersionWithRevision: 2020.2.4f1 (becced5a802b)
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,236 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!47 &1
 | 
				
			||||||
 | 
					QualitySettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 5
 | 
				
			||||||
 | 
					  m_CurrentQuality: 5
 | 
				
			||||||
 | 
					  m_QualitySettings:
 | 
				
			||||||
 | 
					  - serializedVersion: 2
 | 
				
			||||||
 | 
					    name: Very Low
 | 
				
			||||||
 | 
					    pixelLightCount: 0
 | 
				
			||||||
 | 
					    shadows: 0
 | 
				
			||||||
 | 
					    shadowResolution: 0
 | 
				
			||||||
 | 
					    shadowProjection: 1
 | 
				
			||||||
 | 
					    shadowCascades: 1
 | 
				
			||||||
 | 
					    shadowDistance: 15
 | 
				
			||||||
 | 
					    shadowNearPlaneOffset: 3
 | 
				
			||||||
 | 
					    shadowCascade2Split: 0.33333334
 | 
				
			||||||
 | 
					    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
				
			||||||
 | 
					    shadowmaskMode: 0
 | 
				
			||||||
 | 
					    skinWeights: 1
 | 
				
			||||||
 | 
					    textureQuality: 1
 | 
				
			||||||
 | 
					    anisotropicTextures: 0
 | 
				
			||||||
 | 
					    antiAliasing: 0
 | 
				
			||||||
 | 
					    softParticles: 0
 | 
				
			||||||
 | 
					    softVegetation: 0
 | 
				
			||||||
 | 
					    realtimeReflectionProbes: 0
 | 
				
			||||||
 | 
					    billboardsFaceCameraPosition: 0
 | 
				
			||||||
 | 
					    vSyncCount: 0
 | 
				
			||||||
 | 
					    lodBias: 0.3
 | 
				
			||||||
 | 
					    maximumLODLevel: 0
 | 
				
			||||||
 | 
					    streamingMipmapsActive: 0
 | 
				
			||||||
 | 
					    streamingMipmapsAddAllCameras: 1
 | 
				
			||||||
 | 
					    streamingMipmapsMemoryBudget: 512
 | 
				
			||||||
 | 
					    streamingMipmapsRenderersPerFrame: 512
 | 
				
			||||||
 | 
					    streamingMipmapsMaxLevelReduction: 2
 | 
				
			||||||
 | 
					    streamingMipmapsMaxFileIORequests: 1024
 | 
				
			||||||
 | 
					    particleRaycastBudget: 4
 | 
				
			||||||
 | 
					    asyncUploadTimeSlice: 2
 | 
				
			||||||
 | 
					    asyncUploadBufferSize: 16
 | 
				
			||||||
 | 
					    asyncUploadPersistentBuffer: 1
 | 
				
			||||||
 | 
					    resolutionScalingFixedDPIFactor: 1
 | 
				
			||||||
 | 
					    customRenderPipeline: {fileID: 0}
 | 
				
			||||||
 | 
					    excludedTargetPlatforms: []
 | 
				
			||||||
 | 
					  - serializedVersion: 2
 | 
				
			||||||
 | 
					    name: Low
 | 
				
			||||||
 | 
					    pixelLightCount: 0
 | 
				
			||||||
 | 
					    shadows: 0
 | 
				
			||||||
 | 
					    shadowResolution: 0
 | 
				
			||||||
 | 
					    shadowProjection: 1
 | 
				
			||||||
 | 
					    shadowCascades: 1
 | 
				
			||||||
 | 
					    shadowDistance: 20
 | 
				
			||||||
 | 
					    shadowNearPlaneOffset: 3
 | 
				
			||||||
 | 
					    shadowCascade2Split: 0.33333334
 | 
				
			||||||
 | 
					    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
				
			||||||
 | 
					    shadowmaskMode: 0
 | 
				
			||||||
 | 
					    skinWeights: 2
 | 
				
			||||||
 | 
					    textureQuality: 0
 | 
				
			||||||
 | 
					    anisotropicTextures: 0
 | 
				
			||||||
 | 
					    antiAliasing: 0
 | 
				
			||||||
 | 
					    softParticles: 0
 | 
				
			||||||
 | 
					    softVegetation: 0
 | 
				
			||||||
 | 
					    realtimeReflectionProbes: 0
 | 
				
			||||||
 | 
					    billboardsFaceCameraPosition: 0
 | 
				
			||||||
 | 
					    vSyncCount: 0
 | 
				
			||||||
 | 
					    lodBias: 0.4
 | 
				
			||||||
 | 
					    maximumLODLevel: 0
 | 
				
			||||||
 | 
					    streamingMipmapsActive: 0
 | 
				
			||||||
 | 
					    streamingMipmapsAddAllCameras: 1
 | 
				
			||||||
 | 
					    streamingMipmapsMemoryBudget: 512
 | 
				
			||||||
 | 
					    streamingMipmapsRenderersPerFrame: 512
 | 
				
			||||||
 | 
					    streamingMipmapsMaxLevelReduction: 2
 | 
				
			||||||
 | 
					    streamingMipmapsMaxFileIORequests: 1024
 | 
				
			||||||
 | 
					    particleRaycastBudget: 16
 | 
				
			||||||
 | 
					    asyncUploadTimeSlice: 2
 | 
				
			||||||
 | 
					    asyncUploadBufferSize: 16
 | 
				
			||||||
 | 
					    asyncUploadPersistentBuffer: 1
 | 
				
			||||||
 | 
					    resolutionScalingFixedDPIFactor: 1
 | 
				
			||||||
 | 
					    customRenderPipeline: {fileID: 0}
 | 
				
			||||||
 | 
					    excludedTargetPlatforms: []
 | 
				
			||||||
 | 
					  - serializedVersion: 2
 | 
				
			||||||
 | 
					    name: Medium
 | 
				
			||||||
 | 
					    pixelLightCount: 1
 | 
				
			||||||
 | 
					    shadows: 1
 | 
				
			||||||
 | 
					    shadowResolution: 0
 | 
				
			||||||
 | 
					    shadowProjection: 1
 | 
				
			||||||
 | 
					    shadowCascades: 1
 | 
				
			||||||
 | 
					    shadowDistance: 20
 | 
				
			||||||
 | 
					    shadowNearPlaneOffset: 3
 | 
				
			||||||
 | 
					    shadowCascade2Split: 0.33333334
 | 
				
			||||||
 | 
					    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
				
			||||||
 | 
					    shadowmaskMode: 0
 | 
				
			||||||
 | 
					    skinWeights: 2
 | 
				
			||||||
 | 
					    textureQuality: 0
 | 
				
			||||||
 | 
					    anisotropicTextures: 1
 | 
				
			||||||
 | 
					    antiAliasing: 0
 | 
				
			||||||
 | 
					    softParticles: 0
 | 
				
			||||||
 | 
					    softVegetation: 0
 | 
				
			||||||
 | 
					    realtimeReflectionProbes: 0
 | 
				
			||||||
 | 
					    billboardsFaceCameraPosition: 0
 | 
				
			||||||
 | 
					    vSyncCount: 1
 | 
				
			||||||
 | 
					    lodBias: 0.7
 | 
				
			||||||
 | 
					    maximumLODLevel: 0
 | 
				
			||||||
 | 
					    streamingMipmapsActive: 0
 | 
				
			||||||
 | 
					    streamingMipmapsAddAllCameras: 1
 | 
				
			||||||
 | 
					    streamingMipmapsMemoryBudget: 512
 | 
				
			||||||
 | 
					    streamingMipmapsRenderersPerFrame: 512
 | 
				
			||||||
 | 
					    streamingMipmapsMaxLevelReduction: 2
 | 
				
			||||||
 | 
					    streamingMipmapsMaxFileIORequests: 1024
 | 
				
			||||||
 | 
					    particleRaycastBudget: 64
 | 
				
			||||||
 | 
					    asyncUploadTimeSlice: 2
 | 
				
			||||||
 | 
					    asyncUploadBufferSize: 16
 | 
				
			||||||
 | 
					    asyncUploadPersistentBuffer: 1
 | 
				
			||||||
 | 
					    resolutionScalingFixedDPIFactor: 1
 | 
				
			||||||
 | 
					    customRenderPipeline: {fileID: 0}
 | 
				
			||||||
 | 
					    excludedTargetPlatforms: []
 | 
				
			||||||
 | 
					  - serializedVersion: 2
 | 
				
			||||||
 | 
					    name: High
 | 
				
			||||||
 | 
					    pixelLightCount: 2
 | 
				
			||||||
 | 
					    shadows: 2
 | 
				
			||||||
 | 
					    shadowResolution: 1
 | 
				
			||||||
 | 
					    shadowProjection: 1
 | 
				
			||||||
 | 
					    shadowCascades: 2
 | 
				
			||||||
 | 
					    shadowDistance: 40
 | 
				
			||||||
 | 
					    shadowNearPlaneOffset: 3
 | 
				
			||||||
 | 
					    shadowCascade2Split: 0.33333334
 | 
				
			||||||
 | 
					    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
				
			||||||
 | 
					    shadowmaskMode: 1
 | 
				
			||||||
 | 
					    skinWeights: 2
 | 
				
			||||||
 | 
					    textureQuality: 0
 | 
				
			||||||
 | 
					    anisotropicTextures: 1
 | 
				
			||||||
 | 
					    antiAliasing: 0
 | 
				
			||||||
 | 
					    softParticles: 0
 | 
				
			||||||
 | 
					    softVegetation: 1
 | 
				
			||||||
 | 
					    realtimeReflectionProbes: 1
 | 
				
			||||||
 | 
					    billboardsFaceCameraPosition: 1
 | 
				
			||||||
 | 
					    vSyncCount: 1
 | 
				
			||||||
 | 
					    lodBias: 1
 | 
				
			||||||
 | 
					    maximumLODLevel: 0
 | 
				
			||||||
 | 
					    streamingMipmapsActive: 0
 | 
				
			||||||
 | 
					    streamingMipmapsAddAllCameras: 1
 | 
				
			||||||
 | 
					    streamingMipmapsMemoryBudget: 512
 | 
				
			||||||
 | 
					    streamingMipmapsRenderersPerFrame: 512
 | 
				
			||||||
 | 
					    streamingMipmapsMaxLevelReduction: 2
 | 
				
			||||||
 | 
					    streamingMipmapsMaxFileIORequests: 1024
 | 
				
			||||||
 | 
					    particleRaycastBudget: 256
 | 
				
			||||||
 | 
					    asyncUploadTimeSlice: 2
 | 
				
			||||||
 | 
					    asyncUploadBufferSize: 16
 | 
				
			||||||
 | 
					    asyncUploadPersistentBuffer: 1
 | 
				
			||||||
 | 
					    resolutionScalingFixedDPIFactor: 1
 | 
				
			||||||
 | 
					    customRenderPipeline: {fileID: 0}
 | 
				
			||||||
 | 
					    excludedTargetPlatforms: []
 | 
				
			||||||
 | 
					  - serializedVersion: 2
 | 
				
			||||||
 | 
					    name: Very High
 | 
				
			||||||
 | 
					    pixelLightCount: 3
 | 
				
			||||||
 | 
					    shadows: 2
 | 
				
			||||||
 | 
					    shadowResolution: 2
 | 
				
			||||||
 | 
					    shadowProjection: 1
 | 
				
			||||||
 | 
					    shadowCascades: 2
 | 
				
			||||||
 | 
					    shadowDistance: 70
 | 
				
			||||||
 | 
					    shadowNearPlaneOffset: 3
 | 
				
			||||||
 | 
					    shadowCascade2Split: 0.33333334
 | 
				
			||||||
 | 
					    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
				
			||||||
 | 
					    shadowmaskMode: 1
 | 
				
			||||||
 | 
					    skinWeights: 4
 | 
				
			||||||
 | 
					    textureQuality: 0
 | 
				
			||||||
 | 
					    anisotropicTextures: 2
 | 
				
			||||||
 | 
					    antiAliasing: 2
 | 
				
			||||||
 | 
					    softParticles: 1
 | 
				
			||||||
 | 
					    softVegetation: 1
 | 
				
			||||||
 | 
					    realtimeReflectionProbes: 1
 | 
				
			||||||
 | 
					    billboardsFaceCameraPosition: 1
 | 
				
			||||||
 | 
					    vSyncCount: 1
 | 
				
			||||||
 | 
					    lodBias: 1.5
 | 
				
			||||||
 | 
					    maximumLODLevel: 0
 | 
				
			||||||
 | 
					    streamingMipmapsActive: 0
 | 
				
			||||||
 | 
					    streamingMipmapsAddAllCameras: 1
 | 
				
			||||||
 | 
					    streamingMipmapsMemoryBudget: 512
 | 
				
			||||||
 | 
					    streamingMipmapsRenderersPerFrame: 512
 | 
				
			||||||
 | 
					    streamingMipmapsMaxLevelReduction: 2
 | 
				
			||||||
 | 
					    streamingMipmapsMaxFileIORequests: 1024
 | 
				
			||||||
 | 
					    particleRaycastBudget: 1024
 | 
				
			||||||
 | 
					    asyncUploadTimeSlice: 2
 | 
				
			||||||
 | 
					    asyncUploadBufferSize: 16
 | 
				
			||||||
 | 
					    asyncUploadPersistentBuffer: 1
 | 
				
			||||||
 | 
					    resolutionScalingFixedDPIFactor: 1
 | 
				
			||||||
 | 
					    customRenderPipeline: {fileID: 0}
 | 
				
			||||||
 | 
					    excludedTargetPlatforms: []
 | 
				
			||||||
 | 
					  - serializedVersion: 2
 | 
				
			||||||
 | 
					    name: Ultra
 | 
				
			||||||
 | 
					    pixelLightCount: 4
 | 
				
			||||||
 | 
					    shadows: 2
 | 
				
			||||||
 | 
					    shadowResolution: 2
 | 
				
			||||||
 | 
					    shadowProjection: 1
 | 
				
			||||||
 | 
					    shadowCascades: 4
 | 
				
			||||||
 | 
					    shadowDistance: 150
 | 
				
			||||||
 | 
					    shadowNearPlaneOffset: 3
 | 
				
			||||||
 | 
					    shadowCascade2Split: 0.33333334
 | 
				
			||||||
 | 
					    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
				
			||||||
 | 
					    shadowmaskMode: 1
 | 
				
			||||||
 | 
					    skinWeights: 255
 | 
				
			||||||
 | 
					    textureQuality: 0
 | 
				
			||||||
 | 
					    anisotropicTextures: 2
 | 
				
			||||||
 | 
					    antiAliasing: 2
 | 
				
			||||||
 | 
					    softParticles: 1
 | 
				
			||||||
 | 
					    softVegetation: 1
 | 
				
			||||||
 | 
					    realtimeReflectionProbes: 1
 | 
				
			||||||
 | 
					    billboardsFaceCameraPosition: 1
 | 
				
			||||||
 | 
					    vSyncCount: 1
 | 
				
			||||||
 | 
					    lodBias: 2
 | 
				
			||||||
 | 
					    maximumLODLevel: 0
 | 
				
			||||||
 | 
					    streamingMipmapsActive: 0
 | 
				
			||||||
 | 
					    streamingMipmapsAddAllCameras: 1
 | 
				
			||||||
 | 
					    streamingMipmapsMemoryBudget: 512
 | 
				
			||||||
 | 
					    streamingMipmapsRenderersPerFrame: 512
 | 
				
			||||||
 | 
					    streamingMipmapsMaxLevelReduction: 2
 | 
				
			||||||
 | 
					    streamingMipmapsMaxFileIORequests: 1024
 | 
				
			||||||
 | 
					    particleRaycastBudget: 4096
 | 
				
			||||||
 | 
					    asyncUploadTimeSlice: 2
 | 
				
			||||||
 | 
					    asyncUploadBufferSize: 16
 | 
				
			||||||
 | 
					    asyncUploadPersistentBuffer: 1
 | 
				
			||||||
 | 
					    resolutionScalingFixedDPIFactor: 1
 | 
				
			||||||
 | 
					    customRenderPipeline: {fileID: 0}
 | 
				
			||||||
 | 
					    excludedTargetPlatforms: []
 | 
				
			||||||
 | 
					  m_PerPlatformDefaultQuality:
 | 
				
			||||||
 | 
					    Android: 2
 | 
				
			||||||
 | 
					    Lumin: 5
 | 
				
			||||||
 | 
					    Nintendo Switch: 5
 | 
				
			||||||
 | 
					    PS4: 5
 | 
				
			||||||
 | 
					    Stadia: 5
 | 
				
			||||||
 | 
					    Standalone: 5
 | 
				
			||||||
 | 
					    WebGL: 3
 | 
				
			||||||
 | 
					    Windows Store Apps: 5
 | 
				
			||||||
 | 
					    XboxOne: 5
 | 
				
			||||||
 | 
					    iPhone: 2
 | 
				
			||||||
 | 
					    tvOS: 2
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,43 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!78 &1
 | 
				
			||||||
 | 
					TagManager:
 | 
				
			||||||
 | 
					  serializedVersion: 2
 | 
				
			||||||
 | 
					  tags: []
 | 
				
			||||||
 | 
					  layers:
 | 
				
			||||||
 | 
					  - Default
 | 
				
			||||||
 | 
					  - TransparentFX
 | 
				
			||||||
 | 
					  - Ignore Raycast
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - Water
 | 
				
			||||||
 | 
					  - UI
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  - 
 | 
				
			||||||
 | 
					  m_SortingLayers:
 | 
				
			||||||
 | 
					  - name: Default
 | 
				
			||||||
 | 
					    uniqueID: 0
 | 
				
			||||||
 | 
					    locked: 0
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,9 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!5 &1
 | 
				
			||||||
 | 
					TimeManager:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  Fixed Timestep: 0.02
 | 
				
			||||||
 | 
					  Maximum Allowed Timestep: 0.33333334
 | 
				
			||||||
 | 
					  m_TimeScale: 1
 | 
				
			||||||
 | 
					  Maximum Particle Timestep: 0.03
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,34 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!310 &1
 | 
				
			||||||
 | 
					UnityConnectSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  serializedVersion: 1
 | 
				
			||||||
 | 
					  m_Enabled: 0
 | 
				
			||||||
 | 
					  m_TestMode: 0
 | 
				
			||||||
 | 
					  m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
 | 
				
			||||||
 | 
					  m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
 | 
				
			||||||
 | 
					  m_ConfigUrl: https://config.uca.cloud.unity3d.com
 | 
				
			||||||
 | 
					  m_TestInitMode: 0
 | 
				
			||||||
 | 
					  CrashReportingSettings:
 | 
				
			||||||
 | 
					    m_EventUrl: https://perf-events.cloud.unity3d.com
 | 
				
			||||||
 | 
					    m_Enabled: 0
 | 
				
			||||||
 | 
					    m_LogBufferSize: 10
 | 
				
			||||||
 | 
					    m_CaptureEditorExceptions: 1
 | 
				
			||||||
 | 
					  UnityPurchasingSettings:
 | 
				
			||||||
 | 
					    m_Enabled: 0
 | 
				
			||||||
 | 
					    m_TestMode: 0
 | 
				
			||||||
 | 
					  UnityAnalyticsSettings:
 | 
				
			||||||
 | 
					    m_Enabled: 0
 | 
				
			||||||
 | 
					    m_TestMode: 0
 | 
				
			||||||
 | 
					    m_InitializeOnStartup: 1
 | 
				
			||||||
 | 
					  UnityAdsSettings:
 | 
				
			||||||
 | 
					    m_Enabled: 0
 | 
				
			||||||
 | 
					    m_InitializeOnStartup: 1
 | 
				
			||||||
 | 
					    m_TestMode: 0
 | 
				
			||||||
 | 
					    m_IosGameId: 
 | 
				
			||||||
 | 
					    m_AndroidGameId: 
 | 
				
			||||||
 | 
					    m_GameIds: {}
 | 
				
			||||||
 | 
					    m_GameId: 
 | 
				
			||||||
 | 
					  PerformanceReportingSettings:
 | 
				
			||||||
 | 
					    m_Enabled: 0
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,12 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!937362698 &1
 | 
				
			||||||
 | 
					VFXManager:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_IndirectShader: {fileID: 0}
 | 
				
			||||||
 | 
					  m_CopyBufferShader: {fileID: 0}
 | 
				
			||||||
 | 
					  m_SortShader: {fileID: 0}
 | 
				
			||||||
 | 
					  m_StripUpdateShader: {fileID: 0}
 | 
				
			||||||
 | 
					  m_RenderPipeSettingsPath: 
 | 
				
			||||||
 | 
					  m_FixedTimeStep: 0.016666668
 | 
				
			||||||
 | 
					  m_MaxDeltaTime: 0.05
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,8 @@
 | 
				
			||||||
 | 
					%YAML 1.1
 | 
				
			||||||
 | 
					%TAG !u! tag:unity3d.com,2011:
 | 
				
			||||||
 | 
					--- !u!890905787 &1
 | 
				
			||||||
 | 
					VersionControlSettings:
 | 
				
			||||||
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
 | 
					  m_Mode: Visible Meta Files
 | 
				
			||||||
 | 
					  m_CollabEditorSettings:
 | 
				
			||||||
 | 
					    inProgressEnabled: 1
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,10 @@
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    "m_SettingKeys": [
 | 
				
			||||||
 | 
					        "VR Device Disabled",
 | 
				
			||||||
 | 
					        "VR Device User Alert"
 | 
				
			||||||
 | 
					    ],
 | 
				
			||||||
 | 
					    "m_SettingValues": [
 | 
				
			||||||
 | 
					        "False",
 | 
				
			||||||
 | 
					        "False"
 | 
				
			||||||
 | 
					    ]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
		Loading…
	
		Reference in New Issue